Shadow hounds

Is the shadow hound spawn on to be a permanent thing?

Comments

  • NyreNyre Posts: 62
    Whitewolf said:
    Is the shadow hound spawn on to be a permanent thing?

    It was supposed to end this morning at server reset   So not sure
  • WhitewolfWhitewolf Posts: 244
    Nyre said:
    Whitewolf said:
    Is the shadow hound spawn on to be a permanent thing?

    It was supposed to end this morning at server reset   So not sure
    new decor is gone along with t-map boss but shadow hounds still spawn in
  • NyreNyre Posts: 62
    Thats good to know,  Maybe they will be like the plunder hats and be there for months
  • PawainPawain Posts: 10,574
    Nyre said:
    Thats good to know,  Maybe they will be like the plunder hats and be there for months
    Or they left them permanent so others can get them.
    Focus on what you can do, not what you can't.
  • Shadow Hounds are the current top tier 1 slot pack pet. A pack of five GM skilled Shadow Hounds can tear apart foes with lower Physical Resist faster than a 120 Chiv+AI 5 slot pet can.
  • poppspopps Posts: 4,113
    Shadow Hounds are the current top tier 1 slot pack pet. A pack of five GM skilled Shadow Hounds can tear apart foes with lower Physical Resist faster than a 120 Chiv+AI 5 slot pet can.

    But is Enemy of One sufficient to keep the Shadow Hounds alive against a strong foe ?

    The problem that I have found with Pack Pets is that they do good damage but, are very vulnerable when getting hit... does this mean that it always is necessary to have another Tamer around using a strong pet as a Tank ?
    That is, "solo" hunting with pack pets against strong targets is never possible ?
  • GrimbeardGrimbeard Posts: 2,584
    See here is great chance for new lead new communication to start @Kyronix @CM_Fenneko seems like simple question to quickly answer 
  • Petra_FydePetra_Fyde Posts: 1,489
    Hunting with a pack is difficult, it needs a particularly skilful player to do it successfully. I have to admit that it is beyond my capabilities.  
  • ParallaxParallax Posts: 3Dev
    Shadow Hounds appearing from Treasure Chests will be turned off with the release of Publish 119. Get them while you can! :)
  • poppspopps Posts: 4,113
    edited February 5
    Parallax said:
    Shadow Hounds appearing from Treasure Chests will be turned off with the release of Publish 119. Get them while you can! :)

    This is really bad news, I was convinced that they would have spawned regularly with Treasure Chests...

    @Kyronix , could you please reconsider this and let them continue to spawn with Treasure Maps ?
  • keven2002keven2002 Posts: 2,376
    Parallax said:
    Shadow Hounds appearing from Treasure Chests will be turned off with the release of Publish 119. Get them while you can! :)

    Thank you for the heads up!!

    @Parallax / @Community Manager - Quick suggestion would be to announce that on UO.com as well just in case people miss this thread.
  • GrimbeardGrimbeard Posts: 2,584
    Beautiful communication  :)
  • PawainPawain Posts: 10,574
    They melt the gates at MoE.  Then back into the stables.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,584
    I have changed from a luck suit to a high mana high Mr suit and will try with pack again 
  • PlayerSkillFTWPlayerSkillFTW Posts: 643
    edited February 6
    popps said:
    Shadow Hounds are the current top tier 1 slot pack pet. A pack of five GM skilled Shadow Hounds can tear apart foes with lower Physical Resist faster than a 120 Chiv+AI 5 slot pet can.

    But is Enemy of One sufficient to keep the Shadow Hounds alive against a strong foe ?

    The problem that I have found with Pack Pets is that they do good damage but, are very vulnerable when getting hit... does this mean that it always is necessary to have another Tamer around using a strong pet as a Tank ?
    That is, "solo" hunting with pack pets against strong targets is never possible ?
    There's a few different tactics for hunting with a pack. Yeah, you can have another Tamer's pet (a RC+AP Beetle does great for this, while also amplifying the pack's damage) tank for your pack.
    Or you can use "As One" to split damage taken between the entire pack, and heal them up with veterinary, but this can be risky if they're taking high incoming damage, and "As One" will eventually drain all of your Mana (it's a mana hog).
    You could slot level one of the Shadow Hounds to 2 slots and give him higher Resists, Wrest/Parry, and have him be the main tank as you run "As One" with a pack of 4. This will increase the pack's tankiness but somewhat decrease their damage output, which is why i'd suggest adding Armor Pierce (applies a +10% damage taken debuff for 3 secs to victim) on that main Shadow Hound to somewhat offset this.
    If you're partied with a full Bard, they can run "Invigorate" to heal up all of your pack, which is a very powerful combination when you're running "As One". A pack that's under the effect of a Bard's "Inspire" will also deal devastatingly high DPS.

    I've tested the combination of a 6x120 Bard/Tamer running Inspire+Invigorate with a RC+AP Giant Beetle tanking, and a SW/Tamer with a 5 pack of GM skilled Shadow Hounds that were under "As One", and the damage output is just absurdly insane.

    The biggest weakness of a pack, even with "As One", is AoE damage. Wither, Poison Strike, Whirlwind, Frenzied Whirlwind, or certain Boss AoEs, can still wreck a pack.
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