Evasion Timer Broken
The evasion timer is supposed to be 20 seconds. The problem is the timer to recast evasion starts right when someone starts to evade (which lasts 6-8 seconds). That makes it so the actual timer is somewhere between 12-14 seconds. I have brought this up many times before- but never got an answer as to why the timer works like that. Can you let us know if that was intended- because it seems pretty broken to me to be able to Evade 60% of attacks for 8 seconds, have a 12 second cool down and repeat.
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Genuine question, are there some cooldowns that start from end of effect over activation?
That 6/8s on a 20s cool down is pretty significant. You are evading for 30-40% of the cooldown.
As far as I can think, every cooldown is from activation and I’d like to keep things consistent.
Perhaps you’d like to simply increase the evasion cooldown time.
This is a spell (and a spell that uses a timer).
I will wait wait and see what the devs say. If they say that a 12 second cool down to evade 60% of spells is correct then ok. If it was overlooked As many things have been over the years ... then they just need to correct/extend the timer to align with an actual 20 second timer.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
You can have evasion up 40% of the time you are playing and evade 60% of the spells for that time. Makes it pretty hard to die.
For PvM, not so much. Actually, does evasion really evade all spells 100% during the 8 secs window? In my experience, I don't recall that it is 100% effective, I.e. perfect immunity in the 8 secs. Some still go through.
In any case, one blood oath at the unexpected time is still instant death if I don't tab out in time. Not everyone has the same quick reaction. Like when fighting the Dark Father and its minion or the Lich at the Roof, it's easy to get carried away in the battle fighting the spawns and Boss at the same time, and suddenly BO strikes.
Actually I did not try to time the 20 secs but I did test that I have the full 8 secs. If there is really only 12 secs of cool down and not 20... it still feels awfully long lol...
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
60 may be alot for melee but not for spell attacks? That is we can sacrifice DCI after +resist to the armor.
Regarding the 20s cooldown it seems to make sense as what Mervyn said that cooldown starts from the activation. Its that way for several other skills isn't it, like animal lore.
Frankly speaking, I am using evasion more of a protection when in danger. I would counter attack or swap between evasion and confidence during the cooldown. And Bushido mastery is set to active.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
All I ask if changes are proposed and initiated for pvp then pls apply to pvp only. E.g. SDI, damage increase etc. For example I heard the change to added to timer for clothing swap in EC was due to PVP but it affected PVM as well.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I can’t always wait to let a group of monsters pile up for momentum strike.
However please nerf PvP bushido and parry to the ground so mages can become glass cannons. They will just pre-cast gank until a good combo drops you.
The only people upset about bushido(evasion) and parry are classes that havent spent points in them. Take away the possibility so we can all just run poison, I hear the crying now... NoXXerz got no skill, pvp broken cause everybody uses 1h dp and chugs, rng is bs fix pvp.
News flash. Too many variables in pvp, pvp is broken. This game will eventually fail because of open world pvp.
Can we put these guys in a dedicated arena with no mounts already? Oh my bad pvp isn’t fun when it’s remotely fair, I forgot.
PvP is pay to win anyway. Thats why the only PvP i do anymore is popping evasion and running away.
It´s obvious they are too stupid to realize how dumb they sound. But hey, what can be expected from someone who has to cheat to play...