Thought on auto follow.....

I think auto follow should be removed from the game. This games feature serves no point to be use with and i think its being used to the "Bots" advantage (which is another subject to be addressed). Also to make it really annoying is that people are auto following on me that i dont even know and i can cant do nothing about it. 

Comments

  • CovenantXCovenantX Posts: 1,074
    Bots aren't using auto-follow.  they're using a follow script.  when you see a group of characters moving and there's no trail it's not auto-follow... and um, Auto Follow doesn't make characters attack on their own.

    Auto-follow can be broken easily by any mage casting invis on the 'followed' character, characters get stuck if you get too far they stop following.   -Auto-follow is not the problem.


    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • usernameusername Posts: 1,145
    GunSm0ke said:
    I think auto follow should be removed from the game. This games feature serves no point to be use with and i think its being used to the "Bots" advantage (which is another subject to be addressed). Also to make it really annoying is that people are auto following on me that i dont even know and i can cant do nothing about it. 
    Or, you know, action the bots instead? Action the players using these bot clients?

    CovenantX said:
    -Auto-follow is not the problem.
    Correct. 
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
    Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
    Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
  • vortexvortex Posts: 261
    Add it to the EC so I can have my EJ follow me

  • GarretGarret Posts: 306
    Remove auto follow so you can legitimly ban any bot train in the game without hesitation and questions, what a nonsense to stop such a guy and ask are you here, are you playing ? Lol...
  • keven2002keven2002 Posts: 2,559
    Garret said:
    Remove auto follow so you can legitimly ban any bot train in the game without hesitation and questions, what a nonsense to stop such a guy and ask are you here, are you playing ? Lol...
    Auto follow doesn't need to be removed because it's not even close to the "follow" scripts that are being run.

    I use auto follow for my bard and if I run non-stop to virtually anywhere (especially when any sort of twist or turn) my bard ends up getting lost and stops the auto follow. If you actually watch how a legit auto follow works, the toon following looks drunk and zigzags. If I'm knocked off my mount (ie the event commanders currently) or invised, my bard stops following me. If I go through a moongate or teleproter, my bard stops following. If I click on the bard screen with my right mouse button...you guessed it my bard stops following me. I think auto follow is fine for what it is; it's convenient enough to allow me to use a second account as support, but isn't efficient enough to allow me to play as if it were someone else following me and not worry about my second account.

    The scripts that are used aren't even close, all 4/5/6+ toons all perfectly follow just a few tiles behind the leader in perfect harmony and take the same direct path (no zigzag) in trail and are not "knocked off" by the leader being invised or teleported etc. They all stack perfectly on top of each other (auto follow doesn't always do this). There is no breaking the auto follow when using a script. I just saw the other day at Luna where someone had their bot train using the Luna gate... all 4 or 5 toons right behind him and once he hit the gate (the train did too) and they all simultaneously disappeared to the Honesty gate in Ilsh heading to Mistas. 

    On top of all of that; the GMs can also (allegedly) tell if you are using a third party client so at the end of the day auto follow doesn't even matter... the GMs know if you are using a 3rd party and should be able to action based on that alone. They have either been told don't action accounts using 3rd party or just don't care to. I mean it doesn't get more obvious that someone is scripting when all you see/hear after the boss is dead (or their toon is dead) is consecrate weapon. 

    The issue isn't auto follow, it's how the GMs are deciding to action accounts (rather actively not actioning accounts I guess). Removing auto follow from the game is just like basically every other "fix" for botting/scripting where all it does is hurt the legit players while the ppl using illegal clients still get an advantage. 
  • LilyGraceLilyGrace Posts: 1,140
    I didn't know any of this re auto follow. I had said somewhere along the line that I thought it should be changed so a player could have only one other character on follow. And that character that was following could not have a follower. 

    My thinking was, if there were more than two in the train it would be obvious they're not using regular game mechanics. 

    If what you're saying is regular game mechanics, of pulling multiple characters along, looks much different than someone using a script to cheat and pull a train, then the cheater should be easily spotted and banned. No?
  • firecfirec Posts: 52
    LilyGrace said:
     then the cheater should be easily spotted
    Yes.

    LilyGrace said:
    and banned. No?
    No.
  • SethSeth Posts: 2,976
    edited August 6
    I am fine with auto-follow.

    However, some players abuse this, and auto-follow another player without permission. E.g. stage 2 or stage 4 of current event, and they run script to self heal and attack nearest. This is very irritating.

    @Kyronix @Community Manager
    - Auto-follow should work like the Party function.
    - Any player can accept, refuse, or block attempts to auto-follow by others.
    - Auto-follow should also work for EC users.
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • LilyGraceLilyGrace Posts: 1,140
    You seem to be a person of few words @firec ; :D
  • usernameusername Posts: 1,145
    edited August 6
    Gee it's almost like getting rid of one client that they already had a fix for but chickened out would have solved everything. Welp, see you guys in the next one I guess.
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
    Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
    Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
  • GarretGarret Posts: 306
    edited August 6
    keven2002 said:
    Garret said:
    Remove auto follow so you can legitimly ban any bot train in the game without hesitation and questions, what a nonsense to stop such a guy and ask are you here, are you playing ? Lol...
    Auto follow doesn't need to be removed because it's not even close to the "follow" scripts that are being run.

    I mean if game will not have that feature then any autofollow activity will be punishable without any hesitation and questions. Dunno why normal ppls need autofollow if you use ur EJ or second account with running spellsongs that is not legal aswell that is unintendent play... other cases like go from point A to point B could be solved by just gating or recalling or bind bracer and will be much faster bcz autofollow AI is bad.


  • Community ManagerCommunity Manager Posts: 662Dev
    Seth said:
    I am fine with auto-follow.

