Frost Mite and order of Choosing abilities.
When building a Frost Mite you choose a special move and a special ability and then choose poison.
But, if you choose poison first. This opens a poison area ability, If you choose any ability, you have no more choices.
This is true for other pets but this one really takes a hit.
When you choose a magic first, the system then counts the natural abilities against your choices. This is true for all pets.
@Bleak @Kyronix
But, if you choose poison first. This opens a poison area ability, If you choose any ability, you have no more choices.
This is true for other pets but this one really takes a hit.
When you choose a magic first, the system then counts the natural abilities against your choices. This is true for all pets.
@Bleak @Kyronix
Focus on what you can do, not what you can't.
Comments
https://forum.uo.com/discussion/1357/options-disappearing-in-animal-training#latest
They did change some ability orders. You can add AI and then Goo on Cus now.
Also on a Cu you cant have poison and AI if you choose poison first.
But I did see a reply!!!: It was in the patch notes
- Pet Training: Corrected issue where selecting Special Abilities would prevent the selection of magical abilities.
But they either mis-worded it or they do not understand that selecting a magical ability will prevent the selection of special abilities.Mine was done on TC yesterday so this bug is not squished.
Also the way they wrote it is not a bug. If you select Bashing (magic), you are not supposed to get to then select a special ability.