Nerf Sampires
"The proper way to nerf the abomination known as sampire is to make necro
leeches scale off spirt speak also negative and positive karma spell
should damage the opposite" -- Grimbeard
"Curse Weapon was a perfect balance.. u need to actually cast the spell
(fizzle) without SS the lenght is just ridiculous.. casting tons of
curse weapon lower the karma just enough to make the pally healing and
cure worthless.." -- Kroduk
"Sampire should not exist as it is. The amount of returned HP should scale with Spirit Speak. The HP returned should also reduce as Chivalry is inceased" -- Pawain
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I unironically support all of the above.
Admittedly it's not exactly a selfless position on my part since I already run a no-chiv sampire with spirit speak just because I happen to like it that way, but it is a bit less strong than the standard meta sampire build and deals less well with certain specific situations. I'm not an expert on the current high-end chiv melee meta, but I do think it's possible to arrive an an equilibrium where both builds are at least generally equally viable.
I really wish someone from the development team would talk about this out loud. For like twenty years now the subject has been shrouded in a sort of baffling silence, where obvious nerfs are never made and instead they just slap leech immunity on to the occasional mob, like being OP part of the time and worthless other times averages out to being balanced.
I have a sneaking suspicion that part of it is thus: If they made these changes, sure the Average Joe Sampire would be able to pick up spirit speak instead of chivalry, but they'd be stuck wearing a dexer suit with no LRC and need to carry necro reagents. Nobody wants to carry regs, and asking every sampire to replace their suit is viewed as too great a demand.
If that is the case, then I think they should just add a weightless insurable reagent sack and call it a day. Nobody actually likes LRC, they just hate carrying reagents so much that they're willing to nerf their suits over it. It's a convenience stat, so just give everyone the convenience and call it a day. I already wear a dexer suit with LRC since I like using my necro spells, so it's nothing to me either way, although I guess I'd look into a new suit if I didn't really need LRC anymore.
Comments
Turn back on Tainted life leech on paras is good enough.
I play a tamer year round, but have to use other templates to get fat lootz during this event.
Personally a very unpopular opinion i believe.. vampire as beast/lich/wraith, should not be able to be mounted.. the things that would kill my old sappire; at gauntlet: only a double oath.. or freaking ranged mobs on a champ spawn for example, cuz I was on foot; adding delay between me and my meals/travelling time.
To me it always made sense being that OP and being that vulnerable (on foot)
Like do not remove them their god like power.. just make them vulnerable.. like a zerker class.
You could also make use of animated dead like an animal form window for vampire to summon limited mount. (trying to slow them at least)
PS: also nerf tamers
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It's a simple matter of fact they are broken.. no more resources management.. they can even eliminate timing with protection while also beating it with heretic items; overcapping everything.
You just need to give samp a small vulnerability and look how it goes.. i'd say to make it fun to play, some could say to not be totally brain dead.
They'd still have an easy mode.. they just need a flaw. (the anti leech mechanics in event is an EASY fix.. ain't a fair one imo.)
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As a returning player who just pieced together a "sampire" I have some serious, real feedback for the sampire hate.
You don't need sampire for this event. My original template was Swords, Tactics, Anatomy, Bushido, Resist Spells, and Healing. With the gear I had and was able to purchase by saving up points on my tamer, I can go toe to toe with every paragon, without VE. The only time I had to bail is when I was attacked by multiple paragons or sometimes against a skeletal horse, which for whatever ungodly reason, have insane fire resists. Now that I have the sword mastery book and onslaught, I can kill horses pretty easily.
Only yesterday did I finish skilling necromancy to 100 and replaced healing with necromancy. The difference in TTK and chance of my death didn't change. Horses are still annoying. In fact, for the majority of a moonglow invasion I didn't even realize I wasn't in vamp form until ~15 minutes before the invasion ended.
I've now swapped out Anatomy for Chiv, and I still do about the same amount of damage by spamming consecrate weapon and just like before having VE active, I rarely ever die unless overwhelmed. My Bushido is also now maxed, so I also seem to parry a LOT more.
So as a returning player, who has tested the event without the use of VE, I find the addition of VE rather lack luster, and to be honest completely negelible. Tonight I may even stone of necro and add anatomy back on. There is nothing VE gives me that can't be covered by something else, and where the leech is nice, once I added VE I was honestly disappointed by the meager amount of improvement it provides.
VE or Sampires are not the issue here, and if you nerfed sampire, people would just change to the next OP build, probably an archer or dexxer. What needs to change is restrictions on multiple accounts and or botting.
