boring and unbalanced pvp
the pvp has become big anything. the splintering weapons should not be able to be combined with focus attack or have a timer on the splintering because getting hit 5 6 times in a short time is crazy.
impossible to avoid. can be removed with healing but it does not heal then your almost on dying.
so you think you play my game with parry but it causes another problem now the dexxer are no longer able to kill anyone. After that there are the 4/6 greater heal at the speed of small heal, remove curse instant and remove any what a poison the first time.the tamer who is not worth anything in pvp, a fart that is almost no damage and once on foot is a target too easy to kill.bushido mage with evade, already too strong he can evade the drop of 6 person see more he should have a maximum
Comments
the pvp scene is fairly balanced at the moment. There are so many different valid templates being used on the field.
Splintering is tough yes, on another thread someone suggested it should not proc with any special (not just disarm) I quite like that idea. But only because I don’t like complications in game mechanics as it gives new/returning players a huge disadvantage when there’s so much the elite old guard know.
as for F.C. 4/6 chivalry, they can heal yes but they don’t ever kill anyone, well not alone anyway.
I have a parry mage, but it’s not my main. I think that explains it enough.
And what is wrong with no dachi? If you get riding swiped in the first place, you failed to dismount yourself. The clue is with the guy with a big sword running towards you. It’s fairly easily remedied even if you do get hit.
Splint is not overpowered.
You can tell that pvp is balanced vecause of the template diversity visible in any fight.
The only OP thing i could be swayed on is evasion, but even that i wouldnt want nerfed because of skill point investment required to get the effectiveness.
Id like to preface a stfu warshak you dont know what youre talking about for any of his potential responses.
Also, any offensive bushido parry mage (whether nerve striking, necro, or myst variant) you cannot fit ninjitsu, which leaves you very vulnerable in outnumbered situations. When numbers are fairly even or even tilted in your favor, then yes bokuto mages are one of the better builds. When I'm fighting heavily outnumbered I'd much prefer my weaving/ninjitsu mage all day long.
There is pretty significant template variety in PvP today. You can't argue against that.
I'm just going to re-confirm my belief that most people had parry to avoid dismount, not splinter.
Splinter is annoying, but in itself doesn't get you ganked by 5 players in under 1 second. Dismount does, this is the reason everyone takes parry.
Dismount, Splinter, Mortal, Bleed, Deathstrike, Lethal Poison - all at the same time by 5 dexxers, is a bit of a downer tbh, no-one enjoys being wiped out in the blink of an eye by that type of combination just because you were stuck on foot and therefore a sitting duck. When Dismount was just confined to Bolas it was ok - now it is on every pvp weapon type special, it is way too much, and performed way too fast.
I will stop commenting on pvp, because I've now quit, as have most of my team by the looks of it. It's just not fun anymore. No-one can tell me how balanced it is because based on my personal experience, no-one I know pvp's anymore - and we had a large active pvp team, who used to have fun. I've been doing my best to get the message across, but it's time up now.
And If I'm not pvping, I'm not really interested In the game anymore. Maybe it's the summer, maybe it's the world cup, maybe my life has just got more fun, luckily I have found a personal answer, I do now play Siege and enjoy it, it is more old-school UO.
So overall, while I think the OP's post was muddled up, I agree with him, it is a mess.
ICQ# 478 633 659
Mervyn said:
Cookie said:
ICQ# 478 633 659
That’s a 64% difference in casting flamestrike compared to swinging at the cap for those counting. Also very easily interrupted.