Web Client Update - Jan 24, 2025

blankblank Posts: 18CUO Web Dev
edited January 24 in ClassicUO Web Client
Hi guys, we've release an update, these are the notes from our Discord post.

Note: If you have the client currently open you will need to refresh the window to get the updates.

Movement

  • Added auto avoid obstacles, equivalent to pathfinding in EC.

Macros

  • Added the much requested `Dismount` macro.
  • Fixed empty `UseObject`/`UseType` macros crashing the client.
  • Fixed Backspace doing nothing when typing in an in-game textbox if it's bound to a macro.

Modern Grid Containers

  • Reworked item splitting gump, now includes text input that supports simple math expressions (see video).
  • Fixed every grid item being perfectly stacked at (0,0) for classic containers. Dropped item locations (x,y) are random now. You will need to swap to Classic Containers if you want to manually position items (e.g. on a vendor).
  • Fixed overflowing graphics for large items, now static at 48px.
  • Fixed some item graphics being corrupted or not rendered.

Modern Chat

  • Fixed chat activation keys triggering when using a textbox in-game (e.g. Vendor Search).

Game Options

  • Added missing game option `animatedWaterEffects`.
  • Expanded explainer tooltips for Modern Grid Containers options.
  • Fixed counters options `abbreviate amount` and `highlight red amount` not displaying

Misc

  • Removed ping on network gump, as there's no official ping packet to measure latency to the shard.
  • Fixed some issues with clicks passing through the Web UI layer to the game.
  • Fixed needing to click ignore platform requirements in the oauth modal during login.
  • Added a warning when playing on a tablet/mobile device.


As an aside, I will try to be more active in checking this forum now that we're back from holidays. However the best place to reach us is on the ClassicUO Discord.

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