The reason inflation is high is because unscrupulous people duplicated rares and house fulls of checks till the entire game was flooded. Getting rid of something honest players use is not going to fix it.
Remove powder of fort. Demand for high-end items goes through the roof because the lifespan of said items is seriously reduced. Supply of said items drops as they are breaking sooner but being replaced at the same rate as before. Hence demand goes up while supply remains stable. This leads to *drumroll* you guessed it, price increases!
What is the mechanism by which these "smart people" believe that more available items leads to inflation?
yeah its really hurting those smiths who now have to make items more often to deal with the broken ones.
So you have a crafter that can make better items then what the MOBs drop. You must be way better than any other UO player going to have figured that out. Oh I know you and your group really want PoF done away with so you can sell your items for more gold. We understand now.
A slight bit off-topic, but why does my smith/tailor make things with durabilities like 49, or 35, or whatever. A legendary crafter with GM arms lore should be able to create items with 125 durability. Period. End of story
And eyah, it would be nice if everything didn't last forever and had to be replaced. But I won't get in that argument...crafters were almost put out of business long ago, and no one has ever cared to fix that
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Supply vs Demand.
Remove powder of fort. Demand for high-end items goes through the roof because the lifespan of said items is seriously reduced. Supply of said items drops as they are breaking sooner but being replaced at the same rate as before. Hence demand goes up while supply remains stable. This leads to *drumroll* you guessed it, price increases!
What is the mechanism by which these "smart people" believe that more available items leads to inflation?