Making a Skree to use for the upcoming Swamp Champ Spawn
Since the Skree is in the spawn on test Center, it gave me an idea.
The spawn is on unlevel ground so your pet will constantly getting stuck on the hills.
So make a pet that does magic to shoot at the spawn on the hills.
The Skree comes with Mysticism and Magery.
This pet is not a high damager and will probably be great for the first levels. It can kill s few things other levels and get credit on the Boss.
I like to use things that fit an events theme. its a little Swamp Dragon.
I put the info and a sort of a Guide here:
https://community.stratics.com/threads/making-a-skree-for-the-spring-dynamic-spawn.428954/
The Skree does not have a lot of intensity points to use. So you do not need to use any scrolls.
Just do not change the magic or it loses what it had.
This is what I call a disposable pocket pet:
Works great on Pirates and sea creatures also. Since it can shoot from a distance.
Its fun having a pet that shoots rocks out of its mouth and casts Flamestikes.
You can tame one now and increase the skills by next month.
The spawn is on unlevel ground so your pet will constantly getting stuck on the hills.
So make a pet that does magic to shoot at the spawn on the hills.
The Skree comes with Mysticism and Magery.
This pet is not a high damager and will probably be great for the first levels. It can kill s few things other levels and get credit on the Boss.
I like to use things that fit an events theme. its a little Swamp Dragon.
I put the info and a sort of a Guide here:
https://community.stratics.com/threads/making-a-skree-for-the-spring-dynamic-spawn.428954/
The Skree does not have a lot of intensity points to use. So you do not need to use any scrolls.
Just do not change the magic or it loses what it had.
This is what I call a disposable pocket pet:
Works great on Pirates and sea creatures also. Since it can shoot from a distance.
Its fun having a pet that shoots rocks out of its mouth and casts Flamestikes.
You can tame one now and increase the skills by next month.
Focus on what you can do, not what you can't.
Comments
"All Guard Me"
Cast area effect spell.
--> pet will automatically attack and will be "smarter" about navigating to the targets.
p.s. use "Whisper" instead of "Say" when issuing pet commands.
You cant even lead a pet past the 2 paladins in Luna sometimes. they do not have a smarter navigation mode.
On the other hand, fixing this is a good bug report.
We know the UO server has better path finding ability, in at least two cases:
The UO server should be using the better path finding for common "All Kill" and "All Follow Me" commands. At the very least, it should detect "no forward progress" in the current follow AI, and after a time, switch the approach. heck, put a "smarter follow" AI gizmo that can be applied to a pet in the UO store.
We will have to control the pets better if it is in unlevel terrain. I tend to try to kill things with my toon in spawns so my pet will wander off while I am looking for other things.
Any tips that help us keep track of our pets is welcome. I hate when I am fighting the Boss with a group and notice my pet has wondered off trying to kill an imp on a hill 3 screens away.
Use:
All stop
All guard me
Hit boss with direct spell.
You can have all of that in a single macro (in EC anyway).
Try this, carry an insured rune. Mark the rune at the base of the hill, walk 2 paces away, cast gate on the rune.
also pet will pathfind off if you or it attacks a creature off the hill while guarding”
that you can't recall into that area during the active spawn.
you have to run outside of the area for that.
during the first one on Fire Island
we would mark runes on those hills
but you couldn't recall in during the active spawn
that is how we knew that the spawn had started again