[Guide] New simple and effective method to raise Healing
- Introduction
- Method
- Links of Interest
- Introduction
In my research on skills, I wanted to see how far I could raise the skill by healing myself before healing poison.
To guarantee a continuous increase of skill and insurance what I did was to use two dogs (not tamed) and being naked they attacked me, the time between blindfold and blindfold was 9 seconds, thus guaranteeing that each blindfold could cover a certain amount of life and in turn lowered enough life.

The reason I used two dogs is because the damage they did to me was enough to lower some health but not enough to kill me, thus guaranteeing a skill increase, so my recommendation unless you find other creatures of the same or similar damage amount, is to use two dogs.
It is important to apply a bandage every 9 seconds, otherwise you will barely cover enough life lost.
It is important to apply a bandage every 9 seconds, otherwise you will barely cover enough life lost.
After many days of testing, healing poison or resurrecting another character did not demonstrate in any case an increase in speed to increase the skill, so there is no evidence or reason to do what other guides explain, the speed of skill increase by healing oneself, was within the speed according to its level.
As the tests were only up to 100 skill, for those who have to climb above that skill, my recommendation is that, except publish an update on this method of training to reach 100 to 120, to continue with the two dogs and healing itself, in case that after a long period of time did not raise the skill, it would begin to cure poison, in this case, what I had thought is that a Giant Spider would attack me with the same time, 9 seconds between each bandage, in case the Giant Spider could kill us, reduce time in the application of the bandage or use an armor that resists part of the damage received, since the goal here is only to cure poison and as a last resort if 120 is not reached, I would resurrect another player.
- Method
0-50 Activate the New Haven quest to accelerate the skill, we get in the skill increase activation zone with two dogs (not tamed) attacking us and we heal ourselves.
50-100 Anywhere, two dogs (not tamed) attacking us and we heal.
100-120 [Untested] Continue with the two dogs, in case we don't go up for a long time, a Giant Spider attacking us and heal the poison, in case we don't reach 120, resurrect another player (Explanation in introduction).
Note: This method up to 100 skill has been tested and verified in a controlled manner, thus guaranteeing the player that it is effective and works. Tests carried out up to Publish 118.1 .
- Links of Interest
https://uo.com/wiki/ultima-online-wiki/skills/healing/
https://uo.com/wiki/ultima-online-wiki/gameplay/quests/accelerated-gains-for-new-characters/
https://forum.uo.com/discussion/14864/guide-how-to-raise-skills-with-the-10-hit-method
Comments
This increase of dexterity and reduction of time in the application of the bandage to 6 seconds solves any problem with the increase of skills of the two dogs.
The new order of the method is as follows:
0-50 Activate the New Haven quest to accelerate the skill, we get in the skill increase activation zone with two dogs (not tamed) attacking us and we heal ourselves.
50-110 Anywhere, two dogs (not tamed) attacking us and we heal.
110-120 [Untested] Continue with the two dogs, in case we don't go up for a long time, a Giant Spider attacking us and heal the poison, in case we don't reach 120, resurrect another player (Explanation in introduction).
0-50 Activate the New Haven quest to accelerate the skill, we get in the skill increase activation zone with two dogs (not tamed) attacking us and we heal ourselves.
50-120 Anywhere, two dogs (not tamed) attacking us and we heal.
There must have been some modification from the previous ones or something because the process is slower.
The guide works but the gain is now slower with the current server version. So whoever wants to try this guide should know that it works but the upload is slower, maybe in the future it will be faster if there are modifications.
That option you say, is not valid, nothing guarantees that you get those pink (SoT) with one hour.
you don't get in one hour collecting money what those SoT are worth, and as I told you, even if you get in one hour an object you need a counterpart, I have for sale many objects at a better market price and they don't even buy it, because there is no counterpart or it rarely appears and I'm talking about even ps 120 (at least where I am).
Besides, this is a guide for those who want to raise the skill.
Hiryu Forest whose spawn can be said to be reasonable, I have done the following with an example of a tamer.
Time without discord cu sidhe practically trained with ignore armor and lighting force in killing a Hiryu, between 32-37 seconds. with discord 9 seconds.
Time to search for the next cu sidhe because the spawn moves it randomly, 10 seconds.
Total in the example maximum of 47 seconds.
Loot gold: 1626
3600 s / 47 s = 76 cu sidhe approx.
76 x 1626 = 123576 gold
A player who would go to that place with a cu sidhe simliar to this one, without discord gets 123576 in one hour, could not even buy a SoT of 0.1 whose cost according to the photo indicated, is 200000.
Imagine then a player either new or returned, who doesn't even have decent equipment, with no finished skills, how long he could last killing a Hiryu.
Therefore, your method cannot be considered real or objective, or even contemplated as an option in the above example.
As I told you, this is a guide for those who want to raise Healing, not to look for alternatives to pay SoT and as you can appreciate, not everyone can opt for your “method” of killing hundreds of Hiryu in an hour.
If we calculate 4500,000 / 123,576 that's 36 hours.
In 36 hours at 0.2 per hour, that's 7.2 skill points.
Therefore and understanding this, your system is slower and devastating, with my guide you earn 7.2 points, collecting the money in 36 hours, 0.9 points which is what SoT has.
There is no reason, if the player has only one account, his character 1 is the example of the tamer and character 2 is the one who wants to raise Healing, he can only choose one as it is the same account.
If he does it with the one that wants to raise healing, but lacks completed skills, e.g. anatomy, tactics, combat, etc... in 1vs1 he has a high probability of dying against the Hiryu.
And if your character is not a fighter but a bard with healing or any custom variety, even worse.