cobb
About
- Username
- cobb
- Joined
- Visits
- 619
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 172
- Primary Shard
- atlantic
Comments
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I have phased out all imbued pieces on my dex suits. A couple of alternate characters that i dont use much have 1or 2 imbued pieces.
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If this new shard were to have 10 people, it would have a higher population than some of the dead shards. Then it would be a success
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No because gargoyles are already unpopular. This would give players even less of a reason to use a gargoyle.
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A new player logging in to a dead shard and not seeing any other players around is bad for business
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More events should be held in Fel as well.
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max imbuing weight for armor needs be increased
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I believe some players have asked for pet specific power scrolls. Those could be added to Fel as well.
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auto navigation around obstacles
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Bringing back the Bounty System is an excellent idea to revitalize Fel. I would also suggest incorporating a town/dungeon bonus for reds to go along with this change
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Mervyn said: Or they could just fix EC so it stops one frame when cornering? So it doesn’t look like they’re speedhacking and skipping all over the screen. this is why people in EC can’t face in different directions without their char moving …
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It was stated in the latest newsletter that they are planning on adding some new features to the CC. So it would be a good time to add the auto navigation around obstacles feature.
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-a monthly stipend of Sovereigns -one transfer token per month -new hairstyles only available to subscribers
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Some new content for Fel would be nice, with loot that is comparable to the Roof and Exodus. Maybe a new dungeon
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People can just make more EJ accounts if they want more characters. I fail to see how this is a problem
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Nobody is asking to kill any clients. We just want the movement to be the same way, so it is fair in pvp.
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The loot for Fel dungeons should definitely be bumped up. Maybe increase the luck bonus to 2000. Also the Harrower should drop better loot than Exodus and the Roof.
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I believe the solution is to either remove the auto navigate around obstacles feature in the EC or add that feature to the CC. The cornering should work the same way in both clients. The Devs supposedly capped the movement speed to promote fairness …
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I agree that the speed advantage in EC is a big issue. This problem should have been addressed a long time ago.
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enhanced client
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taming revamp
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town bonus that excludes reds