When will we see a new expansion in Ultima Online?

Hello everyone, fellow adventurers.

Ultima Online has been a game that has left its mark on many of us with its expansions full of content and surprises. From new lands to innovative mechanics, each expansion has left its imprint on the game's history.

A brief recap of the current expansions:

  • The Second Age (1998): Introduced the legendary land of T2A, the city of Delucia, and a revamped trading system.
  • Renaissance (2000): Brought us the split world of Trammel and Felucca, separating PvE and PvP.
  • Third Dawn (2001): First expansion with 3D graphics and the addition of Ilshenar.
  • Lord Blackthorn's Revenge (2002): A darker theme with new enemies and narrative improvements.
  • Age of Shadows (2003): Introduced Malas, the custom housing system, and the Paladin and Necromancer professions.
  • Samurai Empire (2004): Opened the path to Tokuno and skills like Bushido and Ninjitsu.
  • Mondain's Legacy (2005): Elves, epic dungeons, and a focus on PvE.
  • Stygian Abyss (2009): The addition of the Gargoyle race, the Stygian Abyss dungeon, and new skills.
  • Time of Legends (2015): Expanded the lore with Valoria and Eodon, along with content inspired by ancient cultures.

Since then, new content has mostly focused on events and minor updates.

My question is:
Do you think we’ll see another major expansion in the future? What would you like to see in a new expansion? Perhaps a new race, skills, or lands to explore?

I look forward to your opinions and speculations. Let the discussion begin!

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Comments

  • usernameusername Posts: 962
    cansirus said:
    My question is:

    Do you think we’ll see another major expansion in the future? What would you like to see in a new expansion? Perhaps a new race, skills, or lands to explore?

    I look forward to your opinions and speculations. Let the discussion begin!

    No. Our 'expansions' are these ToTs. We definitely won't get anything major with the current leadership/team. 
    This discussion has been closed.

    I will be slow to reply because I cannot log in/stay logged in to the forums.
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  • GrimbeardGrimbeard Posts: 2,413
    I'd love actual new tameable or two but there's too much unfinished and already unused 
  • MacroPlanetMacroPlanet Posts: 109
    NL was kind of an expansion in a sense. If BS continues on that path, we should get a new version every year. Time will tell.
  • Lord_NythraxLord_Nythrax Posts: 524
    There's like two people working on UO who know how to program a computer. I don't think Mesanna even does anything.
  • KroDuKKroDuK Posts: 749
    edited January 4
    NL was kind of an expansion in a sense. If BS continues on that path, we should get a new version every year. Time will tell.
    Pretty sure this was their intention.. a niche for a niche.. a new flavor event each year for the actual player base.. the spring board idea for new players is an heresy.. totally different game with similar assets.. at best it's gonna be an extraction content for the actual player base (a niche into the actual niche)

    @Lord_Nythrax would you say the godfather does nothing?
                                    
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to play/automate the game.

    -UO official forums, brought to you by BoardSword studio
  • VenomVenom Posts: 72
    NL was kind of an expansion in a sense. If BS continues on that path, we should get a new version every year. Time will tell.
    I think this is a good point.

    As for me, I'd like them to make orcs a playable race. While I'm no RPer, Orcs are generally one of the most common characters people "pretend" to be within UO. For the 5 race "buffs" I'd propose:
    Battle Hardened: extra 5% cap on physical resist.
    Iron Stomach: reduces the duration of poison and disease effects by 25% and increases the effectiveness of consumed food by 10%.
    Tenacity: Orcs are stubborn and ruthless, so receive a bonus (+20) to their maximum stam.
    Scavenger: Orcs get a slightly better return on smelting metal items, cutting leather into hides, etc.
    Nocturnal Eye: Orcs automatically have nightsight 

    I'd slot them the same as a human/elf. I'd also create their city in a mountain, making it crude, poor, and dirty as if they had been shunned by the population and sort of trapped in there. 

    Other think an undead playing is preferable. Could also do both, of course. I'd suggest the 5 race "buffs" be:
    Death's Resilience: Reduces damage taken from poison, disease attacks by 15%.
    Unholy Fortitude: Increases Increases maximum health by 5% and reduces bleed effects.
    Bone Shard Retaliation: When struck in melee, there’s a 10% chance to release bone fragments, dealing AoE physical damage to nearby enemies.
    Alchemist's Eye: Bonus to alchemy chance.
    Undead Eye: Undead automatically have nightsight 

    undead is easier to allow using slotting of human/elf items.

    New skill:
    Runecrafting
    Totem based, as seen with the seasonal necro mini-boss. Would require people stay in a certain area, limiting its usefulness. 
    Totems for:
    • Lower defense chance
    • Increase hit chance
    • SSI
    • SDI
    • Pet-based buffs
    • Healing buffs
    • Incoming damage decrease
    • Outgoing damage increase
    etc

    Runecrafting would/could require materials like ingots, regents, imbuing ingredients, etc. 


  • PawainPawain Posts: 10,325
    For a new race they should test it in a season of NL and then bring to prodo.

    Could make orcs only wear orc, ring, chain or bone armor. 

    From elf armor they found we don't like race specific armor. (Circlets)
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 2,413
    Pawain said:
    For a new race they should test it in a season of NL and then bring to prodo.

    Could make orcs only wear orc, ring, chain or bone armor. 

    From elf armor they found we don't like race specific armor. (Circlets)
    Having it go through NL great idea
  • Arnold7Arnold7 Posts: 1,453
    edited January 5
    NL was the expansion.  UO does not have anyone on staff with the vision necessary to develop the ideas for creating a new world, and it certainly does not have the staff necessary to create one.  An expansion would involve creating a new world, or a new dimension within the game like high seas that added the oceans to the game play.  I just don’t see that person on the game’s staff, and I don’t see any indication UO is looking to hire that kind of specialized person.  I think UO has the staff necessary to maintain it for the time being, but just don’t see the owners as being inclined to go beyond that.
  • VenomVenom Posts: 72
    Pawain said:
    For a new race they should test it in a season of NL and then bring to prodo.

    Could make orcs only wear orc, ring, chain or bone armor. 

    From elf armor they found we don't like race specific armor. (Circlets)
    Not a bad idea. Although, I think from a developer/company side, having race specific armor increases the treadmill -- hence the gargs after elves. 


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