Map cords

How do you enter the the cords(degrees and mins) into the xy properly.

Comments

  • its rubbish, the xy property in the classic UO is just as rubbish as in the CC. I simply dont understand why they cannot just put the effing co-ordinates in the map screen like they do in the EC. This is the one and only good thing about the EC that i find better than the CC
  • daradara Posts: 46
    its rubbish, the xy property in the classic UO is just as rubbish as in the CC. I simply dont understand why they cannot just put the effing co-ordinates in the map screen like they do in the EC. This is the one and only good thing about the EC that i find better than the CC


    Yeah I have tried to get it to work with no luck. An easy to use map (for finding bosses during event,idoc,maps) is a must have. So they need to either allow UOCartographer or whatever people use or make all the town criers call out xy cords.Deal breaker for me.
  • PawainPawain Posts: 10,451
    edited December 2024
    Ya I tried every variation that I could think of.  None would accept.  That would be a nice thing to have.

    Thanks

    Yall know these people are not getting paid.

    Can you not be ars wipes when you bring up bugs?

    Focus on what you can do, not what you can't.
  • blankblank Posts: 18CUO Web Dev
    dara said:
    How do you enter the the cords(degrees and mins) into the xy properly.
    Sorry I agree it's very unintuitive, and the inputting is a bit fragile, the format it accepts is:
    <degree>o<minute>'<direction>,<degree>o<minute>'<direction>
    So a working input is:
    100o25'S,40o04'E
    Which takes you to the middle of Trinsinc.

    The key point is that it doesn't accept any spaces. Though I think we can fix that. I'll try add some examples to the gump as well so it's less confusing.
    its rubbish, the xy property in the classic UO is just as rubbish as in the CC. I simply dont understand why they cannot just put the effing co-ordinates in the map screen like they do in the EC. This is the one and only good thing about the EC that i find better than the CC

    Thanks for the feedback, I've tracked it as a feature for us to add. Just a reminder we build this in our free time, we try to read all the comments.

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