Here we go again, broken record time: Account Bound rewards for ToT and new content is required.
Account bound rewards are the solution.
As the title states, the future of ToTs is to change drops/rewards from 'Shard Bound' to 'Account Bound' and gear rewards for future content be all 'Account Bound'. Current content should be revamped and rewards made account bound.
Advantages:
Don't know how many times I've got to say this before you all understand.
Constantly see more threads about multiboxing....
ToTs are afk/multiboxed to hell,
Doom is afk/multiboxed to hell,
Shadowguard is afk/ multiboxed to hell.
Anyone on board yet?
Anyone change their mind?
How many more ToTs are people going to complain through to change your mind when this solves 99% of the complaints?
How many more years will shadowguard/doom be farmed by RMTers?
How long will the slim veil quest be botted for? Why not just make it more common drop and account bound?
HOW LONG WILL WE LET AFK, EJ, MULTIBOX FARMERS RUN THE GAME?
Can anyone provide any strong argument against this?
As the title states, the future of ToTs is to change drops/rewards from 'Shard Bound' to 'Account Bound' and gear rewards for future content be all 'Account Bound'. Current content should be revamped and rewards made account bound.
Advantages:
- Reduced point cost of NPC rewards since items are inherently 'worthless' (for ToT) and perhaps increase drop rate for desirable rewards (non ToT)
- Afk RMT farm bots go bye-bye.
- Increase subscriptions because players have to earn them their selves, instead of buying.
- Reason to do the content, get online and play the game (something this game DESPERATELY lacks).
- Items can be transferred without interfering with parting/destination shard.
- Less of a grindfest for players that have lives.
- Have past rewards available more often (ToT)
- nothing.
Don't know how many times I've got to say this before you all understand.
Constantly see more threads about multiboxing....
ToTs are afk/multiboxed to hell,
Doom is afk/multiboxed to hell,
Shadowguard is afk/ multiboxed to hell.
Anyone on board yet?
Anyone change their mind?
How many more ToTs are people going to complain through to change your mind when this solves 99% of the complaints?
How many more years will shadowguard/doom be farmed by RMTers?
How long will the slim veil quest be botted for? Why not just make it more common drop and account bound?
HOW LONG WILL WE LET AFK, EJ, MULTIBOX FARMERS RUN THE GAME?
Can anyone provide any strong argument against this?
ANY ATTEMPTS TO TROLL OR GET THIS THREAD REMOVED/LOCKED WILL BE REMOVED/BANNED FROM THE FORUM YOU HAVE BEEN WARNED.
This discussion has been closed.
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Now if you want to have a way to convert shard bound to account bound then I am for that.
Sorry, players selling things have always been a main thing in UO, you would destroy that.
so a new ToT comes out and there’s a fel champ spawn, I could just transfer to a dead shard, farm the champ on dead shard and transfer my stuff to Atlantic or use the stuff I got to farm dead shards for powerscrolls and transfer to Atlantic.
you’ve made an argument for making things account bound, but you’ve slipped it in with removing shard bound because? you want to farm dead shards?”
Yes, that's the definition of shard bound. UO in 2022 every player I know plays multiple shards so we can't share our gear anyways with this ToT shard bound crap. I'd way rather be able to share gear with 7 chars x20 shards than not be allowed to share with my other account.
Yes, shard -> account bound conversion should be a thing.
There is still 25 years of stuff people can sell. No one is going to destroy that.
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What if I told you that in the time it took you to farm that single item that you share between how many other characters/accounts, that same time you could have gotten two or three of that item but it was account bound?
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if your on shard A and buy an item that is tagged account bound if shard transferred or ABST
so players that miss events can go to Atl and but the desired item go home but it’s account bound you can’t trade it or sell it BUT at least those that missed the event because I don’t know real life issues like work family etc can at least get some of the items from past events
The main reason the lag was horrible on Atl was because of the bots, that's undisputed.
No bots you get drops without lag.
The main reason the eggs were horrible on Atl is because of the bots, that's undisputed.
No bots you get eggs easy.
So infact, my suggestion would have helped you acquire the drops AND for cheaper cost!
