Melee PvP builds

XrisXris Posts: 130
Since I've been back I've tried my mage for pvp, but just didn't find it as fun. Are there any good dexxer builds other than nox/death strike templates? Is lumberjacking still viable? Looking for something that is good for 1v1, not a group fight.

Appreciate any Temps you can suggest and why.


  • XrisXris Posts: 130
    Could still use some input. Thanks
  • Good luck trying to find one that's viable.  Mages and archer/throwers are miles in front of melee templates in pvp, its completely unbalanced.   Best you could probably play is a bushido parry swords/macer template, but even with that good luck catching anyone if they run and heal.
  • not a full melee template but disarm archer works ok for me. disarm them, hit them with other specials and when they run switch to moving shot to get the kill.
  • TalmasTalmas Posts: 1
    Along this topic, hoping someone can catch me up. A while ago, a player with good pvp skills recommended for me to build a magery / poisoner character. He also plays on Atlantic and mentioned that the pvp templates that "ruled the roost" in general were: magery and-or mysticism + disarm + dp poisoning builds. That was about 3 years ago or so.

    Poison is a difficult skill to GM, but now I'm thinking it's been nerfed or no? For example, if my character drinks a dp poison potion, it does 3-4 dmg / sec, which is paltry, though it's fine against npc monsters in the game.

    Have they made unfavorable changes to poisoning in melee? Specifically the dp poisoner. Is that build a thing of the past now?
  • XrisXris Posts: 130
    No, lots of melee use poison. It scales to highest poison level if you have 120 weap skill +80 poison. It's actually only really valuable to melee. Even at close range, mage poison isn't reliable to always apply highest poison level (very unreliable when I tried a month ago). Lots of mages use fencing to apply their poison. Overall, the skill is less useful than before, but can still be good on certain Temps. 
Sign In or Register to comment.