Bag of Sending/Ball of Pet Summoning/Translocation Powder.

GarretGarret Posts: 286
edited May 10 in New Legacy

  I was recently thinking about how annoying it is to pick up gold, especially for classes that are forced to carry a bunch of consumables with them (overwaight problem).
   Then I thought maybe it would be worth it for the gold to go straight to the bank, but that's somehow not in the RPG tradition.
  Then I heard a comment on the discord channel about how annoying it was to constantly re-enter the game in order to free stuck or lost pets.
  The puzzle is complete, we already have existing content that matches the RPG elements, slightly reduces the irritation of the surrounding world, adds depth to the gameplay for everyone and generally increases QoL.

  1. Enchandetd switch (1 charge consumable) - BoD reward for Incription (200 or 300 points - not familiar properly with NL Incription BoDs).

  2. Unbound Bag (1 item) - BoD reward for Tailors (350 or 500 points).
    - using Enchandetd switch on Unbound Bag will make it Bag of Sending (0 charges - 30 max charages).

  3. Crystal Globe (1 item) - BoD reward for Alchemy (250 or 300 points - not familiar properly with NL Alchemy BoDs).
  4. Oakroot Stand (1 item) - BoD reward for Carpentry (500 or 750 points).
    - combining the base and the ball and using Enchandetd switch on crystall ball will make it Ball of Pet Summoning (0 charges - 30 max charages)

  5. Grinder (1 item) - BoD reward for Blacksmith (500 or 750 points).
    using Enchandetd switch on Grinder will make it Enchanted Grinder (50 charages).
    - add new recipe to BS - Translocation Powder (make 1 or 10 powder for 5 congius + Enchanted Grinder charge)

    Crafters win, tamers win, any player win.

    P.S. or just return solen quin quest 
    P.P.S. we can also use Bracelet of Binding again (which is still available).

    @Kyronix @Parallax @Community Manager

Comments

  • PawainPawain Posts: 10,774
    Gold should be sent to the bank as we kill stuff.  No need to loot.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,805
    So you want EaSy ButToN
  • GarretGarret Posts: 286

      I also thought that gold could be sent directly to the bank, but this creates too good conditions for bots and will cause strong inflation.

      And the ability to summon pets will simply give a game mechanic that will remove the need to re-enter the game every time + will help to solve the bug with lost pets, I think.

      And my idea about the implementation of existing content will add new life to this game mechanic, add content for crafters, I don’t see any downsides, and most importantly I see that such a change will require minimal costs to implement and at the same time will give the maximum number of players content and quality of the life.
  • GrimbeardGrimbeard Posts: 2,805
    Seeing how the code works with each other will be interesting 
  • PawainPawain Posts: 10,774
    The come command used to bring a far away pet to you. 
    Focus on what you can do, not what you can't.
  • PicklesPickles Posts: 10
    I think what UO really needs is a 2025-level pathfinding system. Mobs could also stand to be a little smarter.
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