Yes, of course this does not help you get items that have came/gone or when the ToT is inactive, but if you see the last bullet point
- Have past rewards available more often (ToT)
There you go. I would also be fine with all previous gear be available in upcoming ToTs if the gear was account bound.So there you go, all your issues are in fact addressed/solved while ridding UO of RMT bots for these aspects of the game. As a casual player, or just a non cheater, this is only beneficial.
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Do you ever wonder why every MMO I can think of has an account/character bound system? BuT uO iSnT eVeRy OtHeR mMo!! Right, other MMO's get an expansion more regularly than over 13 years apart.
Do you know what they say about the squeaky wheels?
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Furthermore, as mentioned several times, I just want to take my gear that I've earned and play with it. Shard bound items from ToT ruin this completely. Anyone that's played this game for a lengthy period of time plays more than one shard.
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The game does not revolve around vendor search and I can prove this: the game didn't have vendor search for almost 2 decades.
Slippery slope fallacy: the game would not die, nor would the economy, or any aspect, if ToT reward gear, Shadowguard and Slim quest rewards went account bound. Future rewards that don't even exist yet going account bound would not change a thing: there is still 25 years of items and stuff that are not account bound and can be put on vendors.
I read your post in that thread and it's just a bad take.
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Locking rewards to accounts and reducing the required points/increasing the drop rate are separate concepts. I don't understand how one would follow from the other. They could increase the drop rate/decrease points without messing with account locking.
This is probably true. People would just AFK farm until they got what they wanted, and there wouldn't be an RMT aspect.
I disagree. If I'm not mistaken, rewards can already be gotten by EJ accounts. Locking rewards by account would just frustrate active subscribers who supplement their grinding with buying turn-in points via Vendor Search. I don't see how locking items to accounts would, say, convert an EJ player or bring in new subscribers.
I don't know that this content is what people want to be doing all month long. Trading the items allows folks to supplement the grind. I disagree that this content, which is cookie cutter and grindy, is the sort that we should focus on to increase player engagement. Additionally, there's a sizable number of people who find it engaging to farm the items for the purpose of selling to fund other aspirations within the game.
Can't comment here since this isn't something I'm familiar with.
See point #1. Locking to accounts doesn't diminish the grind inherently. Simultaneously decreasing the required points/increasing the drop rate would, sure, but then you will decrease player engagement with the content (point #4).
Doesn't relate to locking items to accounts.
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There aren't a whole lot of ways players can make meaningful headway in the economy. Treasures events are among the lowest barrier for any player looking to fund other goals they have. Instead of removing one of the few ways that people actively engage with one another (like an MMO!), we should reckon with the fact that the content is grindy and not very fun in long spurts. The solution here is then to design content that is fun and requires active engagement.
Considering the cookie cutter, grindy nature of the content, I would also challenge you to sympathize with folks who may wish to automate simple tasks within the context of a 25-year-old game with two poor clients and to ask yourself why it is that it bothers you so much, RMT notwithstanding -- which I think is more predicated on decades of duping rather than AFK farming.
Normal arties should not be account bound.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
So instead of being required to play your home shard X for whatever you want there and then needing to go farm some dead shard (or two) like shards Y & Z for whatever gear you want to use to farm dead shards; the thought is to remove that and just allow players to farm 1 single shard and then go run shop on all dead shards?
That defeats the entire purpose of ever having things being shard bound which was instituted because so many people were saying things were off-sharded to ATL. So now the Devs are not only going to stop the shard bound; they would let you convert all shard bound stuff over to account bound to go hit dead shards as people want? I don't see this happening.
Resources are afk botted so those should also be account bound! Same with gold and equipment drops from monsters those are also afk farmed and should also be account bound!
Make the entire game account bound screw trading with other players in an MMO.
I play a "dead shard" - and I would be livid to see a bunch of people influx to my home, script farm their gear and then head back to ATL (and this WILL happen, guaranteed).
If I want an item from an event on a particular shard, I go farm it there. If I don't have the time to do that, then I don't do it.
Ultimately, an account bound solution is a bandaid. Its treating a symptom instead of the disease.
If the ultimate goal is to get in front of script farming, then the dev team needs to get in front of that in particular.