possible UO Wiki error re: the necro Horrific Beast form
The description for Horrific Beast (HB) on the Necromancy UO Wiki page includes the following point about the form:
If the Wiki is correct, what the heck is a focused template concerning Necromancy? There are fighter/healer necros, necro mages, necro samurai's, "sampires", and who knows what else. Are any of these templates focused? The only meaning which seems reasonable would be that skills in Necromancy and Spirit Speak are, say, within 10 of each other. If those two skills are balanced, and each are at least 60, then your template is necro-focused. That is pure guesswork, though. Sort of. My actual guess is that this Wiki bullet point is no longer applicable.
BTW my, hopefully focused, necro samurai can use the Bushido chain of:
- Focused characters (ie having no more than 30.0 modified skill points in another main skill set) may cast spells in this form, non-focused templates will may only cast necromancer transformation spells.
If the Wiki is correct, what the heck is a focused template concerning Necromancy? There are fighter/healer necros, necro mages, necro samurai's, "sampires", and who knows what else. Are any of these templates focused? The only meaning which seems reasonable would be that skills in Necromancy and Spirit Speak are, say, within 10 of each other. If those two skills are balanced, and each are at least 60, then your template is necro-focused. That is pure guesswork, though. Sort of. My actual guess is that this Wiki bullet point is no longer applicable.
BTW my, hopefully focused, necro samurai can use the Bushido chain of:
Honor -> Lightning Strike -> Perfection -> (etc) -> Honorable ExecutionThat is probably not a violation of the "only necro transformation spells" rule, because I believe the Bushido stuff is referred to as moves and stances, not spells. The stances such as Confidence are disabled, though. Spirit Speak skill is functional, but that is not a spell either. (I'm guessing Healing would work too, but I cannot test that right now.) At any rate, my guy as a Horrific Beast can gain in all his skills except Necromancy itself.
Rock (formerly Imperterritus VXt, Baja)
Comments
https://uo.com/wiki/ultima-online-wiki/skills/an-introduction-to-spellcasting/
My interpretation is this -- the set of magic-related skills appear to be the unfocusing ones. These are Magery, Eval Int, Meditate, Chivalry, Focus, Necromancy, Spirit Speak, Bushido, Parry, Ninjitsu (but not Hiding or Stealth), Mysticism, Spellweaving, Animal Taming, and Musicianship. The skills Inscription, Wrestling, and Anatomy are mentioned as part of a focused, pure mage, template, but I am not sure whether they would unfocus other types of magic in the way the Focus skill unfocuses Magery. And presumably any build could take Resist Spells still be considered focused. However, almost any imaginable tamer and/or bard template will automatically be unfocused.
Assume that the core necro skills are Necromancy, Spirit Speak, and Meditate. The first two are required, and the third is optional. So long as the template has no other magic-related skills it will remain focused. (The Wiki page for Necromancy gives a 30-point leeway for another magic-related skill, but I'm ignoring that.) So, at a guess, one build which would allow Horrific Beast to cast all Necromancy spells is:
If you wanted to squeeze in Poisoning, say, that should be okay too. For example if you wanted to rely on the regenerative and leeching powers of Necromancy, substituting Poisoning and Alchemy for Healing and Anatomy would be fine. Additionally that adds self-made potions to your battle kit.
P.S. to players -- Am I the only one who was clueless concerning the "unfocused build" concept?
The skills that make it not focused are
Plus of course you can't mix and match the pairs. Meditation is not counted, so is fine to have with any of the 3 casting types
.
The build was:
60: swords, tactics
60: necromancy, spirit speak, meditate
60: healing, anatomy
60: alchemy, poisoning
Adding 60 Focus to this build unfocused it, and HB form was once again limited to Necromancy transformation spells. The character was human, so his 20 Focus via JOAT is no problem.
@Mariah, the Wiki page to which you linked has an example stating that a mage build with the Focus skill was unfocused, because "Focus belongs in the Mysticism skill set". Oh, I see, you are saying Meditate can go with any, but Focus only with Mysticism. I hope Focus does not unfocus Chivalry, though.
I think I've got a grasp of the design conceptually, now. Thank you for your clarifications. The one design decision I don't understand is why Parry would be included in the "disqualifying" set. Parry is a very natural, real-world, skill, whereas barding and taming go beyond what is possible in the real world. Perhaps the designers wanted to avoid magic users being overprotected from physical attacks. I mean, having both Parry and a 25% DCI cap, that'll unbalance things!
Well, I guess it might in the case of Horrific Beast. He's already a monster with his regen and life leech. Adding Parry defense to that might be "too cool for school".
Chivalry is not classed as a magic user's skill, but as a warrior skill, There is no 'focused' build for a paladin.
at 0% SDI - 40
at 20% SDI - 48
at 25% SDI - 50
The effect is minor, especially when you consider not all magic users are even at the 20% SDI cap to begin with.
Allowing Horrific Beast to cast the whole necro set of spells may not be a whole new ballgame. However it might add another inning or two. I have already decided to make a character who will be a focused necro poisoner. It is a pity he won't be able to parry, but it should be really nice even so!
Based on working with a character tonight, the "30" is likely "25".
I have modified two pre-existing necromancers to have focused builds, in both cases by lowering the Focus skill. In each case I had to buy up temporary skills so that Focus could begin to go down. On the first character I stopped buying the temp skills when his focus had reached about 23. (Might as well keep some for now.) He could cast all the necro spells, and it made me happy.
The second necro acted a little differently. I bought him temporary skills until his focus was down to 29.3. His necro skill-casting ability was limited to just the transformation skills. Hmm, did I buy something on the "unfocusing list". Nope. I decided to work up Hiding (one of his temp skills) with it's accelerated gain quest. At 27.4 and 26.1 Focus, his spell casting was still limited. However, at Focus of 24.6 the full menu of spells was open. Since I wasn't checking at every increment, my guess is the magic number was 25.0.
If it makes any difference, the second character is a Gorgoyle (racial Throwing and Imbuing capabilities). The first is human (JOAT).
There is a bug then specifically regarding gargoyles who are necromancers. I retested on both a human and a gargoyle. The threshold for a human is 30 modified skill points of Focus. The threshold for a gargoyle is 25.
I activated the "Save journal to file" user setting for both characters. For context, here is some of what you will see from both characters.
Note that the file catches DedFred as his Focus ascends above 30.0 Focus, but Gar of the Dead as he descends below 25.0 Focus. (I didn't think of activating the Journal until after testing with Gar as his Focus went over 25.) I have removed unnecessary lines for brevity, but if you want the full chat.log file, I can email it somewhere.
Sorry for having 84 lines. I know it could have been further edited down, but I wanted it to be obvious the file was trimmed, not doctored.
Nice testing btw.