Publish 121 Feedback!

Community ManagerCommunity Manager Posts: 764Dev
edited October 6 in Test Center

Publish 121 Comes to TC1

10/3/2025

Greetings,

We are pleased to announce that Publish 121 is now available on Test Center 1.  Please read the publish notes here and be sure to patch up your client to the latest version.  We look forward to your feedback – feel free to engage all of our social media platforms to share your thoughts!

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See you in Britannia,

UO Team



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Comments

  • ForeverFunForeverFun Posts: 1,060
    I see there is a new "replenish charges" dragon slayer barding instrument.  Two items:
    1. Lesser slayers aren't beneficial for bards as mentioned at this link.  Will that change?
    2. Can/will "replenish charges" instruments not be destroyed when the charge count reaches zero?
  • ForeverFunForeverFun Posts: 1,060

    Umbrascale Ascendant feedback

    Remove magery, reduce to 3 slot.
  • ForeverFunForeverFun Posts: 1,060
    edited October 7

    1. You'll probably want to add a clicky on Test Center or other way to advance the map progress to spawning the matriach.
    2. If you empty the dragon nest, and then remove the nest, you lose the option to burn the nest, and the map appears to be in an "orphaned" state, where the map doesn't show it is completed.
  • VecnaVecna Posts: 48
    Please do not add Brittle to reward drops. I'd rather they be like previous events. BUT if you are committed to handicapping the rewards this event (again, please don't) I would MUCH prefer that they just be account bound. Even better, give players a choice. Either create an NPC or a conversion chest that lets players convert Brittle attributes to Account Bound. (You could call if Family Heirloom or something). 

    But please don't force rewards to be Brittle.
  • keven2002keven2002 Posts: 2,661
    Here is my first piece of feedback (on the rewards.). I'm fine with Brittle, but I do think if they are going to be Brittle they should be beefed up.

    Example: 

    The caster's helmet (Hex weaver) should have the SDI "beefed up" to at least 12SDI to make it close to a Halo. 

    In general I think the caster's helmet should be tweaked to give more SDI and some MR (+2) given that the Halo has more mana / regen / LMC / AND FC+1.... it has the same resists. IMO the added 5HP and 5STR (and LRC) don't make up for that. I'd be in favor of removing the casting focus to get +15 SDI added.

    Same thing for the warrior helm... the stats are lovely but it's missing HLD or some other interesting stat to make me want to switch from the mace & shields head piece. It would be at least tempting if you threw on something like 30% HLA or something of the sort.

    ONE HUGE MISS IS THAT YET AGAIN YOU ARE FORGETTING ABOUT GARGOYLES!!! Please add the helmets as stone earrings....this could actually be an upgrade for many gargoyles given the need for all the stats due to lacking the extra armor slot.
  • ForeverFunForeverFun Posts: 1,060

    Below is mentioned in the updated pub121 notes.  Can you change this to "display a visual effect, in addition to the existing system message"? 

    The reason being, if you turn off particle effects in (at least) EC, you'll never see the new visual effect.  See link for some reasons for turning off particle effects.


    "Hidden Event Chests now display a visual effect (instead of system message) when passively detected."
  • ForeverFunForeverFun Posts: 1,060

    It appears that the new "Choral Crucible" doesn't actually "replenish charges".
    At least not after 1 hour of hanging around logged in.

    Docs say 1 charge replenish per 5 minutes.

    I haven't checked "Flutes of Renewal".

    Perhaps something residual from the shard shutdown/reset that happened a couple days ago?

  • MariahMariah Posts: 3,614Moderator
    I'm not sure I'm remembering correctly, but try leaving the item in a secure to recharge
  • ForeverFunForeverFun Posts: 1,060

    It appears that the new "Choral Crucible" doesn't actually "replenish charges".
    At least not after 1 hour of hanging around logged in.

    Docs say 1 charge replenish per 5 minutes.


    "Flutes of renewal" work fine for "Replenish Charges" - they have always recharged while in the player pack, while logged in.

    So the problem appears specific to the "Choral Crucible".

    Please also look at the no benefit to "Lesser Slayer" (in this case Dragon slayer), for certain barding operations, per the above link.

  • It appears that the new "Choral Crucible" doesn't actually "replenish charges".
    At least not after 1 hour of hanging around logged in.

    Docs say 1 charge replenish per 5 minutes.

    I haven't checked "Flutes of Renewal".

    Perhaps something residual from the shard shutdown/reset that happened a couple days ago?


    Where are you keeping the item? What shard were you on? If you could reply at your earliest convenience with this information I can definitely pass it along. :) 
    Ultima Online Twitter/X - https://twitter.com/UOTownCryer
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  • keven2002keven2002 Posts: 2,661
    A few extra pieces of feedback now that I'm kind of in a groove of doing the event. 

