Trapped boxes
So what's everyone's view on the repeated use of these to break para in lieu of having magic resist?
- regarding trapped box's...15 votes
- They are abused and should be removed  6.67%
- They are fine. leave it the way it is53.33%
- They are somewhat okay but should be limited by putting a delay between uses.40.00%
- I play strictly a dexxer cause I'm teh noob and would like to see magic resist removed from the game  0.00%
Comments
As far as it being a non issue Mervyn it really depends on a persons perspective. I just cringe everytime I see items replacing skill. Between all of the added pots since my return coupled with pedals, apples and trapped box's it really takes away the skill of it all. I dont know maybe i'm just a little too old school.
ICQ
695356108
You ever been Crossfielded with 120 resist by a necro mage?
ICQ
695356108
Boxes have been broken since they came out. And no one can provide an argument on why an *item* should be forever allowed to nullify an ability. Increasing the damage done is not going to do anything having to be mindful of your resource usage will which is why charges per box is the best route to go.
1 the character has to actually carry a trapped box so when you kill them you can loot it.
2 you still get paralysed so it does cause a small stop. 3 or 4 guys para spamming should be enough to stop someone with a script even.
3 people without resist are still subject to increased length of necro curses effect, no chance to resist poison, vulnerable to mana vamp, purge magic, mass sleep.
That’s why it’s a non issue.
I've veered on the fine leave the way it is side.
It's something people have got used to, and seems to work ok.
Cure potions need a cooldown too 5 sec minimum.
@Kyronix @Bleak @Mesanna you guys going to publish a list of 'approved third-party programs' anytime soon?
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As far the suggestions for added damage i agree and would have added it to the poll if i thought of it at the time.
Perhaps a trapped box's damage could be inversely proportionate to a persons resisting spells.
Scaled in matter similar to something like this...
0 Resisting spells = 35 damage from trapped box's.
120 Resisting spells = 7 damage from trapped box's.
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695356108