Wall of stone script client discrepancy

YoshiYoshi Posts: 2,021
edited May 22 in PvP / VvV
"(Unofficial client users have a script as standard to automatically place a wall of stone infront of players actively used on prodo shards) But even if wall of stone is placed manually, on both unofficial client and Enhanced client if you hit the top or the bottom of the wall, so 2 out of the 3 tiles -you will automatically run around the wall. But on classic client official you get the snap back effect that you encounter on the front of houses you're not accessed to on ALL 3 tiles., this gives an unfair disadvantage to those on official classic client over the other 2 clients.
Request to change the wall of stone to act like solid object (EG hitting rear or side of house, so remove snap - back effect) to even out client discrepancy between the 3 clients on use on production shard.

Disclaimer: posting fault with official client is NOT an advertisement nor endorsement for unnamed unofficial client as EC has the same behaviour as unofficial client"

Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.

Comments

  • YoshiYoshi Posts: 2,021
    edited June 9
    “Also if a player targets you with a wall script, this should flag as is a very hostile act. “
    Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
  • gaygay Posts: 212
    A wall of stone, being a mage's manifestation of a stone wall, should itself be as solid as the object it imitates and thus should not incur the rubberbanding effect that it currently does. However unless they give it some sort of AoE effect, there isn't really a way to make it flag as a hostile action. Given the dev team's apparent unwillingness to reach out to the third party client developers and work on a protocol of client authentication, despite the third party client developers stating that they would be more than willing to work on such a thing with the developers, the only real in-house solutions our devteam would more than likely be capable of coming up with are 1. give wall of stone a short cooldown (2-4 seconds for example) or 2. Simply deleting the spell completely.
  • Acid_RainAcid_Rain Posts: 230
    Or just block illegal progs like YOUR SUPPOSED TO in your TOS.

    Just spitballing here...  :D
  • JohnJohn Posts: 1
    edited July 6
    Yoshi said:
    "(Unofficial client users have a script as standard to automatically place a wall of stone infront of players actively used on prodo shards) But even if wall of stone is placed manually, on both unofficial client and Enhanced client if you hit the top or the bottom of the wall, so 2 out of the 3 tiles -you will automatically run around the wall. But on classic client official you get the snap back effect that you encounter on the front of houses you're not accessed to on ALL 3 tiles., this gives an unfair disadvantage to those on official classic client over the other 2 clients.
    Request to change the wall of stone to act like solid object (EG hitting rear or side of house, so remove snap - back effect) to even out client discrepancy between the 3 clients on use on production shard.

    Disclaimer: posting fault with official client is NOT an advertisement nor endorsement for unnamed unofficial client as EC has the same behaviour as unofficial client"

    You make this big post about the wall script but you and your guild use it just as much as the next guild. Don’t try to act all high and mighty when you yourself use it. And please don’t try and say you don’t…
  • BarneyBarney Posts: 6
    Not sur about scripting, but the wall of stone should not cause rubberbanding off the wall. If if does then it has become a temporary server side item on the map and could be abused by many oher bugs which have not been seen in years.
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