Stop Making Your Problem My Problem
Its is ironic that UO, so they can be AFK, has implemented a system that tags and punishes innocent players as AFK.
They have known for years that if you are performing certain actions, such as training barding skills, can trigger the AFK logoff warning. Despite this, they have used a program with this flaw on the current event. which flags people as AFK and then bans them from attacking in the dungeon for a half hour.
Of course this is in place so they can cover times they are AFK, so trying to get a GM will only get you a GM many hours later, using a little script they wont deviate from, about how the program flagged you as AFK and they have nothing to confirm you were actually AFK.
As a Peacer/Discord Tamer, I sometimes have to stand in one spot to avoid picking up aggro and if you are dealing with several mobs and para mobs it can challenging. I have been tagged 4 times and half hour ban once, each time while I was actively fighting in the dungeon.
They are steal my time when time becomes more precious near the end of an event. They stole player and pet power time. The wasted my time in updating, file checking, virus scanning and other troubleshooting before I found out about the AFK ban system.
They steal time by the inadequate GM delay and response once they deign to answer and impugn my honor and essentially are calling me a liar by failing to acknowledge the problem and keep saying that it flagged me as AFK. The GM's will not let you speak to a supervisor if you request it when their response is inadequate.
Remove the AFK ban system and fix it before using it in game. PS, fix the log in sync problem also.
They have known for years that if you are performing certain actions, such as training barding skills, can trigger the AFK logoff warning. Despite this, they have used a program with this flaw on the current event. which flags people as AFK and then bans them from attacking in the dungeon for a half hour.
Of course this is in place so they can cover times they are AFK, so trying to get a GM will only get you a GM many hours later, using a little script they wont deviate from, about how the program flagged you as AFK and they have nothing to confirm you were actually AFK.
As a Peacer/Discord Tamer, I sometimes have to stand in one spot to avoid picking up aggro and if you are dealing with several mobs and para mobs it can challenging. I have been tagged 4 times and half hour ban once, each time while I was actively fighting in the dungeon.
They are steal my time when time becomes more precious near the end of an event. They stole player and pet power time. The wasted my time in updating, file checking, virus scanning and other troubleshooting before I found out about the AFK ban system.
They steal time by the inadequate GM delay and response once they deign to answer and impugn my honor and essentially are calling me a liar by failing to acknowledge the problem and keep saying that it flagged me as AFK. The GM's will not let you speak to a supervisor if you request it when their response is inadequate.
Remove the AFK ban system and fix it before using it in game. PS, fix the log in sync problem also.
Comments
Were there others around you ?
What shard?
Which client?
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
The actual AFK players down there don't seem to care, that is, the AFK sampires 23/7 running around or the multibox groups on level 4. This 'system' isn't doing anything to them other than making their drops worth more so the common player is forced to buy from them OR forced to compete with their sales of 1000x more items.
The system will solve itself eventually when all thats left are bots farming to sell to other bots. Afraid we're already close. The devs don't give a shit they will just watch the game burn while mesanna sails in to retirement.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
So I would bet he was not afk.
So I don't understand why anyone would page now or why the GMs do not have time to verify these cases.
It can be done.
I'm unsure if they play or not but i do know i only play out of pure habit anymore. I don't enjoy fighting a lot and they've ruined or let every other aspect of the game become either moldy or way too grindy.
I've complained about lack of things a thief can do. Nothing. VvV update was mentioned a couple of 3 years ago as was crafting. We can't even get new fashion or new ridable pets even though the artsy person is very well talented enough to knock something out daily.
Now we've got this top secret system and they can't even tell us if it'll eventually perma ban off false flags.
I will be slow to reply because I cannot log in/stay logged in to the forums.
Make this your signature if you are tired of Vendor Search being broken, over FIVE YEARS and counting.
Vendor search rendered useless after Publish 106 – Forsaken Foes on August 14, 2019.
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
What they should do for these events is make it 45-60 days max and just bump up the spawn rate of the low-med spawn. More moderate things to kill would increase the challenge without making it impossible like Destard while also giving more drops for turn in points.
The Devs won't do this though because that would mean they would need to plan more events. It's the path of least resistance to just set and forget an event arch for 3-5 months (twice a year) with Krampus/Artisan Fest sprinkled in. The side effect of having these extremely cookie cutter events that run for almost half the year is that people can modify the same script. TBH right around now (going into the 3rd month of this event) would be a good time to script because as stated earlier most people have already gotten their items so there are less people in the dungeon now to report scripting. Perfect example of this was the easter eggs earlier this year... they let it go on for like 5 months and eventually people figured out the best ways to script.
I didn't mind the egg bots because i had SO much fun stealing off of them.
They need to extend to Jan.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
"Insanity is a naturally occurring mutation; humanity has just managed to perfect it." -- JMK [[me]]
Sorry that this is your busy time of the year but there is no need to extend anything to Jan. Even with other things going on (trick or treating / graveyards /pumpkins / Krampus / Artisan fest / etc) over the course of 3 months there is still plenty of time to acquire drops. Outside of the first week or 2, I've only played an hour or 2 a day (maybe 3 days a week?) and I've been able to acquire enough drops for 1 of each reward.
Maybe the GMs are busy but they don't seem to work as well if those Multiboxers report are real...
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
If an event arc runs 5-6 months that means we will get max of 2 events a year given they never really overlap dungeon events with other dungeon events. Closest you would get here is running other repeat things like trick or treating or Krampus while the dungeon is up.
If an event starts January and runs 6 months; the next event wouldn't be until July which means no break in between. Not only do we never get events in Jan/Feb, the Devs never jump into a brand new event arc without a break. More realistically speaking we would be looking at March start with a July finish and the next event would be Sept/Oct start and go through the end of the year. That's exactly what we had this year. I really didn't log into UO at all for the last 2 months of the last event because it was just that played out.
If the event arcs are 2-3 months total from start to finish that would be arguably 3 events we should get. Start the event in March and wrap up by May. Take a month break for June and run another one July/Aug with another break in Sept. Wrap up the year with an Oct-Dec event. Technically if they released in Jan or Feb we could get a 3 months event arc each time with a month break in between.
I do agree with you though that the Dev team is probably done for the year once they release Krampus in a few days. I also think they probably take off half of Jan too, along with likely the entire summer (just basing it off the past several release cycles for major things). When we set the expectation of only needing 2 events a year and very little bugs are being fixed they are able to only work 60% of the year