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Treasure chest loot upgrade
KHAN <!–– closing ID=FDP or NOFDP 2001 ––> Posts: 510
Does anyone feel like a loot upgrade to treasure chests is a good idea? It seems like the loot was good for a while after the "revamp", but was then (perhaps) "nerfed" a good while back. I run with about 2K luck, but maybe I am just having a LONG run of bad luck. Out of the last 20-30 LvL 7 maps I have done, I have gotten perhaps 5-6 pieces that I thought were really nice. How about some love for the treasure hunters @Bleak @Kyronix . Any possibility of it?
- Should there be a change to the loot in treasure chests?22 votes
- Yes, it needs a major upgrade.63.64%
- Yes, perhaps a small upgrade.18.18%
- Yes, keep the same higher quality loot, but reduce the amount of items to sort through.13.64%
- No, the loot is fine as it is now.  4.55%
- No, actually the loot is too good. It should be lowered.  0.00%
If you sell UO items for R.L. $$$, you need to quit playing UO , and get a BETTER R.L. JOB!
First we need a common understanding of what you consider "good" items. We are at the point where the majority of players have maxed out their characters stats/skills/and equipment to the point where very few items are classified as "good" when it comes to item properties. The old addage of "just" bump the intensity up or allow more clean items in the game does little to help with our already massive power creep problem.
That being said we do have a lot of runway to incentiveize treasures chests with new items or with items that have few other counterparts (i.e. more belt slot items).
It really depends on what it is a "loot upgrade" really means to those asking for it. We often get incredibly broad requests for changes/additions that are difficult to implement because the person making the request isn't sure what exactly it is they are asking for, or worse refuse to offer up that clarification pointing to previous feedback that is either inaccessible or not germane to the conversation. Conversations like these help to articulate and steer things so I encourage you, and anyone interested, to participate so we can take some action in a future publish.
The problem as you mentioned is not the quality of the loot in the chest. As my characters become better geared the items in chests become less useful to me. Thus less "good."
Perhaps two things could happen:
1. The total amount of items in chests should be reduced.
2. The base value of items should be bumped, slightly.
However, I really, really like the suggestion of finding alternate ways to make treasure maps more valuable:
1. More Tmap specific drops especially belts, shoes, sash, cloaks, talisman etc.
2. Level 6 maps should include better minor artifacts, especially deco. The number of burglar's bandanas I have is ridiculous.
3. Level 7 maps should be much, much, much more difficult. It should spawn a single Paragon version of its normal spawn, or even a specific chest guardian boss depending on the facet. With their own loot table. Just like Scalis can rise from a white net, level 7 should have a similar mob or mobs.
I don't think every chest needs to have something amazing in it. The chance of it makes the system fun. I am also a big fan of allowing some Tmap rewards to be ultra rare. 1/1000 level 7 maps or something. I think what people want is a reason to keep doing maps once they are geared up.
First I would make prized items cost like 50k to insure but make then totally clean with no durability. This way it would serve as a gold sink and make the player using them happy cause they wont break.
Second I would make brittle what its supposed to be, reduce the max durability to 100-150. I would also just remove antique as a possible choice.
I also like the idea of taking higher end jewelry that spawn with such ramdomness and make it so crafters can swap out skills on them even though they are overcapped in properties. Like getting a ring with 15 music and 15 magery plus other mods to make it legendary, and being able to change music to eval or some more relevant skill to help the template. This would make crafters useful again as well as make unusable items more usuable creating more market space and lowering prices on those perfect pieces.
I like getting another map, especially if it's higher level, I like mibs, soas and I really like sots. Mana phasing orbs have kind of had their day, there are so many other talismans in game now. I like the coffin, but it doesn't fit the style of my house. I never really found a use for a 'sash of warding', or a surge shield. Maybe that's just me never remembering to use them. I look forward to getting the key ring for skeleton keys (will they be craftable or in a treasure chest)
I tried googling images of pirate treasure, what else might be in a treasure chest. A gold belt, a silver goblet, an aladin's lamp, a silver charger (big plate) a jewelled crown? Maybe a slayer talisman, a bit less powerful than the drops from Shadowguard, but still useful?
Would be nice if the higher level chests also had a chance to give give house deco items.
As for items to sell on ATL, Most ppl use the Vendor Search function to find items they want, you dont really see players sitting at a house in popular areas now searching for deals.
Fel Chests as well isnt making it "risk vs reward" if theres noone around while looting the chest. 2-3 servers perhaps would be a little "risk" but the rest there would be pretty well none since the shards are so dead and especially in Felucca.
Upping insurance for prized items to something like 50k would just make newer/poor players not bother using them and be something for the rich. If you want a real gold sink just add house/plot taxes that go higher with larger plots.
I like these ideas...also like the idea of more belt slot items.
pirate treasure you say... how about a pirates treasure chest (looks like the chest from the log in)could be a rare item found in the level 7s
how about getting a hook as a drop from Corgul? when equipped in the shield slot, turns you into a pirate (Captain Hook) or in a level 7 chest.
I would suggest cutting back on the gold though. Tmaps should be about the loot. Anybody doing a level 6 or 7 probably doesn't need it and it adds to inflation. (I also think the boss monster gold fountain should stop but thats another issue )
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.