    1. Overall, with a week in the books, I am a fan of this event. Good job by the Dev team on many things for this event like giving multiple dungeons at once / opening Fel & champ spawns / rewards that help kill more mobs to get more drops / various ways to get drops.
    2. Could we please get an option on the turn-in vendor to "trade all"? This is probably my biggest request. This might be first world problems, but I've popped a few luck potions and grinded for the hour and having to click each item over and over again is pretty tedious when you have like 50+ items. I'd imagine even when people only have 10-20 items it would be nice to just trade all and be on with your day. 
    3. The reward weapons need to be fixed; the durability loss is insane. I know we've been told "with all the mods" and yada yada but that doesn't track because I made 2 GM axes with basically all the same mods and neither one wear out remotely close to the same speed as the reward axe. One axe is 81 LL / 81 ML / 50 SL / Reptile / 50 hit poison area (only missing HLD)  & the other is 81 ML /50 SL / Reptile / 50 hit cold area / 50 harm (only missing HLL). I can get through a luck hour with one of these GM axes with only using about half the durability (roughly 130ish) compared to the reward axe will be 0 durability our of 255 in that same hour doing the same exact thing.....there is no way 1 additional property causes DOUBLE the wear are tear. I've played for a week multiple hours a day using my sampire and the GM axes are proven to wear out half as fast based on my testing.
    4. I don't love the way we summon the matriarch with the nests... it feels too feast or famine. I luckily play ATL so I've gotten to do a few but I usually play AM when less people are on so it's hit or miss. With so much other stuff going on (Khuldan/Trick or Treat/ graveyards / pumpkin patches / event dungeon / hidden chests / AND nests) it's a little too sparse unless things align and several people decide to hunt maps at the same time.
    5. For events going forward, can you please please please make all the new stuff worth clean up points?? None of the dragon eggs or body parts have any turn in value which makes it even more of a chore / waste of time even looting those things. Especially on whatever drop you decide will be the "rubble" from last event (which the dragon eggs are this time around) where we get way more than we ever want/need.
  • Petra_FydePetra_Fyde Posts: 1,539
    I, too, wish there were something useful we could do with the eggs and bones for those of us who don't hoard or collect.
    Maybe something along the lines of the way 'Slim the Fence' relates to trade routes? A less legitimate trader who will take the smaller eggs and trade them for 'of the umbrascale' items we can hand in?  on a 5:1 ratio or something?
  • keven2002keven2002 Posts: 2,661
    I, too, wish there were something useful we could do with the eggs and bones for those of us who don't hoard or collect.
    Maybe something along the lines of the way 'Slim the Fence' relates to trade routes? A less legitimate trader who will take the smaller eggs and trade them for 'of the umbrascale' items we can hand in?  on a 5:1 ratio or something?

    Yea I like that idea. It would be similar to the Wrath of Fey turn in multiple Easter eggs for the "bricks" which you could then turn into the trader.
  • ParallaxParallax Posts: 27Dev
    I have heard rumors that these dragon eggs are attracting the interest of collectors across the realm. While they may seem purely ornamental now, it might be wise to hold onto them as you never know who might come seeking them in the future!
  • keven2002keven2002 Posts: 2,661
    Parallax said:
    I have heard rumors that these dragon eggs are attracting the interest of collectors across the realm. While they may seem purely ornamental now, it might be wise to hold onto them as you never know who might come seeking them in the future!
    Thank you for the advice Parallax....great....now we need more storage space!!! lol
  • PawainPawain Posts: 11,492
    Parallax said:
    I have heard rumors that these dragon eggs are attracting the interest of collectors across the realm. While they may seem purely ornamental now, it might be wise to hold onto them as you never know who might come seeking them in the future!
    Lets do this NOW.  Put up an NPC to turn eggs into maps 100 eggs gives the map you decide, then adjust for larger ones.

    We are only getting 3 to 4 nests per day on LS. That's 7am to 1am. Please adjust the amount of nests required. We love the group adventure on LS. The diggers work their butts off for hours!  It is not fair to them either.
    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,661
    Pawain said:
    Parallax said:
    I have heard rumors that these dragon eggs are attracting the interest of collectors across the realm. While they may seem purely ornamental now, it might be wise to hold onto them as you never know who might come seeking them in the future!
    Lets do this NOW.  Put up an NPC to turn eggs into maps 100 eggs gives the map you decide, then adjust for larger ones.

    We are only getting 3 to 4 nests per day on LS. That's 7am to 1am. Please adjust the amount of nests required. We love the group adventure on LS. The diggers work their butts off for hours!  It is not fair to them either.
    I also don't love the way the nests work... to be clear I love the idea but it's kind of a separate event which takes the focus off of it.

    There are 3 things going on at the same time for this event (not counting the Halloween stuff); 1) the slash & bash dungeon stuff 2) the dungeon crawlers (ie hidden chests) 3) nest diggers. For me personally, I switch between toons/templates to do these things and focus on doing that. You don't get the Matriarch coords unless you do a map so most of the time I never know when the matriarch spawns (on ATL) and even if I do know it's spawned if I have a luck potion going I'm not going to waste it finding the coords for the nest. 

    The other thing, which seems to be the issue with LS, is that it's totally dependent on ppl to participate and be doing the same part of the event (ie the nests) at the same time. On ATL in the AMs, we might get 1 nest from like 7am to noon, but depending on the day we might get like 3 nests from noon to 3pm. It makes it kind of a guessing game of when to play which template.
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