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  • UrgeUrge Posts: 1,427
    I found one pretty big flaw already and suggested a fix on discord in the bug section. If you agree with my findings please support it. 

    Blow pipes are only bought at 2 Garg NPC Alchemist with a cooldown restock timer. A tinker cannot make these. Anyone could camp and buy them all and cripple this part of the event. 

    I suggested blowpipes be added to every NPC alchemist. An ideal solution would be adding them to the tinker menu but just putting them in every shop or an instant restock would solve this. 
  • PawainPawain Posts: 12,137
    Ha yall found out how we get blow pipes.  

    They have a lot of uses.

    Do this fix to carpets also.
    Focus on what you can do, not what you can't.
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,720
    edited February 10
    Pawain said:
    Ha yall found out how we get blow pipes.  

    They have a lot of uses.

    Do this fix to carpets also.
    Gargoyles in Ter Mur  sell the blowpipes. Is that what you’re asking or did you have a stroke??
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • UrgeUrge Posts: 1,427
    Also at the garg place in ilsh
  • Urge said:
    Also at the garg place in ilsh
    I thought they blew all that up when Exodus came in. Did they leave the vendors in the destroyed ruins?
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • UrgeUrge Posts: 1,427
    Urge said:
    Also at the garg place in ilsh
    I thought they blew all that up when Exodus came in. Did they leave the vendors in the destroyed ruins?

    I may or may not have been to ilsh but to farm mares in the past 15 years. 
  • GrimbeardGrimbeard Posts: 3,446
    This wasn't a problem during fellowship why would it be now?
  • PawainPawain Posts: 12,137
    Pawain said:
    Ha yall found out how we get blow pipes.  

    They have a lot of uses.

    Do this fix to carpets also.
    Gargoyles in Ter Mur  sell the blowpipes. Is that what you’re asking or did you have a stroke??


    That was a HA  like laugh,  the others finally see what we go thru.  Half the time I buy 10 of the books because the menu is a mess.

    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 12,137
    edited February 10
    Grimbeard said:
    This wasn't a problem during fellowship why would it be now?
    Because about 10% of current UO played that.  The noobs don't know. Atl is more event oriented now.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 12,137
    edited February 10
    I noticed I had 6 pipes on me so, I don't have to worry.
    Focus on what you can do, not what you can't.
  • Petra_FydePetra_Fyde Posts: 1,559
    My vet reward glassblowing kiln has 2k charges, I think I'm good for a while.
  • My vet reward glassblowing kiln has 2k charges, I think I'm good for a while.
    Overachiever  :p
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • RockoRocko Posts: 360
    Urge said:
    I found one pretty big flaw already and suggested a fix on discord in the bug section. If you agree with my findings please support it. 

    Blow pipes are only bought at 2 Garg NPC Alchemist with a cooldown restock timer. A tinker cannot make these. Anyone could camp and buy them all and cripple this part of the event. 

    I suggested blowpipes be added to every NPC alchemist. An ideal solution would be adding them to the tinker menu but just putting them in every shop or an instant restock would solve this. 
    I just logged in and went to the Ter Mur alchemists.  One had none, the other had 80.
    Former content creator for UO Stratics.
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