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Recovering Power Scrolls from pets
KHAN <!–– closing ID=FDP or NOFDP 2001 ––> Posts: 510
How do you feel about this idea? If you have a pet that is "screwed up" (maybe from a pet revert, a change that makes the pet no longer viable, or even "operator error") you have the option of releasing the pet, and killing it. At death, THE POWER SCROLLS USED ON THE PET ARE ON THE CORPSE, and recoverable. Because let's face it, the scrolls aren't cheap. I am leery of using my 120's simply because there is no telling what may change (i.e. the consume damage "nerf", the changes to some of the specials on the pets, etc...) At this time I probably have 15 +/- (IMO) useless pets with 120's on them (through "changes" after the fact) I would LOVE to have a way to recover those scrolls. How about it?
If you sell UO items for R.L. $$$, you need to quit playing UO , and get a BETTER R.L. JOB!
* I know consumable is not the right word. The correct word is eluding me right now.
The bigger problem is why the economy is suffering.
Powerscrolls are a consumable, and one of the most effective consumables in the game and should stay that way.
(On refurbished PS) No.
Arthur: "Be quiet!"
Dennis: "You can't expect to wield supreme power just 'cause some watery tart threw a sword at you!”
Monty Python & the Holy Grail
And, again IMO, commodification it is one of the MAJOR problems today BITRW of the crony oligarchical world-wide liberistic late stage "capitalism" (a word that I believe even a doped-to-the-gills Ayn Rand herself would have had "some" difficulties in using to descirbe today hyper-financializated planetary joke of a global "economy"!), making us to live in a world where such "secondary" things as human time and, frequently, life (human and animal) itself are every day that pass more reduced at the same level of things, and on a massive scale never seen before in human history.
But maybe, just maybe, this is a little out of context speaking of UO.
Or, again, maybe not, considered the actual UO economical oligarchy of "big" inter-shard scripter-cheaters-specul... ehm, I beg your pardon, I mean ***ILLUMINATE TRADERS*** that has made a million UO gold have the concrete value of argent de poche...
Ivenor and Co - you are completely correct in your comments of course regarding the economy.
1% owning 99% of the worlds wealth, points to a massive unfairness and broken down economy in both the real world and UO.
UO is of course, just a hyper speeded up version of the real world economy, and the issue is, when something is valued more than another, yet both really have equal importance to a community, and take equal time to complete, the people performing the most efficient path come out on top, even though a less efficient path may have more importance to the community - cleaning out the public toilets for example. Wealth does always flow in one direction, and this is wrong.
But - you cannot expect UO game developers, to solve real world economic issues that have plagued the world for 3,000 years - our best people still don't have a system, or even understand economics yet, all current models mostly developed around world war 2 are falling apart, and nothing new has been presented.
And this entire conversation, is taking the issue of powerscrolls, to it's complete limit. Solve the world, to solve powerscroll economy, it cannot happen.
Fair comments Ivenor, I like them.
I'm the same when it comes to ranting.
The economy suffers because there has been an unlimited, 24/7 gold spigot turned to full blast for the last 20+ years. Gold "cycles" very, very little - mainly through the same hands. The gold is hoarded, as evidenced by the need for platinum currency to allow the uber rich to continue hoarding past "physical" lockdown and vendor limits.
Gold from power scrolls goes from buyer to another select few hands on each shard, or straight to Atlantic. This means people on smaller shards go to Atl to find the scrolls that are unavailable on there shard - simply further consolidating the wealth.
Since there are no real, viable gold sinks in UO, there is no way for that money to actually leave the system (barring direct dev intervention) so the amounts build, inflation occurs, causing new players look at prices and facepalm. Most player ideas for gold sinks have been completely ignored.
SO it is officially working as intended
I loved that tokuno sleeping dragon spawn but the only time that spawn rocks is when treasures of tokuno runs as otherwise it is not worth doing. Ditto for the labyrinth, weald and bedlam spawns.
Or is the dev team just interested in keeping the gold generated from these scrolls in the hands of the few. Pet ONLY scrolls in the above would solve your reasoning re not letting the pets have recoverable scrolls.
The other problem with the current system is you can 'stop' the training gump from forever coming up. You can only click on the stop training button once you have finished training the pet, the problem still exists as the majority of us can't get the scrolls to finish a pet off so instead of making it so that you could turn that gump of and on until such time as you finish scrolling the damn thing continues to be a huge pain in the butt, it wasn't just a problem with a few unused points it is aproblem of taking like a year or more til you get the scrolls you need per PET. I still have not got ONE pet that is finished scrolling. Put a button on that gump that keeps it still active but so you can turn it off til needed.
I really think gold is leaving the system at a much higher rate than its being created, but the population is much smaller too. so we still have "inflation" becuase theres less players to spread that gold around.
would gold - sinks hurt? no. ive always thought there could be more, but it also has little to do with prices. with less gold, stuff just costs more.
High prices is a good thing. it shows a demand and that people are still playing. If the price is too high, a player has the option to get just about any item in the game himself. thats the beauty of UO. you dont have to buy anything. but the option is there if you choose.
In regards to pets specifically, alot of these complaints are from pvm players who just want to look at numbers. realistically 110 are not even that expensive, and is all you need for pvm.
I havent done a spawn in a few years (used to every morning on atlantic and rarely got raided), but even nowadays me being mostly a "trammy" i wouldnt want to take one of the few draws of fellucca away from that core group of players. they are essential to the economy, and its one of the few ways for someone not interested in pvm to make some gold. Theres plenty of pvm ways to make gold to buy said scrolls if the player doesnt want to take the time to find an empty spawn and get them himself.
In short, i see no change needed.
105's have dropped since the system was introduced.
The UO wiki must also be incorrect as it states: Scrolls of Power: These scrolls can only be found on Champions of Evil that spawn in the Dungeons and Lost Lands areas on the Felucca facet.
UO Guide states: Power Scrolls are an in-game consumable that raise individual skill caps. Most are earned through the Champion Spawn system, and only on facet Felucca.
If anyone out there has EVER got a 105 white power scroll at the ilshenar, tokuno or malas spawns please advise.
After reading through the thread again, I see that you are talking specifically about 105's in Ilsh. When I first read your question I thought you meant when were 105's added to the game. That was the question I was answering.