    However, some players abuse this, and auto-follow another player without permission. E.g. stage 2 or stage 4 of current event, and they run script to self heal and attack nearest. This is very irritating.

    @ Kyronix @ "Community Manager"
    - Auto-follow should work like the Party function.
    - Any player can accept, refuse, or block attempts to auto-follow by others.
    - Auto-follow should also work for EC users.

    I will pass along this feedback to the Devs. :) Thank you kindly!
    Ultima Online Twitter/X - https://twitter.com/UOTownCryer
    Ultima Online Instagram - https://www.instagram.com/uotowncryer/
    Ultima Online Twitch - https://www.twitch.tv/BroadswordUO
    Ultima Online Discord - http://discord.gg/ultimaonline
    Email - uo.fenneko@gmail.com

  • keven2002keven2002 Posts: 2,559
    Garret said:
    keven2002 said:
    Garret said:
    Remove auto follow so you can legitimly ban any bot train in the game without hesitation and questions, what a nonsense to stop such a guy and ask are you here, are you playing ? Lol...
    Auto follow doesn't need to be removed because it's not even close to the "follow" scripts that are being run.

    I mean if game will not have that feature then any autofollow activity will be punishable without any hesitation and questions. Dunno why normal ppls need autofollow if you use ur EJ or second account with running spellsongs that is not legal aswell that is unintendent play... other cases like go from point A to point B could be solved by just gating or recalling or bind bracer and will be much faster bcz autofollow AI is bad.


    I think you are missing the whole point... they could easily ban people now that are using 3rd party clients because it's insanely easy to see a follow script/multiboxer...and that's assuming they can't see they are using a 3rd party client (I'm under the impression they can). 

    It's not an issue of detecting who is cheating and who isn't...it's about actioning those that are cheating. I bet if they started banning people caught using the 3rd party clients; suddenly you would see a lot less bot trains...and people using the legal auto-follow would be fine.
  • GrimbeardGrimbeard Posts: 3,130
    We say we are ready to ban 3rd party clients but what if it's 40% of the players base what if kills UO is it worth the risk? The team must be taking this into consideration 
  • Petra_FydePetra_Fyde Posts: 1,527
    I don't want to ban them, I want to disable the 3d party clients' ability to connect, forcing EVERYONE to use the legit clients. I don't have the technical ability to say exactly what I mean, but some kind of "handshake" a sort of random, rotating password between server and client.
  • firecfirec Posts: 52
    Grimbeard said:
    We say we are ready to ban 3rd party clients but what if it's 40% of the players base what if kills UO is it worth the risk? The team must be taking this into consideration 
    Well.

    If you're playing a game with a friend, let's say... Poker. And you and your friend, whom you've been friends for years, have enjoyed playing poker together. Sometimes there's money involved, sometimes there isn't. But after 10 years of playing, you find out that every hand, that friend has been starting with an ace.

    It's a huge blow to you, as you realize what that has meant for your friendship all along. And on one hand, you enjoy being with your friend. And on the other, you know that friend has had an unfair advantage in the game that you agreed to play together - they broke the rules - they have violated their social contract with you.

    You agree to keep playing, provided that your friend no longer holds all the cards - because you enjoy your time together and nothing really changes from your perspective, except now you are aware of your friends behavior - but for the sake of your friendship and the fun you have together, you move past it.

    But your friend, who has been cheating you all this time... What do they do? Are they able to play on a level playing field? Or does their ego and pride prevent them from doing this? Is it fun for them to still play? Are the friend's graphics in the enhanced client really that horrendous, or is it just an excuse, because they fear giving up their power, that prevents them from moving on?
  • CovenantXCovenantX Posts: 1,074
    Grimbeard said:
    We say we are ready to ban 3rd party clients but what if it's 40% of the players base what if kills UO is it worth the risk? The team must be taking this into consideration 
     That's just too bad then isn't it?    people have been bringing cheating up for a very long time, devs decided to let it slide for so long now it's suddenly 'too many people are cheating we're unable to do anything about it?"   -no one wants to play a game where it's nothing but scripts playing it... and when the remaining playerbase starts scripting everything, who the f**k is going to buy anything from gold-sellers, or the in-game store...  who the hell would pay a sub at that point?

    shouldn't have let it get so bad before doing something about it.
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • I use CC Auto-Follow as i use 3 and sometimes up to 4 accounts at once. Even playing and alt-tabbing between 3 chars, if i'm not firing off on all cylinders that day, i can end up spending more time rezzing my chars than actually fighting. Had this happen the other night during a Veylara fight on NL. 4 accounts at once, i only do that on fights that require very low activity/movement from me.

    Auto-Follow isn't the problem, it's multi-box scripters and the illegal third party clients that make it easy.
  • keven2002keven2002 Posts: 2,559
    I use CC Auto-Follow as i use 3 and sometimes up to 4 accounts at once. Even playing and alt-tabbing between 3 chars, if i'm not firing off on all cylinders that day, i can end up spending more time rezzing my chars than actually fighting. Had this happen the other night during a Veylara fight on NL. 4 accounts at once, i only do that on fights that require very low activity/movement from me.

    Auto-Follow isn't the problem, it's multi-box scripters and the illegal third party clients that make it easy.
    Amen
  • looploop Posts: 512
    Grimbeard said:
    We say we are ready to ban 3rd party clients but what if it's 40% of the players base what if kills UO is it worth the risk? The team must be taking this into consideration 

    If the game can’t survive without people cheating then let it die. Even private servers, once the Wild West in terms of scripting, now restrict clients and scripting capabilities.

    It’s a neat little mini game to stress test the ticketing system with each quarterly event, but I could do without wasting my time reporting the bots.

Sign In or Register to comment.