Paithan

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Paithan
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Member, Active UO Account
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  • Spawns are boring and outdated.  I go there and kill the oranges and leave.  No interest in pvm.  When spawns turn into parafield walls.. it is the most boring pvp you can imagine.
  • Ikeelu said: It is tragic that casting evasion is how you raise bushido and it can only be done every 20 seconds.  I can’t always wait to let a group of monsters pile up for momentum strike. However please nerf PvP bushido and parry to the …
  • Wow some extra bad ideas in here.
  • Ya it's pretty annoying.
  • Ikeelu said: Returning player here. Like most, i used to pvp back when mages carried regs and dexxers just needed aids and a gm weapon. Good times. I played through DP hally whack, double strike large battle axe, faster casting implementation…
  • The response time on threads is tragic.
  • Seth said: I like the way it is for pvm. No issue to enforce the 20s for pvp.. though heh.  I think anyone that uses it likes the way it is.  You can have evasion up 40% of the time you are playing and evade 60% of the spells for that ti…
  • Wow someone that understands why it works.  Color me shocked.
  • I don’t think you read this thread or understand how/why it works. 
  • Mervyn said: I’m sure when the devs set the spell duration, they incorporated the cooldown timer into their calculations. There is no evidence to suggest otherwise as this is how every cooldown works.   Forgive me if I don’t take your gues…
  • You need both properties on the bow and a lot of skill. The bows stopped spawning. Like I said. It’s a combination. I am not going to link to a page I wrote on it.
  • Mervyn said: Mage weapon does not allow you to perform specials. E.G say you had tactics and no weapon skill but had magery, you cannot perform specials with a mage weap. or if you had magery, swords and tactics and used a mage weap mace, yo…
  • Mervyn said: Well, how does gift of renewal and skill cooldowns work? say you meditate and after 10 seconds i’m sure you can meditate again even though you’re still meditating.  As far as I can think, every cooldown is from activation and I’…
  • Mervyn said: Don’t all cooldowns work from time of activation rather than end of effect?  Genuine question, are there some cooldowns that start from end of effect over activation?  Most other cool downs that I can think of are instant cast…
  • The_Higgs_1 said: Yeah so has dbl clicking gates from two tiles away, does that mean its correct.  Why should one spell have a range limit and another doesn't?  Its just another bug that's been around since the beginning just like gate travel…
  • The_Higgs_1 said: Its time the range of field spells is set to same max distance as damage spells.  There should be no reason someone can cast any field spell including walls past ten tiles from their character.  Now that everyone has bigger …
  • The_Higgs_1 said: LOLOLOL, its still astounds me that 7 pages into this thread people still say they cant pvp today without parry on a mage (cause apparently dexxers are too strong).   I have literally played a mage for over ten years without…
  • Thank you.  
  • CovenantX said: Seth said: 1)  Ofcourse I know dexxers don't tear up parry mages, this is what everyone is talking about. CovenantX said:    1)  That's how I know dexers don't "tear up" mages without Parry I play without Par…
  • If you do not have parry- dexers are way overpowered.  Parry is needed to compete.  Dexers do just fine STILL vs people with parry.  I do think 35% at 120 might be a bit much- mainly due to how badly they nerfed archers.  The only nerf that really m…
  • Sounds like enough to answer a simple question within a month. 
  • Kel said: Parry isn't strictly overpowered itself. So many mages build templates around parry because it's a necessity. That is stated perfectly imo.
  • amit said: All you have to do is make shields disarmable. You guys have all these ideas and theyreally all great. But I think that is the simplest fix by far. There have been really terrible ideas in this thread. Devs don’t understand ho…
  • I am glad we have forums that allow the devs to comment on issues... very helpful.  Only been up for 3 weeks with no response.
  • Mervyn said: This is a bug, @ corpse is correct, UBWS is only supposed to work for melee weapons.  Well this deals with UBWS and mage wep.  So, you also don't know what you are talking about or don't understand why it works.
  • Have they decided which terrible idea they are going with that will make this dexer online?
  • Your troll posts are bad. Or you are not informed at all.  Either way, shouldn't be commenting.
  • Devs have a problem with only listening to the most vocal people on the boards who generally don't know what they are talking about when it comes to pvp.  You can tell this based on all of the parry "solutions" they came up with. I agree with you s…
  • Merus said: My suggestion... .25% block and evasion chance reduction for every point of skill over 770 (12.5% reduction at 820 skill). Remove the dex requirement for block chance but make the dex requirement for shield bash to work at all b…