[Guide] New simple and effective method to raise Healing
- Introduction
- Method
- Links of Interest
- Introduction
In my research on skills, I wanted to see how far I could raise the skill by healing myself before healing poison.
To guarantee a continuous increase of skill and insurance what I did was to use two dogs (not tamed) and being naked they attacked me, the time between blindfold and blindfold was 9 seconds, thus guaranteeing that each blindfold could cover a certain amount of life and in turn lowered enough life.
The reason I used two dogs is because the damage they did to me was enough to lower some health but not enough to kill me, thus guaranteeing a skill increase, so my recommendation unless you find other creatures of the same or similar damage amount, is to use two dogs.
It is important to apply a bandage every 9 seconds, otherwise you will barely cover enough life lost.
It is important to apply a bandage every 9 seconds, otherwise you will barely cover enough life lost.
After many days of testing, healing poison or resurrecting another character did not demonstrate in any case an increase in speed to increase the skill, so there is no evidence or reason to do what other guides explain, the speed of skill increase by healing oneself, was within the speed according to its level.
As the tests were only up to 100 skill, for those who have to climb above that skill, my recommendation is that, except publish an update on this method of training to reach 100 to 120, to continue with the two dogs and healing itself, in case that after a long period of time did not raise the skill, it would begin to cure poison, in this case, what I had thought is that a Giant Spider would attack me with the same time, 9 seconds between each bandage, in case the Giant Spider could kill us, reduce time in the application of the bandage or use an armor that resists part of the damage received, since the goal here is only to cure poison and as a last resort if 120 is not reached, I would resurrect another player.
- Method
0-50 Activate the New Haven quest to accelerate the skill, we get in the skill increase activation zone with two dogs (not tamed) attacking us and we heal ourselves.
50-100 Anywhere, two dogs (not tamed) attacking us and we heal.
100-120 [Untested] Continue with the two dogs, in case we don't go up for a long time, a Giant Spider attacking us and heal the poison, in case we don't reach 120, resurrect another player (Explanation in introduction).
Note: This method up to 100 skill has been tested and verified in a controlled manner, thus guaranteeing the player that it is effective and works. Tests carried out up to Publish 118.1 .
- Links of Interest
https://uo.com/wiki/ultima-online-wiki/skills/healing/
https://uo.com/wiki/ultima-online-wiki/gameplay/quests/accelerated-gains-for-new-characters/
https://forum.uo.com/discussion/14864/guide-how-to-raise-skills-with-the-10-hit-method
Comments
This increase of dexterity and reduction of time in the application of the bandage to 6 seconds solves any problem with the increase of skills of the two dogs.
The new order of the method is as follows:
0-50 Activate the New Haven quest to accelerate the skill, we get in the skill increase activation zone with two dogs (not tamed) attacking us and we heal ourselves.
50-110 Anywhere, two dogs (not tamed) attacking us and we heal.
110-120 [Untested] Continue with the two dogs, in case we don't go up for a long time, a Giant Spider attacking us and heal the poison, in case we don't reach 120, resurrect another player (Explanation in introduction).
0-50 Activate the New Haven quest to accelerate the skill, we get in the skill increase activation zone with two dogs (not tamed) attacking us and we heal ourselves.
50-120 Anywhere, two dogs (not tamed) attacking us and we heal.