They should make the 2 caps the same . IE make pvm damage increase capped at 100 (but still double with slayer) and spell damage capped at 20 or 25 (depending on your skill) and adjust all monster’s hp accordingly (divide by 3) Then you wouldn’t need to have a pvp suit and a pvm suit.
At least that way when the trammel pvmers come to fel they would be on an even playing field to defend themselves.
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
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https://forum.uo.com/discussion/872/enhance-client-character-sheet#latest
At least that way when the trammel pvmers come to fel they would be on an even playing field to defend themselves.