Tim
About
- Username
- Tim
- Joined
- Visits
- 9,762
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 847
- Primary Shard
- Pacific
- Guild
- Really Easy Victims
Comments
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On the topic of puzzles NO. It makes no game sense to have to have the skill to disarm the trap then do a puzzle. Especially since some people, my self included are very bad a puzzles regardless what their characters skill is. With me it's the slidi…
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I didn't vote because I don't consider 2 players a group. That is what me and the wife do for a togetherness thing. For the record I do NOT like the idea of puzzles. I feel guilty enough as it is having her stand around while I open and go through …
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I am NOT ever doing another crafted stone castle but yes please add rock hammers to the possible tools.
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The macro I use at the moment is (Delay .3) (Target Nearest Object) (Pickaxe set to target "Current") set to repeat 10 times It works well on boat and on land as long as you don't move.
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I can’t confirm this but if I remember correctly mine didn’t show convertible until I removed all deeded items and stone crafted items.
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Pawain Its costs near 200k for 500 saltpeter on LS! that is already too much! Depends on whether you’re buying or selling
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Mariah said: This thread is getting rather off topic, can we get it back on track please? Nominated for understatement of the year
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First under fair discloser my preference would be to do away with IDOCs. It always felt to me like seeing someone's obituary in the paper and heading over to see what might be "just lying around". But that being said I have a suggestion that would …
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I'll limit myself to one point. How easy is it to set the power of the Boss when you don't know how many players are going to show up? OK two points isn't the EM position a volunteer rather than a full time employee?
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Just a thought but I'm more concerned with how much fun it is to do the content then the "rewards". Excuse me but I have to go out and kill some more pirates.
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I thought it was Tinkerbell finally blowing a fuse over Avatar.
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Yes @Petra_Fyde exactly (you are a much nicer and more polite person then me)
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Cookie said: @ Tim, we don't want or need you in Felucca.We are populated enough, and having fun with our more fun PvP playstyle.If you want to come for the fun, come, if you don't, don't. Don't whine about us having fun, and don't attempt to…
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Not being a PvP I really can't think of why Ghosts players are invisible at any time. Unless someone has a scenario where an invisible ghost is a valid play style wouldn't a simple solution to that part of your problem is just make them always visib…
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AtomicBetty said: oh sorry I meant if powerscrolls dropped from trammel champion spawns. Same answer. Though I'm not sure about the mechanics of PS drop. Is it a set number per boss all dropped at the end? I had thought they were droppe…
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AtomicBetty said: But I just wanted to say can you imagine the outcry players would have if champion spawns were in trammel and players were ghost camming those to roll in last minute for scrolls? That would be a glorious meltdown. (sorry off to…
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Garth_Grey said: Tim said: Just a couple observations about this discussion. The premiss is to make it easer for me a PvMer get in and out of Fel without being spotted or interacting with PvPers. If I get in and out without you knowing…
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I agree with the game logic that if it exists in the game someone had to have made it. So crafters should be able to make it now. This could be done by making a hard cap of the "imbuing weight" (total magical power) for all items crafted or loote…
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Back to your main topic. Why are ghosts ever invisible to players?
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My point the deduction was more about getting more victims to come then "repopulating" Fel. If that is what you want come up with ways to make PvP fun. Not just "well you have to". Otherwise I and most players will just stay away. I was just talki…
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Just a couple observations about this discussion. The premiss is to make it easer for me a PvMer get in and out of Fel without being spotted or interacting with PvPers. If I get in and out without you knowing why would you care? Thats not repopulati…
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Just want to make a side point and I'm NOT speaking for Broadsword. A number of people have been complaining about negative and dismissive comments on the idea. This is a public comment board if you wish to make a suggestion to the powers that be wi…
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Sorry last post was off topic But even if Broadsword had the old code for your AoS shard would you want if locked down at that point? Or would you want them to keep updating it with bug fixes and events? From all appearances they are struggling w…
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I play on a "dead" shard because I want to. If I wanted to play on a densely populated shard I would. I have no problem finding people to play with if I want to. If you can't find anyone to play with maybe the problem isn't the population level of y…
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Looks good to me so far. But if you intend to leave in being able to open chest before guardians all dead could you move gold out of gem bag. I like the idea of the bag but with the gold it makes it way to heavy to grab and run. Admittedly a minor…
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Not that reality has much to do with UO but. Your enemy is looking directly at you from 7 feet or less and you can hide from him? In that situation the spell will probably be disrupted, will be disrupted if he has a rang attack. With the potion you …
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My first impressions Note I think luck is still working. My T-hunter is high luck and I never got a rusty chest or maybe the RNG just likes me Like gem and gold in bag ready to grab but is that 1 chance of another guardian or 1 for each item i…
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Kyronix said: Forgotten Treasures is still in active development. Anything and everything that was posted in this thread should be considered "in-concept" and subject to change and/or removal before final implementation. We look forward to …
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Vendors why would anyone bother putting anything cartable on one (the market is small enough now)Bods 7 seconds to fill a large rather the 10-15 min. The only thing in the game with "value" is the time spent to obtain an item. I don't necessarily di…