UW and PETS
Hi Guys,
So pets are not allowed down in UW. Why you keep people inside it with pets logging off then?
Will this be another "pre patch" thing that only old players will have the privilege doing?
Why just not kick out everyone from there and make it fair?
Game is old but you don't have to keep making it worse than it is...
So pets are not allowed down in UW. Why you keep people inside it with pets logging off then?
Will this be another "pre patch" thing that only old players will have the privilege doing?
Why just not kick out everyone from there and make it fair?
Game is old but you don't have to keep making it worse than it is...
Comments
No, where did you read that I did. I heard you can is not saying Why don't you.
I suggest if you see someone still with a pet down there to call a GM to get them ejected”
The team resolves every aspect of "exploits" that are harmless very quickly, e.g. delete house, UW, packed pets...
But harmful bugs that hurt players game satisfaction are ignored.
E.g. spellbook binders, ghosting, targeting issues, etc.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
once booted they can’t get pet back in now”
https://forum.uo.com/discussion/10133/underwater-bugs
At the end of the day, if the paralithodes were made more "usable", as well as matched the current uo.com documentation, all this talk about stray pets underwater would likely be moot.
If the dev team has finite cycles, those cycles are likely better spent on improving usability and accessibility. Afterall, some of the issues covered in that thread appear to manifest in other unusable aspects of the game (e.g. command undead).
If you take the whack-a-mole approach -- things like changing the behavior of ropes (?!) -- making the area unstable, etc, it all could really short-circuit with a message from the UO team: "In 60 days, the shadowlord will start striking down stray pets with a single hit, permanently deleting them from the world".
p.s. in the Ultima lore, the shadowlords are defeated through trickery, not warrior based brute force.