EC: wrong timer values used for barding skills
in Bugs
This page calls out the bard skill usage timer rules:
At least in EC, the logic used to calculate skill timer count-down needs to be adjusted to account for the above. Currently, you see wrong countdown values in the hotbar.
Something along these lines:
TextParsing.lua:
ContainerWindow.lua:
- Bard Skill Timeout reduced to 8 Seconds.
- Having a bard mastery reduces all Bard Skill Timeouts by 1 second, and an additional second for the Skill of the mastery focus.
At least in EC, the logic used to calculate skill timer count-down needs to be adjusted to account for the above. Currently, you see wrong countdown values in the hotbar.
Something along these lines:
TextParsing.lua:
-- peacemaking if ( SystemData.TextID == 1049532 or -- "You play hypnotic music, calming your target." SystemData.TextID == 500615 or -- "You play your hypnotic music, stopping the battle." SystemData.TextID == 1049648 or -- "You play hypnotic music, but there is nothing in range for you to calm." SystemData.TextID == 1049531 or -- "You attempt to calm your target, but fail." SystemData.TextID == 500613 -- "You attempt to calm everyone, but fail." ) then HotbarSystem.SkillDelayTimeMax = 8 HotbarSystem.SkillDelayTime = 8 if (Interface.BardMastery ~= 0) then -- any bard mastery, reduce by 1 second. HotbarSystem.SkillDelayTimeMax = HotbarSystem.SkillDelayTimeMax -1 HotbarSystem.SkillDelayTime = HotbarSystem.SkillDelayTime -1 if (Interface.BardMastery == 2) then -- peacemaking mastery, further reduce by 1 second. HotbarSystem.SkillDelayTimeMax = HotbarSystem.SkillDelayTimeMax -1 HotbarSystem.SkillDelayTime = HotbarSystem.SkillDelayTime -1 end end return end -- provocation if ( SystemData.TextID == 501602 or -- "Your music succeeds, as you start a fight." SystemData.TextID == 501599 -- "Your music fails to incite enough anger." ) then HotbarSystem.SkillDelayTimeMax = 8 HotbarSystem.SkillDelayTime = 8 if (Interface.BardMastery ~= 0) then -- any bard mastery, reduce by 1 second. HotbarSystem.SkillDelayTimeMax = HotbarSystem.SkillDelayTimeMax -1 HotbarSystem.SkillDelayTime = HotbarSystem.SkillDelayTime -1 if (Interface.BardMastery == 1) then -- provocation mastery, further reduce by 1 second. HotbarSystem.SkillDelayTimeMax = HotbarSystem.SkillDelayTimeMax -1 HotbarSystem.SkillDelayTime = HotbarSystem.SkillDelayTime -1 end end return end -- discordance if ( SystemData.TextID == 1049539 or -- "You play jarring music, suppressing your target's strength." SystemData.TextID == 1049540 -- "You attempt to disrupt your target, but fail." ) then HotbarSystem.SkillDelayTimeMax = 8 HotbarSystem.SkillDelayTime = 8 if (Interface.BardMastery ~= 0) then -- any bard mastery, reduce by 1 second. HotbarSystem.SkillDelayTimeMax = HotbarSystem.SkillDelayTimeMax -1 HotbarSystem.SkillDelayTime = HotbarSystem.SkillDelayTime -1 if (Interface.BardMastery == 3) then -- discordance mastery, further reduce by 1 second. HotbarSystem.SkillDelayTimeMax = HotbarSystem.SkillDelayTimeMax -1 HotbarSystem.SkillDelayTime = HotbarSystem.SkillDelayTime -1 end end return end -- "You are at peace." "You cannot focus your concentration." "You are busy doing something else and cannot focus." "You enter a meditative trance."
ContainerWindow.lua:
elseif ((item.objectType == 8794 or item.objectType == 8795) and item.hueId == 0) then -- book of masteries Interface.BardMastery = 0 -- no bard mastery if discoSkillLevel >= 90 or peaceSkillLevel >= 90 or provoSkillLevel >= 90 then local itemproperties = ItemProperties.GetObjectPropertiesArray( Interface.BackPackItems[i], "Backpack check - Bard Mastery parsing" ) if(itemproperties ~= nil) then local properties = itemproperties.PropertiesTids for index = 1, #properties do if( provoSkillLevel >= 90 and properties[index] == 1151946 ) then -- provocation Interface.BardMastery = 1 break end if( peaceSkillLevel >= 90 and properties[index] == 1151947 ) then -- peacemaking Interface.BardMastery = 2 break end if( discoSkillLevel >= 90 and properties[index] == 1151945 ) then -- discord Interface.BardMastery = 3 break end end end end end
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