Potion of Glorious Fortune Performance

On Catskills, I noticed that I get a much higher rate of drops in Destard versus Deceit. This includes using those potions. With that potion activated, I received 34 drops in Deceit while actively killing the entire time on a samp. The next day, I used a potion in Destard and received over double the drops -- and at the same or less rate of killing on the same character. 

Was this a fluke or do the drops rates differ?

Comments

  • looploop Posts: 523
    You might say it’s a bit of a gamble!
  • PawainPawain Posts: 11,420
    edited October 20
    The dungeon shape makes a difference.  You can run down the halls in deceit and kill very quickly.   The mobs move towards you more now in the last couple. So with halls you kill every one.  In Destard,  the mobs have open areas, you have to move the mobs around more to make a crowd.  You will miss seeing some mobs while making rounds.

    Deceit is when I use my potion hour.
    Focus on what you can do, not what you can't.
  • VenomVenom Posts: 130
    Pawain said:
    The dungeon shape makes a difference.  You can run down the halls in deceit and kill very quickly.   The mobs move towards you more now in the last couple. So with halls you kill every one.  In Destard,  the mobs have open areas, you have to move the mobs around more to make a crowd.  You will miss seeing some mobs while making rounds.

    Deceit is when I use my potion hour.
    I get that -- which is why I found it so odd I got so many more drops in Destard. 
  • PawainPawain Posts: 11,420
    edited October 20
    Fame of the mobs also matters.  So, there are sometimes different mobs in the dungeons.  When you get no increase in fame or karma, the things you are fighting are lower level on the drop chance.

    I am am also killing way more mobs/sec than I have been in other events but getting about the same drops.

    IMO the fame on the Mobs is too low.

    We had overseers the other day, they were good mobs with fame and took more than 2 hits to kill.  Also those noisy Ophidians, Hexweavers maybe, have decent fame.  So a day with those 2 in a dungeon would be a great day, especially if they make paras.

    Its like in tokuno with beetles. Kill a paragon rune beetle, get a drop on the next plain mob you kill.
    Focus on what you can do, not what you can't.
  • ForeverFunForeverFun Posts: 1,055

    There are no super tough paragon targets this time.

    Why is the hexweaver a neutered skeletal dragon/drake?  Should be a full bore skeletal dragon.

    Add ancient liches, juo'nars, or something like that into the mix, which can be paragon.

    Blood dungeon has a big area at the south edge, where tons of spawn gets stuck and isn't reachable to most characters.  Maybe that helps the dungeon spawn, somehow...

  • PawainPawain Posts: 11,420

    There are no super tough paragon targets this time.

    Why is the hexweaver a neutered skeletal dragon/drake?  Should be a full bore skeletal dragon.

    Add ancient liches, juo'nars, or something like that into the mix, which can be paragon.

    Blood dungeon has a big area at the south edge, where tons of spawn gets stuck and isn't reachable to most characters.  Maybe that helps the dungeon spawn, somehow...

    If you look at Discord.  I have written many times.  WE NEED MORE PARAGONS and TOUGHER MOBS!
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 11,420
    edited October 20
    IMO The toughest paragon in the dungeon is the overseer.  I got a Ascendent Umbra paragon from a Nest.  That was a tough guy to kill.  Had to kill everything else and concentrate on him, he hit 50+ hits over and over.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 11,420
    Also I changed some of my macros since i can chat and kill.  Space is counter attack, other common letters are for evasion and other things I don't use often since its not much of a challenge.
    I can chat and fight.
    Focus on what you can do, not what you can't.
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