Kyronix, does it really have to be a "click fest" ?
I am referring, to needed spells, for example Consecrate Weapon and Divine Fury (but other spells could also be named...) that last way, but really way too short a time resulting in the player having to click them a go-go...
Aside from that being extremely annoying, at least to me, I guess that, in the long run, it might also eventually become stressing to the hardware of a mouse whereas a player needs to click over and over and over again a button to get that particular spell keep going...
Yes, game balancing has its saying about that... yet, why not make the spell last, for example, 3 or 4 times, hell, 5 times as long but take 3, 4 or 5 times the mana ?
Balancing would be preserved (the mana gets used up) yet, the "click fest" would be cut enormously, reducing the number of necessary clicks by many folds...
I hope that you will consider such a change, I imagine that players, and their mice, will appreciate it.
Comments
In the macros section, you can create a macro that, when you press a key, casts those spells and any others you need.
Consecrate weapon, I believe, can last up to 11 seconds. It also enables paladins to automatically switch their weapon's damage to the mobs lowest resist -- that's a powerful thing.
Uo for non-mages used to just be a game of engage and run around without clicking (as far as offense). Then they added random special moves procs and finally they made it so players had to manage their mana and pick when to use a special. It's about balance, in my view. Just making things, effectively, less involved for players in the context your asking seems a step back.
I don't want it to cost more mana, as then I'd have no mana to cast other spells.
None of my toons with chivalry use consecrate often. Never use Divine Fury. EoO and Remove Curse are the ones you should be using often.
Why did you pick things you need because your suit and equipment are lacking? You don't have elemental weapons? You don't have enough stamina to swing at max speed?
Paladin in Diablo 3 was like playing a piano.
The following example only applies to Enhanced Client.
If you want to play automatically, you can create a macro that repeats up to 10 times with different actions. Here is an example:
I have provided a symbolic example of executing Lightning Strike with 2-second pauses and finally executing Consecrate Weapon for the F1 key.
The variation in seconds will depend on factors such as your Dexterity, SSI, weapon speed, karma, etc., as well as factors such as FC and FCR.
In this example, I only included that, but you can add Divine Fury, special moves, etc.
If you want it to be prolonged and don't want to press a single key for many minutes, what you have to do is continue doing different rounds of what I put in the example, which will then be multiplied by 10 repetitions.
If, for example, your karma level reaches 11 seconds, you must divide 11 by the number of seconds it takes you to strike. For example, if it takes you 1.5 seconds per strike, it would be 11/1.5, that is, removing the peak, about 7 actions and then executing Consecrate Weapon.
Here is an example of how to calculate attack speed with swordsmanship:
https://uo.stratics.com/content/skills/swordsmanship.php
Fill in all the information to find out the Swing Delay of the weapon you will be using, and that is what you need to use for your calculations.
I hope this helps.
Your wishes may come true.
'From the engineering front we are pleased to share our planned Classic Client upgrade is progressing on track and we expect a testable version later this summer.'
At 0 karma with minimal skill I was getting 3 seconds on CW.
At 0 karma with 50 skill I was getting 6 seconds on CW.
At 0 karma with 120 skill I was getting 9 seconds on CW.
At 20k karma with 120 skill I get 12 seconds on CW.
At 31k karma with 120 skill I get 12 seconds on CW.
Point blank if you play UO, you are going to have macros...it doesn't matter what template you use. We could use your same logic on magery spells.... they only last 1 spells vs multiple swings.
In all seriousness though, I will give you one tip and then I'm done with this pointless thread; put CW on your "MW Up" macro (or down) and you won't ever need to "click" for CW ever again. If you put "bandage self" on the opposite direction of the mouse wheel, you have just given yourself like 50% of the macros that a paladin needs to play on your mouse with one hand.
But they use AI for the main damage.
Can yall explain why you are using things like lightning strike and divine fury?
If you have a good suit, you don't need those.
Any buff that lasts a few seconds in pvm, is absolutely ridiculous. Players can pvm for a couple of hours, and to be expected to keep pressing something basic, or many basic things, every couple of seconds, is a joke.
Having said that, of course warriors have auto hit, and mages have to cast every single spell.