Upcoming combat changes in Publish 103
The following combat changes are slated for release in Publish 103. We wanted to give everyone interested a time to provide feedback, so head on over to TC1 and check them out!
• The Parry formula dexterity modifier has increased from 80 to 95 in player vs player.
• Discordance Rework (PvP Only). There is no change in how Discordance works versus non-players.· Bards can now use Discordance on player targets. This rework only allows Bards to remove all item skill bonuses from a target player.
· Discordance will last up to 5 seconds or 8 seconds if the Bard is Focused Spec on players.
· A Bard can only discord one player target at a time.
· Discord will also be removed when:
- The target is dead.
- The bard is dead.
- The target is out of range.
- The target is hidden.
- The bard is hidden.
• Magic fish pies no longer soak player vs player damage.
• The weapon hit property splintering no longer triggers on special moves.
Comments
Also, is there any sort of notification in game that you require 95 dex? Like... can you make the shields have a dex requirement of 95 or provide a system message to say “you failed to parry as your dexterity was too low” or ANYTHING to notify players of the game mechanics in game.
everything else is all good
And awesome that disco can be used in pvp. Wish it did more than negate skill bonuses but awesome regardless.
Please make it harder for me to kill blue spawners, not easier. I do not require any more advantages.
I would say it’s probably okay to allow pets to discord a player in this new way. But maybe with not as strong effect as a player discording.
use ItemID - 2.25 Cast of ItemDisabling
(lasts 8 seconds)
change splinter to not proc on specials if magery > 70. And cost 10mana on base attacks.
Idc about pies do whatever.
parry fix 100 real dex or 125 potted
fix evasion.
No evasion if magery over 70
#1 Change the Parry formula to give less chance to parry based on certain conditions like: {Pseudo Code]
- if (player hasParried in the last 10 seconds) {players parry % chance is equal to 10% for 10 seconds.}
Anyways, this could be one way you could do it. just my 2 cents.I would also recommend that splintering should have a ten sec immunity on target, so that someone cant just spam splintering over and over again. Can you guys also consider removing the lmc bonuses back to 40 cap regardless of armor type?! With todays gear there is no need to have such bonuses anymore. Items are way too strong to keep such a thing.
they introduced tactics as a requirement to do specials SPECIFICALLY to nerf bok mages.
Then you all campaign to remove/reduce the tactics requirement for specials and they do so.
now suddenly surprise surprise bok mages are a problem...
they should increase tactics requirement for weapon specials to 70 and 90...
i hate being so old and watching mistakes repeat in cycles.
I don’t like this idea of having things not work if magery is over 70, it was a botch fix for chivalry fast cast and it would really over complicate the already overly complicated game mechanics.
However, taking splinter procs from weapon specials disintegrates any hope a classic dexer character has in excelling in a fight; how can someone with a strictly one tile range cause lethal damage if the opponent can't be effectively hindered, save for basic attacks or a focus attack? As someone who started playing UO as such a dexer, it hardly seems balanced and is dissuasive to making and using many templates I've put a lot of love into.
Further, raising the dexterity need for parry to be relevant hurts nearly every pvp oriented player in the game; parry mages have already had major adjustments from the previous fix, having their damage output reduced by a good portion. A better mechanic to tinker with would be Evasion; as it is people can consistently escape from the most dire of situations without taking as little as a scratch. The more damage that is evaded, the greater the casting cool down should be.
Skill points are not a problem. As it is now, there are many possible template varieties that keep PvP styles changing and interesting.
So now that melee characters are getting a huge nerf and parry mages only getting a slight nerf, parry mages will be a lot stronger vs dexers. They only have to give up 15 mana, while melee characters will basically lose all their offense and killing ability without the ability to splinter on specials. Unless the other player loses connection, it its nearly impossible to get a kill using a 1 tile melee character, because they will just get kited all day.
in the recent pvp discussions it seems there were a lot of complaints about parry mages. Well now with this nerf to splintering, parry mages will be even stronger in comparison and will probably dominate pvp.
Without splintering, all dexers will become archers. why use melee if there is no splintering? And now we will go back to the horrible era of pvp being dominated by archers and parry mages.
I mean...if you guys pvp (as I do), it's almost impossible to kill good players 1vs1 nowadays if they decide to heal and move.
The only way to kill people is to get a good splinter off. You're doing everything to remove the possibility to kill someone 1vs1 .
Think about melee toons....how the hell can they kill someone if they cannot splinter????
Please, rethink about this, it's a very very bad idea.
Put a cool down of 5 seconds between the splinter specials,that would make sense, so you cannot get two splinters in a row. Other things are totally not related to UO PVP.
P.s. also please explain me how a BARD could remove the skill increase from jewels etC? I mean we build toons with resist spells on jewels sometimes... imagine when you get ganked by big groups, they all can have a bard who removes all the bonuses from a suit, and you can get para spammed and ganked.
It's another stupid idea, no sense at all, and it requires absolutely NO skill to use a passive bard skill other than targetting a player ( so imagine if you have skill inc...the toon is useless after, imagine if you have dex increase to get the parry working ....you cannot pvp because someone targets you...it DOES NOT MAKE ANY SENSE)
It doesn' t make any sense. Put at least a spell to be casted with a cool down of 10 minutes at least, but still...Barding skills belong to PvM.
Will it have to be a full moon?... on a week day?.. between the hours of 3 and 6pm EST?, and Mercury has to be in retrograde?
bye bye diversity.... bye bye one tiler
This would prevent players from just spamming evasion like they have been for the past few years.
1) nerf fire pies ( and others that anyway...are not really used)
2) higher DCI cap for templates that don't use PARRY skill, this way, people can start playing again without parry without getting slaughtered in a big fight in 5 seconds.
#1 Change the Parry formula to give less chance to parry based on certain conditions like: {Pseudo Code]
Perhaps even a better fix is every-time u parry in 10 seconds lowers your chance to parry by a % until it reaches 0 or until the 10 seconds are over.
Fixes Evasion also. =]