Changes for sanctum event


  1. The mage oriented event turn-in reward cannot be enhanced (deathwarden) using a forged metal tool.  Many warrior items at these events *can* be enhanced.  (balron bone armor, gloves of the archlich are common examples that can be enhanced).  Please allow the shugenja's raiment mage item from prior event to be enhanced as well.
  2. Please add a studded, bone (and stone for gargoyle) version of the deathwarden leg slot item, as the warrior item has several material choices.
  3. You can get guard-whacked when player/pets are using AOE spells in the invasion towns, in the time window where the town is transitioning/concluding/switching.
  4. Add a mechanism for causing the spawn rate to sky-rocket.  Like attacking the braziers, using valor on the brazier, etc , etc.
  5. It seems west britain is the best city for spawn rate and size of the area.
  6. Add some more difficult monsters, like skeletal dragons, ancient liches.
Thanks!

Comments

  • PsycoderTooPsycoderToo Posts: 63
    edited November 25

    1. The mage oriented event turn-in reward cannot be enhanced (deathwarden) using a forged metal tool.  Many warrior items at these events *can* be enhanced.  (balron bone armor, gloves of the archlich are common examples that can be enhanced).  Please allow the shugenja's raiment mage item from prior event to be enhanced as well.
    2. Please add a studded, bone (and stone for gargoyle) version of the deathwarden leg slot item, as the warrior item has several material choices.
    3. You can get guard-whacked when player/pets are using AOE spells in the invasion towns, in the time window where the town is transitioning/concluding/switching.
    4. Add a mechanism for causing the spawn rate to sky-rocket.  Like attacking the braziers, using valor on the brazier, etc , etc.
    5. It seems west britain is the best city for spawn rate and size of the area.
    6. Add some more difficult monsters, like skeletal dragons, ancient liches.
    Thanks!
     It's just my humble 2 cents but I think we should be able to enhance every item in the game.

    As far as broadsword is concerned that is free money on the table. Nobody will attempt to enhance these items without the UO store artifact.

    As far as he players are concerned, we can enhance items on 4 slots to cover max resists, then on the last 2 slots we can use 300 luck items to add more luck to our build. So it's a win-win.

    My wish list goes:

    1- please fix the lag.

    2- sometimes the spawn is not enough.

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