PVM Mage Template
So through scouring the internet, its been hard to find a solid PVM Mage build. So through researching different opinions on a mage template, and looking through lists of possible gear from my own collection, what ive seen people wearing, arti lists, etc, I think ive devised an ultimate build. I would like to get any opinions on the matter as I'm not an expert on this game.
Okay So first things first Stats and Skills
Stats - 100 Str / 25 Dex / 125 INT (with +25 Stat scroll)
Skills -
105 Eval
115 Spellweave
105 Magery
120 Myst
55 Resist Spells
110 Focus
110 Meditation
(Certain skills are increased by the suite. Such as Eval +10 to 115/Magery +5 to 110/Resist Spells +45 to 100)
On to the Suit
Talisman - Wizard's Curio
Cloak - Rangers Cloak
Robe - Hawkwinds Robe
Sash - Open to anything, right now I have a Spell Focus
Boots - Minax Sandles
Helmet - Scholars Halo
Gloves - Cuffs of Archmage
Tunic / Leggings / Gorget / Sleeves - Random Legendary Artis that combined with the above pieces gives me full resists/ rest of the LMC I need to get to 40/+8% SDI on leggings/Mana Inc/Mana Regen/Energy Eater +12% on sleeves/ +7% Casting Focus.
Shield - 30% Soul charge/Spell Channel/5 INT Bonus/5 Mana Inc/ 4 Mana Regen/ 5% LMC
Apron - Tangle
Jewels - Imbued Ring/Bracelet
Ring - 12% SDI/FCR 3/ +15 Resist Spells/ 10% LRC/ +5 Magery
Bracelet - 12% SDI/+15 Resist Spells/3 FCR/1 FC
Complete Suit Total - (Did not include Weapon to keep my options open for slayer spellbooks)
80% SDI
FCR - 6
FC - 2
100% LRC
40% LMC (I think this will be slightly higher if the archmage cuffs are bone and give +3%? Not sure)
+25 Intel Bonus (bumps my intel to 150 Cap)
Kinetic Eater - 5%
Energy Eater - 12%
+7% Casting Focus
+Fair amount of Mana Inc and Mana Regen
+A few hit point increase/ and 4 hit point regen
+10 Eval Intelligence
+5 Magery
+45 Resist Spells
Thank you for spending the time to read this, as I said I would appreciate any feedback as I'm still relatively knew and don't know all math equations. I don't know if anything is surplus, or if anything cancels out one another. Like if the lack of 5 eval intel in lue of 5 more resist spells makes a difference? Could I bump eval up to 120 and lowering resist to 95 not really affect anything as far as resisting, and my damage would increase even further? These are the things I haven't tested and am unsure of. Thanks for your time!
Okay So first things first Stats and Skills
Stats - 100 Str / 25 Dex / 125 INT (with +25 Stat scroll)
Skills -
105 Eval
115 Spellweave
105 Magery
120 Myst
55 Resist Spells
110 Focus
110 Meditation
(Certain skills are increased by the suite. Such as Eval +10 to 115/Magery +5 to 110/Resist Spells +45 to 100)
On to the Suit
Talisman - Wizard's Curio
Cloak - Rangers Cloak
Robe - Hawkwinds Robe
Sash - Open to anything, right now I have a Spell Focus
Boots - Minax Sandles
Helmet - Scholars Halo
Gloves - Cuffs of Archmage
Tunic / Leggings / Gorget / Sleeves - Random Legendary Artis that combined with the above pieces gives me full resists/ rest of the LMC I need to get to 40/+8% SDI on leggings/Mana Inc/Mana Regen/Energy Eater +12% on sleeves/ +7% Casting Focus.
Shield - 30% Soul charge/Spell Channel/5 INT Bonus/5 Mana Inc/ 4 Mana Regen/ 5% LMC
Apron - Tangle
Jewels - Imbued Ring/Bracelet
Ring - 12% SDI/FCR 3/ +15 Resist Spells/ 10% LRC/ +5 Magery
Bracelet - 12% SDI/+15 Resist Spells/3 FCR/1 FC
Complete Suit Total - (Did not include Weapon to keep my options open for slayer spellbooks)
80% SDI
FCR - 6
FC - 2
100% LRC
40% LMC (I think this will be slightly higher if the archmage cuffs are bone and give +3%? Not sure)
+25 Intel Bonus (bumps my intel to 150 Cap)
Kinetic Eater - 5%
Energy Eater - 12%
+7% Casting Focus
+Fair amount of Mana Inc and Mana Regen
+A few hit point increase/ and 4 hit point regen
+10 Eval Intelligence
+5 Magery
+45 Resist Spells
Thank you for spending the time to read this, as I said I would appreciate any feedback as I'm still relatively knew and don't know all math equations. I don't know if anything is surplus, or if anything cancels out one another. Like if the lack of 5 eval intel in lue of 5 more resist spells makes a difference? Could I bump eval up to 120 and lowering resist to 95 not really affect anything as far as resisting, and my damage would increase even further? These are the things I haven't tested and am unsure of. Thanks for your time!
Comments
I think you could throw in Necromancy & Spirit Speak by dropping Meditation/Resist to go around with double Skeletal Dragons if you wanted to mix it up as well.
(plus then you can do flamestrike/energy bolt and evil omen and the evil omen will hit before the spell so you get a 25% spell damage increase) this is actuallly very similar to my main pvp char.
So, for example, if you are running Magery with 110 "real points" plus 10 extra magery points on items AND you are using a Magery Mastery, that Mastery will only function for its bonuses off of the "real" 110 Magery points on the Template, NOT the total 120 including the 10 from items....
Therefore, it is advisable that, for the Skill(s) which your Template is "mainly" going to use/rely on and, thus, use Masteries, you train up as many points as possible so as to use the Mastery's Bonus at its fullest.
120 spellweaving
120 magery
120 evaluate
120 mystic
120 focus
60 necro
Yeah I know it's 60 points over, I'd fill in skill on items or drop whatever you like down. I find necro compliments Magery so well. 60 will let you corpse skin, wraith, omen, blood oath, all the good stuff minus wither.
Resist spells is a personal preference. Outside of PvP I don't really find I need it often.
Here are my stats and skills for reference (if you have advice)
Faster casting is 4/4 (someone above said you get interrupted with lower, but i get interrupted just ass much as when i had 1/4 or 2/4)
cast recovery 5/6
Lower mana cost 40/40
LRC 105/100
Spell damage increase 91
mana regen 27/30
full resists with exception of physical resist is almost full (energy 75/75 due to elf) i have a bad chest piece currently that only really adds 2 mana regen and 20 physical resist for the stats on it that matter - if i had something better there i might have full phys resist - the rest of my gear is mostly high end stuff that i wouldnt really like trading out for something that isnt better overall. nothing currently adding skills besides resist spells, and sometimes meditation depending on books im holding - my cuffs of archmage add 15 resist, and book adds 9
INT 150+39 STR 120 DEX 10
Magery 120
Myst 100.3
Spellweaving 108.6
Eval int 105
Resisting spells 105 (or 100 if I swap books)
Med 100 (110 if i swap books)
Focus 100
Yeah like I mentioned, resist is preference. I don't worry much about poisons and debuffs and there's ways around para. Depends on comfort level and playstyle, so all good.
Out of curiosity were you under protection in your test?
I do not understand...
If you "drop it" down to 76, how can you then "still" have 100 resist ?
If it is 76, it cannot be 100.....
Also, what do you mean by "free some room" ?