More Shadowguard Changes??
Belfry - Last week it used to be such that when you're being pushed off, you could run towards the dragon to counteract it. Now it appears to have been changed so that the dragon paralyzes you. Is this change intended?
Anon now seems to treat direct damage (like armor ignore and word of death) like physical damage, switch to earth elemental form, and heal from it. So tamers are f***ed once again, as everyone needs to pull their pets off regardless of damage type. The encounter becomes even more of a snorefest.
It seems that now that everyone and their mother have farmed shadowguard to death, and are equipped with ridiculous overpowered legendary artifacts and roof drops, broadsword would like to change the encounters to be ridiculously annoying in order to remove any chance a new player has of obtaining this loot.
As someone who has just returned a month ago, and was just getting started with shadowguard, these changes are basically going to be a final nail in the coffin for me. I don't want to farm f***ing wings from vile drakes, then jump on a platform, and IMMEDIATELY get pushed off with NO WAY TO COUNTER the mechanic. (Heck we even tried wall of stone. You just get pushed right through it).
Not to mention all these f***ing drakes, bosses, etc have 120-130+ wrestling, and thus take freaking ages for a 100 wrestling pet to kill. Not everyone has billions of gold to spend on their pets getting all their skills up to 120.
I'm just sick and tired of all the bs to be honest. I'm trying very hard to have some fun, but it seems broadsword has other plans. I think you just lost 5 subscribers (me and my friend group) tonight, who are tired of fighting a neverending uphill battle where new obstacles are added constantly, while the majority of the existing playerbase are already chilling at the top.
/rant off
Anon now seems to treat direct damage (like armor ignore and word of death) like physical damage, switch to earth elemental form, and heal from it. So tamers are f***ed once again, as everyone needs to pull their pets off regardless of damage type. The encounter becomes even more of a snorefest.
It seems that now that everyone and their mother have farmed shadowguard to death, and are equipped with ridiculous overpowered legendary artifacts and roof drops, broadsword would like to change the encounters to be ridiculously annoying in order to remove any chance a new player has of obtaining this loot.
As someone who has just returned a month ago, and was just getting started with shadowguard, these changes are basically going to be a final nail in the coffin for me. I don't want to farm f***ing wings from vile drakes, then jump on a platform, and IMMEDIATELY get pushed off with NO WAY TO COUNTER the mechanic. (Heck we even tried wall of stone. You just get pushed right through it).
Not to mention all these f***ing drakes, bosses, etc have 120-130+ wrestling, and thus take freaking ages for a 100 wrestling pet to kill. Not everyone has billions of gold to spend on their pets getting all their skills up to 120.
I'm just sick and tired of all the bs to be honest. I'm trying very hard to have some fun, but it seems broadsword has other plans. I think you just lost 5 subscribers (me and my friend group) tonight, who are tired of fighting a neverending uphill battle where new obstacles are added constantly, while the majority of the existing playerbase are already chilling at the top.
/rant off
Comments
The Belfry they should of only fixed the ability for pets to FLY up without the wings.
Fountain, they just needed to fix the stacking of the Canals.
Not sure I understand the mindset of making old content less accessible. Usually companies do the opposite once the higher tier people have farmed something long enough, so that the more casual subscribers get to experience it as well.
Theres already a very big lack of end game content in this game that has rewards worth the grinds they involve. I get theres a small team for this games small budget, but upsetting a portion of subscribers to appease complaints from people that probably have farmed this content for 2 years straight doesn't make business sense.
armor ignore should still deal the type of damage that the pet deals. Although interestingly, the official uo wiki reads that ai deals physical damage. And I was arguing with the editor to remove the “physical damage” sentence as you don’t always deal physical damage...
i hope they haven’t changed that in game after I drew attention to it...
Also, how did you get to fight anon if you couldn’t complete the Belfry?
ICQ
695356108
We completed the belfry allright. It just took us 2 tries, and 55 minutes (basically had to get lucky, so the dragon didn't instantly start pushing us down as soon as we got up).
Drakes are obviously not a problem, but it can get extremely annoying when your pets miss them 20 times in a row. Just like most of the other encounters in shadowguard they are tailored for a sampire with 120 skill + 45 HCI.
I'm sick of being REQUIRED to use a sampire for everything. Not all of us have the ridiculous gear required to make a functioning sampire. We play tamers now because they seemed to be the only class that can actually complete content without ridiculous gear requirements, but broadsword is doing everything in their power to change that.
Are are we all just skipping over the fact that the OP has found some way of getting to the roof without completing the Belfry?
Could just as easily argue that it’s a feature. The rule could simply be that anon heals direct and physical damage in earth ele form...
but either way, I’m pretty sure nothing has changed.
As someone who has come back recently and now will have a tougher time doing roof as I have no gold and crap gear I may just quit. There's no reason to change something like this after years, especially if the main people it's hurting are those very people you're trying so hard to attract.
Some reading comprehension can often help in cases like this.
I ran Shadowguard last night with a friend, he was on Tamer and I was on Samp. I can tell you that the Sampire is useless in the belfry. I was being frozen after 1-2 Hits. No chance to break the freeze or getting pushed off. I understand the game mechanics, pets have always been pushed off, now the tamers can't use the log out trick. But pets at least have the chance to hit a few times and I have seen the pets before being able to break the push when you have multiple pets involved. I went up 3 times with my Samp and all 3 times I was immediately pushed off. This cannot be by design unless the design is to only use pets. The second run we had a third player join with an Archer. After every hit the archer was frozen for a few seconds and had to retarget to continue attacking. Again, this does not seem to be workable game mechanics.
If you hold a 100% poison weapon while casting WoD he turns poison. Takes a few WoDs. But maybe that has changed.
Wait, what? Really? Do you mean the clone does nothing? Or HLD does nothing?
What is this red luck jewelry?
Even something as basic as Tangle is ridiculously difficult to get, since the droprate is 1% or less, and noone even sells it (or anything really) on europa anymore. And if they did sell it, it would probably go for around 100m, since people seem to even wipe their arses with 10m checks nowadays.
Conjurer stuff are also flat out impossible to get, since they were only handed out during that one halloween event 10 years ago afaik. (Amazing design choices there too, handing out best in slot items during a one-time event).
You should try actually making a barebones 45% hci, all 70 set with no artifacts, and see how difficult it is to even solo a GD with it.
Our guild quite likes doing shadowguard when there’s no action in fel.
Where would be your suggested farming spots? Captains? Balrons? Rats?
So you're saying HLD doesn't work in PVM? That would be a huge issue. Are you sure?
How much are they from Library?