Kyronix, can we PLEASE get LUCK to work reliably ?
Reliably meaning, that if one wears the Luck, it gives the prize.....
As we all have experienced, and this Post here below from @keven2002 is only the last one of many which can be found about Ultima Online and worn Luck whereas several players lament that wearing Luck is totally unreliable and does not produce certain results.
One would think that wearing Luck would actually produce reliable, consistant results yet, it looks like very much, that this is not a linear connection and too often wearing Luck does not yield the expected results...
From https://forum.uo.com/discussion/comment/70841/#Comment_70841
As we all have experienced, and this Post here below from @keven2002 is only the last one of many which can be found about Ultima Online and worn Luck whereas several players lament that wearing Luck is totally unreliable and does not produce certain results.
One would think that wearing Luck would actually produce reliable, consistant results yet, it looks like very much, that this is not a linear connection and too often wearing Luck does not yield the expected results...
From https://forum.uo.com/discussion/comment/70841/#Comment_70841
So I equip my fisher with a max luck suit (minus the shield and 190 weapon) and hit the statue and was fishing in Fel... grand total was like 4500 luck at that point taking all of that into consideration. I use the rest of my remaining dredge hook uses to fish up some SOS... and nothing. I pop on another hook and run through another 10 chests and absolutely zero barnacle covered items were fished up before I pulled the chests.
So... what am I doing wrong? I have to be doing something wrong given I went through about 1.5 hooks today with 4500 luck and didn't get a single barnacled covered item. Any pointers would be helpful.
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Comments
Once again, you are taking lack of knowledge about game play (on my part this time) and trying to spin it as fact as the game isn't working. Please do not try to use my posts incorrectly to make one of your points; especially when the correction was made in that same thread literally like 3 posts later.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Or, are you telling me, that you personally feel that worn Luck in UO works perfectly and is always reliable flawlessly ?
Maybe it could come handy to UO players to do their tests about Luck, to provide to them a "SetLuck" command for the Test Server ?
Then, players could better find out what works and what doesn't, about worn Luck, so that it could then get fixed?
@Mariah - There is already a thread on popps asking for a set luck to test luck (along with another dozen of threads on luck) and he's incorrectly using a post I made in another thread to inaccurately depict luck working which I do not approve of. Please lock this thread.
But this is a funny thread.
I agree with the OP. I can't count how many times if done shadowguard for example, throwing on a full luck suit and getting nothing but trash in drops. It's so unreliable I gave up even bothering with it. You SHOULD be able to notice the difference. I get that it should not be a guarantee, but in its current form luck is a lot like a prayer. Your told it works, but your hard pressed to actually see it's effect in the real world outside of confirmation bias
So I guess fishing still has this perk. Nets go to my tamer. But the rest of the loot is deplorable for sure.
I was fishing with 4500+ too (suit/statue/felucca)
People fail to realize that in-game luck doesn't always mean "l33t" gear. People confuse how luck should work form what they WANT it to be which is: getting the best piece for a slot repeatedly with max luck with what it ACTUALLY is: which is a chance to "improve" the quantity/quality/intensity of loot.
Loot is randomly generated based on a loot table, this should be common knowledge at this point.
Depending on what you kill the # items you will get is X with a range of properties from 1 to N with an intensity of A to D (this is a random top end intensity).
Without luck you will get some sort of combo. With max luck (3982) there is now a 100% chance that something (if not all) in that equation will be improved (yes improved NOT maxed out). So then it depends on how that item was going to spawn before luck was checked. Furthermore each item could be impacted differently from the loot table. Nothing says that if you have max luck that you will be on the top end range of that equation every time (max items / max properties on each item / max intensity of each property). I know that's what some people would like to believe luck is, but it's not.
Same for getting drops. People think because they wear a luck suit to Doom or Shadowguard they should be getting the best drop after like every other run but "because luck is broken" they aren't getting a cameo after every 3rd run.
Funny though. You all really just let popps post yet another troll thread and people are getting sucked in to argue back and forth. While we are at it, I'll start up the EC vs CC debate.
