Nikard
About
- Username
- Nikard
- Joined
- Visits
- 641
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 164
- Primary Shard
- Atlantic
Comments
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Great premise! I would actually like to see something like this that makes up the difference for players unable to attain the mempo - years without a ToT event, hard to find people willing to sell them, and very expensive usually. Maybe a 4 piece, t…
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There is an active bug that allows you to permanently keep +2 Faster casting from the town buffs, in addition to still being able to claim the town buff [+3 FC Total]
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@Mervyn Finally a constructive comment! Solid idea. If the life drain scaled with skill the same way mana drain does in wraith form it would be a step in the right direction!
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@LearnMe Gargoyles have a cast time for remount after being dismounted. Necromancers have 16 spells, your knowledge may be limited, but players of greater quality will take advantage of the others. And if you were not aware, omen by itself incre…
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@LearnMe If you read the full comment, it was a rapid sample thought process of finding the optimal toon, which was a far cry from what was intended, a "fun" one. The 5 slot pet comes with the sacrifice of not being able to quickly remount…
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@hunter11 Respectfully I disagree. MOST of the highest skillpoint suits run parry, which would otherwise not be possible. The extra skillpoints are used to create templates that have no weakness. No weakness is not good for game health.
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@Kyronix Not an argument, a dialog. I came up with those suggestions in about a minute to get the ball rolling. I want to pvm without feeling forced onto a sampire, and pvp without being forced to use parry and do both without being forced to use th…
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Cameo 10% Shantys 10% Weapon 20% [Hunting Spear] Ring 13% If a gargoyle can have 50% Hci, test center can't math.
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@Mervyn Last I checked their hci doesnt go above cap.
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@Smoot Better than elves at what? @Mervyn Strong relative to what? Im not saying I dont like gargoyles, im saying they are inferior to overpowered classes and therefor need love.
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Almost every point in this thread is aweful. 1 creating a new server divides the population further and will be a waste 2 the items and pets OP speaks of, are luxeries and collectibles, with very little practical advantage
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Without powerful and enticing rewards, objective based pvp would fail entirely.
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I would really like to see some recipes similar to doom, that could upgrade some of the aweful high seas items into things that are useful Example ; Leviathans hide bracers, kelp leggings, ect. In addition I would like to see a back slot item that i…
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Everything in this post is nonsense. Players with tiny mental capacity should not be be making posts about game mechanics and/or economics. 1. I can beat the best player on any server wearing imbued gear. 2. Player knowledge is not a problem, you …
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Suggestion : If any template has more than X total skillpoints in combine parry and resist spells, the effectiveness of both are reduced by X%. Anticipated results : All pvp templates have a weakness. No impact to traditional classes.
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I can tell you with absolute certainty, that is my ship. The SS Roflcopter, lost at sea in april 1999 after a massive storm untethered it from the port. I had long since assumed it was blown to another server. Thank you for finding it! Please return…
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It is currently live, but it has some functionality issues that make it.. inferior.. 1: I have more than 100 macros on my keyboard, finding a spot for "record dress 1" and "record dress 2" is unrealistic for me. There needs to be a way to record the…
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1. I havent gotten any ambushers in 5 trade quests so far. 2. WAY less.
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Things I would propose: 15-20 Second cooldown on high level poison Remove lesser forged pardons and only allow royal pardons at a significant price. Town buffs remain only available to innocents. Fish Pies - Delete Shatter potions - Reduce the …
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Does anyone remember when pvp was fun? Before poisoning got dumb? When almost every combination of template could be viable in the right hands? -If you are going to keep poisoning so absurdly strong, can we at least get a cooldown in between lethal…
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honor yourself, walk in, nothing will bother you until honor timer runs out
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Because nerfing something is not how you increase fun. Instead you make aweful classes better. Like they have been doing. [Except in the case of poisoning, which is stupidly overtuned.]
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Can we talk about how you are forced to play a gargoyle in order to fly? How is that not a fair tradeoff?
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I think you guys are missing the point.. shadowguard was meant to be a challenging encounter from the beginning.. thats why the loot and items it drops are so crazily strong in comparison to the rest of the game. The ONLY reason it was easy, is beca…
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There is a breath-taking amount of misinformation in this thread..