Canceled my Sub and Deleted all Chars
Good evening,
I wanted to say that I have canceled my subscription and deleted all of my characters after a month of playing. I was a returning player from original beta, having played on and off over the years. I lost countless hours of my own time to PKers with no real way forward on Champion Spawns, Bosses, and the content I enjoy.
The roadmap for the game doesn't look very exciting either.
Good luck all! I gave away the few million gold I had and all my belongings before deleting. Maybe someone else can find some joy in masochistically being ****** each time you want to enjoy yourself after work.
A Cat,
Signing out Forever
I wanted to say that I have canceled my subscription and deleted all of my characters after a month of playing. I was a returning player from original beta, having played on and off over the years. I lost countless hours of my own time to PKers with no real way forward on Champion Spawns, Bosses, and the content I enjoy.
The roadmap for the game doesn't look very exciting either.
Good luck all! I gave away the few million gold I had and all my belongings before deleting. Maybe someone else can find some joy in masochistically being ****** each time you want to enjoy yourself after work.
A Cat,
Signing out Forever
- Is the game in decline?9 votes
- Yes22.22%
- No77.78%
This discussion has been closed.
Comments
Now there is a Trammel with all expansions in the same rule set. The only thing left for Fel is either Champ Spawn or pvp, and you quit just because of Pker... *slaps forehead*
There are ways to deal with them, and it's only a super small part of the huge UO content.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Back in the day, when you died and lost loot it was no big deal as there was nothing really special about gear. Just go get the same standard stuff. Now, it's built off farming for high end drops. However, the cliques of PK players are too powerful for a returning player to deal with.
After a long day at work, I want to enjoy myself. So, the easy solution would be to make PvP shards and PvM shards. Problem solved. However, it's too late (for me).
For the lady that said my 1 month is not long enough, well I've spent years on this game, have several accounts. I still have a Beta disk. My experience is very important to a returning power player that doesn't want to deal with PvP.
I would login, work a spawn, get PKd after 45mins to an hour as they stole everything. This happened numerous times. Why would I invest more time in that, with odds lower than being struck by lightening, that I would succeed in gaining control over the content I want to play?
Tis such a shame too. The other side of things is that I only ever ran into a handful of people, just a few returning players and a core group (who were also secretly the PKs). I mean what's the point? Lol, this post stands as a testament to why this gaming studio will go out of business. Want to save it? Create something for all types of players.
Risk/Reward and Balance aren't as important to an experience as developers think. My basic needs were inadequately met. Kind of like having a child and then never feeding it (Dev - But we have perfectly balanced the amount of food it was given!!!!), or risking the family cat or dog coming along and eating it before the child gets a bite (Balance - We'll move the food a little closer!!) .The child "might" eat sometimes, but is highly likely to die. Why risk that? This is UO's PvP system as it stands. It's just not good by design, and no amount of balance will change the underlying issue.
Simple as that. I died because I couldn't eat. I'm not interested anymore. But after years of investment, I wanted to share my experience. My experience is valid and happens all too often.
Edit: This is not my first time having this experience after returning and playing for a few months. I was hoping it had been solved. I was also told to spend real life money to transfer my characters to lower populated shards, or to start new characters on different shards. Are you kidding me?
This game has nothing to do with being timid. If you are intelligent you see the pattern, calculate what it'll cost you, and decide it's just not going to give you the experience you want.
When happy, don't promise.
When sad, don't decide.
Easier said than done, but I find it quite true.
Whatever the reason, we understand how you feel but since you have already permanently deleted your characters, it does not matter.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Also, I have proof that my analogy is better than yours. UO subscriber base continues to decline, year after year. There are several shards that are literally ghost shards (as an example). You can provide all the silly metaphors, poems, and classy garbage you want. Fact is, after several weeks of dealing with the same issue, I had to stop myself and say "This just isn't worth it." I will admit to having a few good encounters, but there were FAR more bad ones. Am I spending money and time to be abused? (Money is also just another way of saying "Time" too) Come on, why would I waste my life in that cycle? I enjoyed the game more when it was first released than in it's current iteration. Nuff said. This was my shortest resub.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
To the opener.
Champ Spawns are not really solo content, bring a few friends, and you can cut that 1 hour time down to 10 minutes = your risk goes down massively.
There are 20 odd spawns, and 24 hours in a day, chose your time and place.
I know friends who solo all day long, and never get seen, just because they know the right time and places to be.
There are lots of quite large guilds, that take in new players, for exactly the purpose of doing champ spawns as a team, and gearing players up, join one of them. Join the war on PK's, take control of your own life and destiny - this is actually very exciting, and the entire point of UO. Teamwork, a Sandbox world, with politics, intrigue, drama, highs and lows. It was never here to roll over to easy-mode desires.
