the Horbelist vs the Sampire -- Necromancy at the Extremes
Most folks know about the sampire build. While it has Necromancy at its core, it defies expectations. Chivalry, usually associated with positive karma, is used to assist sampire damage. Necromancy is typically used without Spirit Speak. There are no skills to contribute to mana or stamina recovery, making the build heavily dependent on the right armor and jewelry. It seem to be a very non-traditional build, seeming to "break the rules", but its effectiveness is hard to argue with.
I used the term "Horrific Beaster" in another post this morning. That started a thought chain that led to this post, and flashier terminology to match "sampire" -- the Horbelist. It is a much more natural build; in official terminology, "focused" or "pure". I.e. only one spell book, no music, no parry, no Focus skill (except for mystics), and no taming. It is hard to imagine a Necromancy build further from a sampire's. What is the benefit of having a focused build? For all spell casters, the spell damage increase (SDI) cap is raised from 20% to 25%. That's it. Necromancy gains a much larger benefit, though. It's Horrific Beast (HB) form gains the ability to cast spells. A lot of folks don't know this, and even the in-game description of HB says this form does not allow spell casting except for other necromantic transformation spells.. Actually, a focused HB has no problem casting anything in his book. Heck, a human necromancer has 20 Magery via JOAT (jack of all trades), allowing HB to Teleport and use other Magery spells in circles 1 to 3.
So what's the big deal? HB offers +20 HP regeneration (HPR). That adds to a human's native 2 HPR. Either way, the normal HPR cap of 18 exceeded. Normally HB is limited to his fighting skills and Spirit Speak if he chooses to go into battle. In addition to the HPR, HB offers 25% DI Damage Increase) -- even Wrestling is effective; his base damage is 5-15, much greater than normal wrestle damage of 1-6.) Even unfocused, it's pretty cool, and available at low skill level, castable at 40.1. (Compare with a sampire's vampire form, requiring 99 Necromancy.)
But when he can cast too?!? Just adding Curse Weapon gives partial healing every time he hits a foe. He can use all his curses. If he took up the Poisoning skill (not one that unfocuses), not only his melee weapon can poison a foe, but the Poison Strike spell can begin actually poisoning foes (at 60 Poisoning skill) instead of just doing one-time poison damage. He has both Animate Dead and Vengeful Spirit available to lend him a hand. If he wishes to change familiars during battle, he not not go to another form first. ... Not bad for a guy who can easily out-heal the damage from many types of foes while he just stand there, along with any recurring damage from being poisoned or a bleed attack.
A basic template would exclude the de-focusing skills mentioned above. It would include Necromancy, Spirit Speak, <weapon> Tactics, and likely Meditate. If you wanted, like a sampire, to forgo Meditate and depend on your Dark Wisp familiar and items with the MR property, you of course could. But since you aren't trying to squeeze 5 pounds of mud into a 1-pound sock, you likely have room. Worthwhile bells and whistles include Poisoning, Hiding, Stealth (but not Ninjitsu), a 2nd weapon skill (such as Archery if you are normally melee) and Anatomy. The last adds to your damage and thus your life leaching potential. Nothing stops you from taking Healing as well; you just won't need it except possibly as a method to cure poison or to heal, cure, and rez others.
And if you actually felt it necessary, when you get to GM skill, nothing prevents you from changing to your vampire form (Vampiric Embrace) for its additional life leaching, mana and stamina regeneration, and poison resistance. Downsides include 25% extra damage from fire, inability to use cure potions, receiving damage from any spell you cast that involves the garlic reagent, and receiving 25% more damage from undead slayer weapons. The downsides of Horrific Beast form are inability to ride a mount and slower walking and running speeds. (But if you have to move quickly, nothing prevents you from changing to your normal form.)
I'm not saying you will be able to solo dungeons in the manner of
skillful sampires, but you will be a very powerful necromancer. None of my necro's have the skill to test his dungeon soloing skill, so I'm not saying they won't be able to, either.
A number of you could probably become powerful Horbelist's right now
simply by trading out Focus for another skill. (You can get rid of Focus
quickly by setting it to decrease and then going to New Haven to buying
various weapon skills.) Even if you are replacing Focus with Meditate, your MR at 50 will be that of Focus at 100. The cost is in the loss of Focus' stamina regen, not skill points. Note that humans retain 20 Focus skill via JOAT.
Let's make Horbelist a thing!
Rock (formerly Imperterritus VXt, Baja)
Comments
It was nerfed years ago when the build first appeared and the PvP'ers cried about it....so we all had to suffer PvP AND PvM.
Now IF you are able to cast again in HB form.......expect it to be re-nerfed quickly.
Edit: OOps my bad....i had Bush on the mule. You it seems you can once again cast in HB form if you only have Necro/ss magik schools.
I fore-see a new nerf...i mean Fix added to Pub 100.
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
However the ingame book description needs to be updated if so.
ICQ# 478 633 659
ICQ# 478 633 659
ICQ# 478 633 659