Here is an idea that the 5% of Fel players will hate. Get rid of open PvP in Fel and create specific locations that are designed for PvP. Or even arenas 1v1, 2v2, 3v3 etc that people can "queue" into. NL is already using a queuing type system. Then, change Fel into a version of tram but its only accessible by paying customers but also make the areas single character play only, and strictly enforce it. Let the bot trains fight over spawn in Tram, while paying players who only want to play one character can play in Fel. Honestly, the Fel players who won't like this idea are probably less interested in PvP and more interested in griefing/player killing, all while calling it "PvP".
One simple fix is to create or change another facet, where it is strictly single boxing and violators will be punished even if they're paying for their accounts. Let the boxers have their lag in Tram, and let paying customers who want to play single characters without lag play on a facet that's ruleset is specifically no unmanned/played characters.
Or create a new server with this ruleset and allow free character transfers for anyone who wants to play on it. Let the community speak for what they want. If the server is low population, then you'll know that people want to multi box. If a large amount of people move to the server, you'll know a large amount of people don't want to multibox.
This goes back to the devs determination in finding some way to encourage 95% of the player base to play in Fel. For almost two decades, the majority have spoken through action that no matter what incentives they provide, 95% of the population doesn't enjoy playing in Fel. Yet the devs continually ask "What can we do to get you to play in Fel?" The answer is obvious to 95% of players; turn Fel into Tram v2.0, and anger 5% or less of your (arguably more toxic) player base.
Concerning rebalancing Sampires, the suggestions from the OP and others are reasonable, but the ship has sailed. In general, players are so ultra powerful these days that Sampires are mostly overkill anyway.
In discussing Sampires, folks focus on the topic of life leech, but there are more synergies at play that warrant revisiting. For example, Bushido and whirlwind are ubiquitous for PVM melee characters.
I was shopping at a vendor house when 1-2-3-4-5 throwers logged on one by one and stacked on each other getting ready to farm.
Really though if samps are nerfed they'll just multibox other temps and have a separate mage following with a health scan script.
They need to just cut the head off the snake completely.
If I would nerf it I would disallow having Chivalry skill when you have Necromancy. This way Chivalry belongs to Paladins and Necromancy to Sampires. I already dropped Chivalry on my Sampire, it is playable just more problematic where there is no Slayer for Monster.
And about event on Atlantic I think Sampires loses with Archers, because they are always faster.
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"make other template stronger" *smh*
You mean make all other template self sustaining for days? no timing nor resource management required for ALL the other templates!?
sappire before SA.. was OP and balanced.. it was better for super boss than a tamer.. but overall the tamer was superior to do Magic Find.. a sappire for champ spawn shouldn't be a thing.. since sampies suck ass at PvP..
Would u go do a champ spawn on your Magic Finder tamer? If the answer is yes.. I cannot help you on that.
Personally i'd modify my tamer to be less effective PvE wise and capable to hold his ground PvP wise.
Wich is why i wouldn't bring a good balance sappire on a solo champ spawn
Edit: they only way i could kill people on my sappire back then when doing a champ spawn.. was abusing of wraith form (can run through ennemies) and bola by using mobs to get my ennemy stuck.. they couldn't take the heat.. without spawn to keep me alive and help me kill my ennemies.. I was slow and easy to pick on.. a good price to pay to be that OP in PvE..
A samp on a spawn should be like a MF tamer was.. u bring them to clear the spawn and the boss.. but u need to protect them.. like u protect a trammy.. Good PvPer can't do great PvE and the opposite should also be true.
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This is counter intuitive to the entire concept of an MMORPG, and in fact any game or situation on the planet.
{At least with Bots, I can respect the intelligence behind them!!}.
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I don't despice the easy button.. not everyone is try hard. I dislike the easy button is now braindead PvE wise.. make it unfun.. but i'm 100% gonna use my sappire to solo gauntlet like i used to/ by necessity (still keeping in mind nythrax tip for the new meta there)
This is so ridiculous that I have to respond to this question from someone that played the game for 25 yrs+.. but in same time it make sense tamer main.. no offense.. they're the most wholesome users on UO usually after the crafters.. but they got that trammy knowledge & mentality.. #hating on anything not taming or trammel related.
from my experience a MAIN tamer user is like: controlling 2 pets at once? HARD!
what is the difference between a human control samp and a botted one? no lo se! *roll eyes*
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