I HEARD THAT LUCK WORKS BETTER WHEN USING EC BECAUSE IT'S THE BETTER CLIENT TO USE!
Luck is a stat that can be found on equipment as well as obtained from certain promotional items. When triggered, a luck boost can increase the number and/or the quality of the loot items dropped.
How luck was explained to us when it first came out can be found here
https://www.uoguide.com/Luck
and the way it was explained to us was that there was a way to get 100% chance of the Luck Boost every time but as everybody knows it does not work that way.
https://uo.com/wiki/ultima-online-wiki/publish-notes/publish-90/
So with this publish 90 they say luck give you more chance at 'artifact reward' (reward mean reward drop in pack) , but I can't tell it really work because I've tried with highest luck suits possible and I haven't seen a noticable change in reward drops. Please fix luck.
That's the problem with luck. You hope you get some lesser powerful plain legendaries.
If you are getting a lot of cursed and antique items, luck is working. Because those are the most powerful items.
For other things like sos and t hunting you get more items from that loot table.
Perfectly said.
No!! Stop with the bad news (aka facts)!
.... plus that luck bonus for using EC to get guaranteed bumps to loot too....
If (Luck percentage (%) chance value > RNG value)
Increase loot
To me it sounds more like 'one' of the artifacts backpack rewards from the Shadowguard list:
*Taken from the same patch notes (publish 90)
Would be nice to have a dev just confirming if luck has an impact on these artifacts from this list, and if the answer is yes, maybe think of re-adjusting it so it has a bit more noticable increase?
After this, if I was a dev, I'd release 1 or 2 'luck' new artifact from upcoming events, and you will have a hyped crowd of players looking to get these artifacts
No no. They will not weigh the drop type directly with luck. The drop item formula is not the same as the corpse loot formula. It has a lot more factors to weigh so the top items are rare. Luck may be involved in the exact item drop, but luck is not as weighted as heavily as it is in corpse loot.
There's more than 30 things that can drop. We do not know the weights of the items. We assume the cameos are weighted as less common. But every time yo go to shadowguard you have a 1 in 25 or so chance for a Cameo or whatever specific item.
The devs in UO are stingy. They do not give away the good stuff.
There is a thread on Stratics about Boss drops. One player says the chance for a Cameo is 1 in 30. Going with that. The stingy devs probably increased it to 1 in 28 if you are wearing a luck suit.
Luck weighs heavier with loot that is spawned from a Mob, Chest, etc. Things that were legendary will bump higher to Cursed or Antique which is more powerful. Prized is more powerful. many of the less than Legendary items will increase to Legendary, That's where we get a chance at some Brittle only legendaries.
If you want to see luck work in UO. Make a miner. Mine for Niter. With 0 luck you get only small and large deposits. With Luck you always get Massive or Gigantic.
Luck works, it just does not work at the % the player wants.
But 1 in 30 seems a bit low from my experience, but 1 in 30 for someone can also be 1 in 100 for another player, so it could be true... as I've had cameos before at my first run on some characters...
And eventually ask to get it fixed, should players' testings on the Test Server find out that Luck was to have some "obscure" functionalities.... like not working for certain things, and other findings.
I totally agree with what you say, in UO worn Luck is a Stat, a Property, pretty much like any other in the game.... if one has MAX Hit Chance Increase, they HIT MORE and miss LESS.... with worn Luck, unfortunately, often it does not look like that....
Considering though, that there is a LOT of sacrifices that need to be made for a player when deciding to have their character wear a high Luck Suit, that is,, many valuable other properties also important in a fight that the player would have to tone down or flat out renounce, thus making their entire fight way more difficult because they favour high Luck over other properties, one would then imagine that worn Luck was given by the UO Designers quite a more significant impact rather then making odds go from 1 in 30 to only 1 in 28....
I mean, high Luck does nothing in helping killing High End Bosses.... on the contrary, it makes the character more vulnerable and less powerfull in fighting.... as a consequence, the fight with a high Luck character can more likely end bad (multiple deaths...) rather then good....
To my opinion, the "trade offs" of valuable properties for high Luck should, therefore, have a more, way more significant impact on the Artifacts drops and the quality of Loot.