Bring back disarm before re-arm
Somewhere with the introduction of EC and the classic client option “use previous weapon” I believe we’ve lost an important feature of the game. That is the requirement to disarm your current weapon before arming a new weapon. (The same is true for equipment however let me talk about weapons)
Before this change, you would be very selective about your choice of weapon. Now it’s basically like carrying one weapon with the ability to perform absolutely any special attack, since you can swap without consequence.
Aside from being unrealistic (okay we’re in a world of magic) I believe this change has taken away an interesting part of the game. And I think a 1 second of disarm should be re-introduced to swap weapons.
Before this change, you would be very selective about your choice of weapon. Now it’s basically like carrying one weapon with the ability to perform absolutely any special attack, since you can swap without consequence.
Aside from being unrealistic (okay we’re in a world of magic) I believe this change has taken away an interesting part of the game. And I think a 1 second of disarm should be re-introduced to swap weapons.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
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The property “balanced” is to allow you to drink a potion, however you can’t parry and evade with balanced weapons, you’re supposed to choose parry/evade or potions. Well with the ability to insta switch weap without disarming, you switch, pot, switch back with no loss of defence/parry/evade.
Do not see this idea as a positive for UO.
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1. players would again have a penalty for switching to a disarming weapon (so it’s not so eassy to disarm someone then switch to a bow an AI for example)
2. If you’re disarmed yourself you can use it as an opportunity to change weapon.
As for the comment about me wishing to get the upper hand on another play style, I play many templates. And here is a video of me doing exactly what I am posting about that predates this thread.
https://forum.uo.com/discussion/comment/6898/#Comment_6898
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
The devs spent time and thought into giving different weapons different special moves. This is currently being circumvented by the ability to perform any special at any time.
Obviously ranged weapons wouldn't have any specials they don't already have access to, as well as melee weapons not having access to any "ranged-only" specials
Then one could use whichever weapon they want, instead of using them based on which specials they have. It would also remove much of a dexers Predictability, which is a weakness IMO.
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Note I've only ever used the client macro systems Not add on programs.
You’re suggesting that PvMers are mostly warriors? I personally use a necro to work champs as do many. Have you maybe thought that those that are raiding could be also switching weapons instantly to kill these pvmers?
I really can’t see how the change I suggested will affect one class of players more than another, as demonstrated in my video it would affect mages just as equally. The only people who would not be affected would be maybe wrestle mages, but even then, they would be affected when swapping slayer spell books.
This is one of the strangest responses to a thread I’ve ever read.
Have you tried to equip something in your paper doll while you already have something equipped?
You need to disarm the current piece of equipment first. Why is this stage bypassed when you assign equip to a macro?
I am not saying the “equip last weapon” macro should be excluded from having to disarm first, not at all.
I notice there is no poll attached to this. There would be 1 vote in the remove the feature category if there was.
People are idiots, they have no clue about what they want and what is good for them.
It’s like doing a poll asking: shall we give you 100 million gold? People would vote yes and not care about the economy and inflation. This is how we ended up with brittle items with 255/255 durability and now people are complaining that crafters aren’t as useful as they used to be... go figure.