Energy fields (cast by non-guilded chars) in Trammel Khaldun won't let my non-ridable pet pass thru.
Thus it can, and has, gotten trapped between two fields and rendered useless. People spam this field
often.
I just am curious to the reasoning. If there is a valid reason for this, please let me in on the logic.
Thanks
often.
I just am curious to the reasoning. If there is a valid reason for this, please let me in on the logic.
Thanks
Comments
Use a mountable pet.
be able to be trapped like that in Trammel.
They cast the energy field to "trap" the spawn from coming through to kill them after they pull all the mobs for us to fight. However some of the monsters are not stopped by it, they come through anyways...
And one thing I have noticed with the pets, is that if they have explosive goo, its used on other guild or alliance members pets... in Khaldun in Trammel... (usually that only happens in fel)
No mobs go through. We do it to have a safe place for the tamer to run from the instant death auras. Also it groups the spawn so the EV users, RC users and casters have a chance to get a drop.
Sounds like you have some tamers that need to learn tactics. The pet stays with the spawn and fights wile the tamer stays alive and can cast spells in safety.
You can also use them when some NOOB attacks Khal and he starts killing everybody with his attacks. He can't walk thru either.
The OP does have a concern with non mountable pets. Someone brings a serpentine dragon on LS and does not understand to take it over while the fields are down.
I don't understand why guildies can not go thru them. I use my non guild toon because of that.
The goo is coming from the Mobs it is not the pet hitting others. Now, it may only happen when a Goo pet is there. It also does very little damage.
And yes I too have observed in khaldun fel some bizarre happenings where my area spells were hitting guild members and I was adamant I had not accodently attacked them.
Never be afraid to challenge the status quo
What did they want them for? Curious and like to stay informed. Thanks.
Because that is the max. Means spells against them either fail or do not last long.
We always want the best stuffs.
Why do players put 120 resist on pets with Chivalry and healing? Because they can!
Trammel is supposedly a place that other players cannot do negative acts on you (cast spells/hit/curse).
This was a negative act, even if unbeknowst to the person(s) casting the fields.
It almost seems like they are making this event a mix of Fel rules and Tram rules with this
and area spells .
If that is so, fine, let us know though!
Working on a pet with magery mastery now and hoping it will teleport over the fields.
We use fields at Mel. They work the same way. Pets can not go through even if you are the owner. Umm log off and on to retrieve your pet... Another reason that feature is there. Since pet balls do not work anywhere worthwhile.
Also think the pet should not go through. It is a very useful tactic.
Pawain, Mel is a party grouped effort, not the same thing as a two month long event. If a party members pet was trapped you would dispel the field to bring it thru no? That consideration or just plain attention does not happen in a shard wide event. No I am not going to log out and in during the madness of that spawn.
Thank you all for your explanations.
Since pet ball don't even work, I will say again, they copied fel and pasted it to tram and only changed a few things.
On LS Khaldun is a group event. We do things to help all. The fields and bringing spawn to the fields helps the players who use RCs or EVs. Throwers and archers can stay on the other side while stupid tamers go get a crowd and try to put up the field at the exact moment the mobs would go thru.
Otherwise the summons kill 1 thing and wonder off. This way they can get the drops also. Some melee toons will also bring the spawn up so they can have a safe spot to move to if needed. When the black things come out I usually get 1 drop till the end. So I hope someone is getting drops at that time.
I'm talking about dispelling your own. Wont work for OP.
we have a few people who will pull huge mobs of the shadow fiends all at once, when they do that I don't have time to move to the other side before they cast the energy fields... And before I can cast a teleport to get to the other side I die. I cannot walk through the energy fields... Also when you die, you have to wait to be able to walk through the energy field... (this happened to me & a guildmember a few times)
When just one or two of the shadow fiends are around, its a two step death & you can't hide cause they reveal you...
I’ve just been healing my pet through the wall and keeping it alive.
Also if it dies in the Wall jail (it hasn’t, because I heal it) I already cast GoL on it and it’s fine.
This really sounds more like an inconvenience than anything.
Besides, I have died several times from the mad mob Zerg during wave changes.
Walls are GREAT.
Arthur: "Be quiet!"
Dennis: "You can't expect to wield supreme power just 'cause some watery tart threw a sword at you!”
Monty Python & the Holy Grail