Equip item on EC
On both clients, when equipping items by dragging and dropping onto the paper doll, you must first unequip any current item, however when setting a macro to equip items on enhanced client, the item is equipped immediately. This causes many bypasses of intended game mechanics (too many to list)
expected result: item not to be equipped unless current item unequipped first.
expected result: item not to be equipped unless current item unequipped first.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
Breaking in the young since 2002
Comments
Please, dev team, don't remove features from the EC.
The CC is 22 or so years old. Time moves forward.
For the players that want to use all the new stuff (and like new art), let us run.
For the CC folks that want UO to be just like it was when it started, let them stay.
Let them have a Classic Experience.
The two clients are never going to achieve parity. One can move UO forward. One represents maintaining a specific moment in UO's history.
Where the two mismatch, favor progress.
No customer is stuck with one or the other. Everyone can switch back and forth at any time, as many times as they like. For Free. The customer can choose which UO they prefer. You don't need to try and make both clients identical.
You've already built a forward looking client. If a customer wants it's features, they are there!
If not, then the item must have been removed. No bugs here.
terms of service will be removed.
I am able to equip items without any delay without unequipping first:
http://sendvid.com/l4b2kym4
When I use my 'dress' macro and already have something in my hands different to what's in the macro I get 'you already have something in both hands'. So what you need is a system message that says 'you are already wearing something in that slot' and a refusal to replace it unless it's unequipped with a suitable delay before replacing?
But yes as you described a short delay and refusal cliloc is necessary.