@popps, the downfall of UO, was Trammel itself, giving it all the game content, none of the free content you enjoy in Trammel should be possible. Trammel should be a place to have a safe house, chat around a bit, gossip, train your crafter, meander - not hunt for overpowered game items.
To be noted where it says... "....Garriott noted that they had the metrics to back it up...."
I have kept up with UO and still sub to it – your characterization of its patch history and current state are honestly unrecognizable to me."
Personally, I have no doutbs, ZERO. Trammel SAVED Ultima Online and pemitted it to keep existing....
Thanks for the video. It provides the data that supports my point of view. The game is in a death spiral. Throw out the 2019 roadmap, and reconfigure the servers and PvP. You will boost the population 100 times within a few months.
Then continue designing content for the largest player base (That's 90% of players) and not the 10% of griefers who are stealing my time each night when I get off work.
Lol - The solution is so damned simple it's hilarious!
Some Warlord came along, killed your entire family and friends, stole all the food you were growing in the field, and you are giving up on life?! Bah you are timid! You need to go prepare to fight the Warlord and all his psychopathic friends so you can take back your desire to grow food in your field, so you can eat to survive.
Look.... the real life person committed suicide instead. What a loser... How timid of them... guess living in a warlords territory is not for the feint of heart. Any noob knows you just buy weapons, build up a community of friends, and fight back.
My god. Fire the head designer. They are the deathknell in this games history. They NEED to be removed if they cannot understand these simple analogies.
I expect this post to be locked or deleted anyway. That will be the final grief UO plays upon me. They will delete the time it took me to explain the reason I am leaving, as if to say "**** you! Timid Noob!" LOL I will laugh when the final server closes, and say "I told you so" even though I really don't want them to go out of business in the first place.
You let this go for 20 years! HAHA, time to hire a new lead designer (And I'm sure this isn't the first one). You can have a resume that is filled with your glorious deeds, that is a mile long, and still be an utter failure at your job. Also, there's still time to fix it. You could change the course you are taking (that is a slow closing of the business doors for the last time). There's still a LOT to like about UO, it's just that you've let the murderers control everything. You let the people who have low moral judgement ruin it all.
Starting a champion spawn at peak playing time and expecting to not be raided is somewhat foolish, to say the least. Even on quiet shards that's not likely to happen, it's been that way since champion spawns were introduced!
Quitting because you can't do something that was always impossible doesn't make any sense to me, neither does ignoring the vast amount of content that isn't a champion spawn.
They created Trammel for people who don't like to be pk'd, also Malas, Tokuno, Ter Mur and Eodon.
Since you have quit, and deleted your characters, I don't think there's much more to be said than Goodbye.
@popps is right on with the state of UO
Trammel saved UO, everyone knows that expect those in denial. Sure we hated it but the fact remains.
IMO power scrolls needs to be removed for more balance and PvP changed to be more like factions was and not limited to just Fel. Pk's limited to just killing faction players unless in Fel.
Also limit the amount of stats items can have also remove the ability to use some skills with others, Like you wouldn't be able to use Chiv and Necro...
Oh and remove Shard Shields or Make a portal room to any shard (aside from siege) and allow any paying sub to use them. There's some other items that should be changed as well.
The issue, at least to my viewing, is NOT that Trammel is for players who do not want to be player killed BUT, rather, that an item quite fundamental for gameplay, ALSO in PvM, has been exclusively limited to Felucca as a Spawn.
And what has this caused ?
A Monopoly....
And what do Monopolies create, to my understanding ?
The SKYROCKETING of prices --> Inflation and, therefore, the need for all of the Trammel players who do not want to deal with PvP, to have to GRIND an outrageous amount of time in order to put together enough Gold to then be able to afford the absurd asking price for those Scrolls of Power....
And, to my opinion, what does all of that repetitive grinding cause in several players ?
It can "deter" them from wanting to play the game as a whole.... they get "burned out" from having to grind way too much in order to afford those absurdedly high prices....
Which it would mean, as I see it, as a consequence, a game losing its players' base which is not good for the necessary upkeep and gathering of resources needed to maintain it.....
The only way out, to my opinion, from such a deadlock situation is to "break" that Monopoly by either making pkillers life way, but WAY more difficult in Felucca (which is kinda out of question considering their enormous wealth coming from the benefit of holding such a Monopoly and the superior gear which they can afford with that in-game large wealth), or more simply by making Scrolls of Power available also elsewhere, where a few PvPers cannot control them and their pricing....
That is at least the way I see it.
A whole lot of people have a life pretty much leaving short free time and they therefore want their free, LIMITED time to be well spent towards their entertainment, not towards increasing their stress already coming from real life...
At least, to my understanding....