Fel Facet Forgotten?
A lot of older or returning players are coming back to the game and finding PvP is corrupted by trolls and large guilds abusing VvV bugs to their advantage.
Fel players need a new organized PvP system to make fights possible and fun, not just catered to super large guilds that only want to dismount gank with 15+ players.
This is a huge disadvantage to smaller guilds and solo players with competitive play styles. Maybe something with a purpose, similar to the old factions would be reasonable.
Fighters who wish to join this, have a set limit to how many players are allowed in guild. Winning team can be rewarded with unique character named items (trophies, statues, etc), colored pets.
Just throwing out some ideas to make PvP fun for everyone, hope this helps.
Comments
UO offers various incentives to try to force players to play in Felucca but overall do not believe they are very successful. Think for a PvP game to be successful players playing the game have to be into that. It’s the primary focus of the game. UO advertises itself more as a be what you want to be kind of game that incorporates some PvP.
However pvmers and crafters in Fel prefer not to advertise their presence, at least not till after they're safely home
some much needed update(s). Just wanted to bring it back up and get more feedback from PvPers on trying to help make Fel fun again in hopes it will give the devs more insight.
@Kyronix
The current Vice vs Virtue (VvV) system in Ultima Online offers solid town-based battles, but there’s significant room to expand and evolve the experience for PvP-focused players and guilds alike.
One suggestion is to reintroduce a form of town control, similar to the classic Factions system. While the current VvV battles over towns are enjoyable, allowing guilds to capture and hold towns over time would add strategic depth. Owning a town could then provide meaningful defensive advantages when it becomes active in the VvV rotation, such as access to temporary guards, fortifications, or even control over key points.
This system could be activated periodically, for example, a monthly event where all towns become contestable at once, and the guild with the highest accumulated score in each location claims control. This would add structure, anticipation, and a sense of progression to VvV.
To further incentivize participation, seasonal rewards could be added. These might include exclusive decorative items, mounts, or themed armor sets. Additionally, guilds participating in these battles could earn a unique currency, usable to fund town defenses, hire vendors, or unlock other perks.
Bringing back special titles for guild members of town-controlling factions, as seen in the older system, would also add a layer of prestige and recognition for active participants.
These changes would breathe new life into the VvV system, reward long-term engagement, and bring back some of the territorial pride that made Factions such a memorable part of Ultima Online’s PvP legacy.
— Brent
Jhelom’s Secret Society