Future publish

YoshiYoshi Posts: 3,322
edited April 2023 in Bugs


Bugs in CC that make pvp play difficult
  • Debuff for nervestrike not displaying (also vicious bite)
  • Attunement cooldown not preventing spell from being cast and no timer on when can be cast
  • select nearest hostile targetting dead pets, neutral animals, grey/red ally members and their followers.
  • Rubber banding on front of houses and wall of stone (spell)
edited by Mariah
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Comments

  • gaygay Posts: 382
    edited April 2023
    These problems seem to be limited to one player. Personally have not had these problems while using UOA.

    Fixes for all these are honestly user error.

    1. Debuff for nerve not required, just count to 12, it's what the rest of us do. Vicious bite should have a debuff icon though.
    2. Don't rely on spamming attunement, learn the cooldown length.
    3. Pull bars and set one of the UOA macros to a dagger to manually set last target.
    4. Stop running at houses, they're really big, easy to not point chr at them and hold mouse buttons.

    Honestly I would like them to disable any form of target nearest/next/hostile/ally/party. This game should be harder. Maybe even just get rid of buff/debuff panel completely in an effort to counteract bots scanning it for consumable automation purposes.
  • MariahMariah Posts: 3,249Moderator
    This thread reduced to relevant information only for clarity.
This discussion has been closed.