Pub 104 - Rising Tide Event
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After participating in the event and dropping off your reward cargo please take some time to answer these questions,
Where did you acquire most of your cargo? Merchant Ships? Pirate Ships? Plunderbeacons?
How did you feel about the number of cargo crates you would receive? If you participated in multiple ways to get the cargo (did Merchant and Pirates and Plunderbeacons for example) which means did you find the most enjoyable?
If you fought the Plunderbeacon did you enjoy it? What did you like about it? What could be changed to make the experience more enjoyable? Did you feel like you received enough cargo from defeating the Plunderbeacon?
Any other comments you have would be very helpful as well! Happy Testing!
After participating in the event and dropping off your reward cargo please take some time to answer these questions,
Where did you acquire most of your cargo? Merchant Ships? Pirate Ships? Plunderbeacons?
How did you feel about the number of cargo crates you would receive? If you participated in multiple ways to get the cargo (did Merchant and Pirates and Plunderbeacons for example) which means did you find the most enjoyable?
If you fought the Plunderbeacon did you enjoy it? What did you like about it? What could be changed to make the experience more enjoyable? Did you feel like you received enough cargo from defeating the Plunderbeacon?
Any other comments you have would be very helpful as well! Happy Testing!
Comments
Where did you acquire most of your cargo? Merchant Ships? Pirate Ships? Plunderbeacons?
I received the most cargo from a Pirate ship. Here are my results so far:
- Pirate Ship: 3-4 Pieces of Cargo
- Merchant Ship: 2 Pieces of Cargo
- Plunderbeacon: 1 Piece of Cargo
How did you feel about the number of cargo crates you would receive?
It depends on how much the rewards are. I turned in around 10 or so crates I believe, but it felt like I was making progress, despite not knowing how much the rewards are. I personally feel encouraged to keep going when I am actively getting items. If the item price is set to require, say, 2 hours of farming on average, I would much rather that item cost 50 crates and have them drop more frequently in those 2 hours, than have it cost 10 crates and drop less often. The feeling of making progress is a strong motivator!
If you participated in multiple ways to get the cargo (did Merchant and Pirates and Plunderbeacons for example) which means did you find the most enjoyable?
I enjoyed the Pirate Ships the most. Need to keep the High Seas safe! The Plunderbeacon was a cool structure to see, more on that below.
If you fought the Plunderbeacon did you enjoy it? What did you like about it? What could be changed to make the experience more enjoyable? Did you feel like you received enough cargo from defeating the Plunderbeacon?
The Plunderbeacon definitely made me do a double-take when I first ran into it. My issue with it was how hard it was to kill for me. I was on a warrior and could only damage the crew with cannons, and it took a lot of effort to kill them.
I actually had to give myself archery and go pickup a bow and arrows in order to kill them faster as cannons were taking way too long.
Personally, I felt the 1 piece of cargo from the Plunderbeacon was too little, but that was also based on my experience trying to kill it as a warrior. An archer worked much better, and I imagine a mage would have been easier too. They did scuttle my ship really fast though, they have a lot of cannons on all sides. I imagine it would be much safer to stick to pirates and merchant ships.
I plan to try the Plunderbeacon again with a different spec to see if I can improve the time it takes.
Any other comments you have would be very helpful as well! Happy Testing!
The increased damage to cannons is nice, thank you for tweaking those! The time-to-kill against ships feels much better now.
I did run into a very strange issue though. I don't know if it is related to the patch or not, but after I defeated the Plunderbeacon, I limped my scuttled ship back to shore where I could repair it. Upon fully repairing the ship, the ship is still considered scuttled.
I cannot do Permanent Repairs on it, as it says it is not damage. I cannot move anywhere, as it says I am scuttled. I can do emergency repairs on it to limp along, but that's it. I tried dry docking it and placing it again, the issue persists.
The boat is currently at 131.07'N, 55.53'W in Tokuno, if you want to see it.
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Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
Did you have a full crew on your ship? Was watching someone engage in Tokuno that had a crewmember at every cannon doing an incredibly effective job!
I'll try to test getting scuttled again to see if its a reproducible issue, or if it was a random glitch.
On another note, I fought another Plunderbeacon, this time knowing what to expect so I went in with Archery ready. Was able to dispatch it much faster than my first go at it, and got 3 pieces of cargo this time.
Question: Does the quality of goods inside the maritime cargo crates matter (or will it when the vendor is put in?). I notice there are 3 item qualities available, Grandmaster, Exalted, and Legendary.
Having loads of fun with the update so far!
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Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
Using a bow, I keep getting the message "War On Target Blocked" when trying to engage Merchant Ship crew. Shipmate is able to engage and do damage using magery.
Never be afraid to challenge the status quo
You get a pack drop like Treasures of Halloween from the Plunderbeacon crew, mobs, and nearby spawn.
The cannons should stop firing if the crew is dead - has anyone else seen this not be the case?
are you saying you can get on the beacon? You shouldn’t be able to do that so we will have to take a look.
thanks for testing!
Would love to do more, but the pirate bindin pole is stuck on my boat from the first quest. When I accept another quest a second pole shows up on my boat and I cannot move my boat from the dock.
When I resign from the quest I can move my boat. I think the fact that the first pole did not disapear upon quest completion the second pole stops my boat from being able do move.
so there is no way to get anything off the beacon it's self, just from killing mobs?
Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
All the loot you get from the beacon (cargo) will go directly into your pack as a result of killing the mobs (which includes the beacon itself).
I'd have to double check, but as long as the dread pirate is alive I believe the cannons on an NPC ship can still fire since the pirate counts as "crew".
Once the crew is dead, position your boat so a cannon can hit the beacon, then start unloading at it. You will destroy it and get another maritime crate:
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We jockeyed our position trying to improve line-of-sight. It didn't seem like we could get to him. Our ship was taking damage so quickly we were scuttled and had to limp back to shore for more permanent repairs. It was late and time to log at that point. I personally think how quickly a beacon does damage needs to be tweaked.
Re: Repairs
We went through a ridiculous amount of materials to keep ship repaired. If removing some of the tedium from HS adventures is of interest, I think we need a ship repair kit that holds a boatload of wood, cloth and ingots. I think it's tedious to keep peeling various materials out of the hold. I think it'd be awesome to double click a loaded repair kit and target the ship.
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Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
If you're playing with others and have a crew you can afford to be more bold and dispatch the crew and beacon much more quickly so I think risk vs reward is maintained. Or perhaps time vs reward would be another way to put it.
I think, if possible, it would be great for a solo player to be able to take a beacon out if they take their time, move carefully and take out additional spawn of sea monsters to make sure they don't get hemmed in, unable to make a getaway to heal and repair.
And because there's always still a wish list...
I wish there were new sea monsters to be found.
Thanks!
P.S. Still Orc crew popping up sans beacon.