LilyGrace
About
- Username
- LilyGrace
- Joined
- Visits
- 4,541
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 1,156
- Primary Shard
- Chessy
- Guild
- WD
Comments
-
Kyronix said: You can currently turn in the cargo to a city for gold into the city treasury. You’ll get more out of turning it into the actual destination, but any city will take it. Sorry if I missed something along the way but is this a…
-
Garth_Grey said: I mean actually turn the cargo in to the proper city and see whats inside or what the reward is ? Im assuming this was the replacement for increasing the loot and/or adding the missing stuff like Frostwood etc ? I hope not. …
-
I'm not entirely sure what I'm looking at but I do like the house design. I like that stairway with the arch under it a lot.
-
Bilbo beat me to it. Case in point. Butch and Sundance... I'm all for not making players unhappy, making it a big chore, changing up current templates. But in what fantasy world does it make sense that the bludgeoning brute strength of magic users…
-
Ok. Thanks! I'll try again! Edit: Yep. I had some old UOA macro assigned to delete key. Yay!
-
lkatana0011 said: ...And is upon that concept id like to ask on. Can we make a addition to the game under the realm of island based strong holds. Things like a small island surrounded by impassable mountains with only 1 way in ... Somethin…
-
Maximus_Neximus said: I don't want to quote the whole quote tree... "The quickest fix, not ruffling the feathers of treasure hunters who don't have treasure hunter builds, would be to revamp maps. Let players use cartography to decode map…
-
Faeryl said: Honestly, I'm amazed at how many are having a fit over the possibility of remove trap being a requirement and outright denouncing the idea. Do any of you know how it would be revamped? No? Why not give it a chance on TC if and w…
-
Urge said: ...I will offer my thoughts of a remove trap rework.1) the addition of a pirate treasure chest on board ships that could require the remove trap skill. One could use the revamped cannons to slay the pirates and have the needed ski…
-
So, I don't think I've trained or used Detect Hidden and / or Remove Trap since Factions were first introduced long ago and I've long since left those skills behind. I don't have them stoned away so I'd be training them up again. I realize we're not…
-
I'm going back to loot. ;-) I'm always a little afraid to make loot wish lists because I know my propensity for, at least in my head, making very long lists. Then I'll start adding items that require new game mechanics. Pretty soon I'm creating Lily…
-
Look how well you can organize fish in a barrel! I bet that barrel could be put in a ship's hold. Maybe it wouldn't even weigh that much if you wanted to take it out and stow it, then go hunt pirates!
-
popps said: By the way, @ Kyronix , will it be possible to have more then 1 Ship in the Sea per account ? I am asking, because I am currently heavily doing fishing trying to "catch up" after having been away for long.... and my ship's Hold i…
-
That sounds totally doable. I'm relieved at the idea we won't have to free up 200 points, using both DH and Remove. Yeah, stealing has always been problematic. Even if you're not a problem child when looking to use the skill. Enjoying exploring t…
-
My Thunter has Cartography, Lockpicking, Hiding, Stealth, Magery, Evaluate Intelligence, Mining. I swap out mining for stealing when needed. I used to be more of a swashbuckler with fencing but that was a long time ago. Before Chivalry, Bushido and …
-
Too late to edit...I meant to say above that I don't mind fighting with my fisher, not my rogue. Tho my fisher is a little rogue-y sometimes too. And I'll fight with either character. :-)
-
We've found 3 pieces of cargo (one last night and one today) with the following error: Error (Mega Cliloc): Stringld Not Found: 1158969
-
Kyronix said: What are everyone's thoughts on the slew of system messages you get on a ship while using the cannons? They are kind of leftover from when cannon firing didn't include a gump, and I think they get too spammy - does anyone rely …
-
Kyronix said: "As for skills - I'm not keen to start consolidating skills or forcing redevelopment of T-Hunter templates. Using telekinesis to set of traps has been something that's been done forever - changing that in favor of forcing remo…
-
Okami said: "...The solution to both simplify the process and keep Cartography as an active part of the Treasure Hunter Skill Template would be for the Cartography skill to give the increased dig radius..." …
-
Yep that helps, Petra! Thanks! I'd still love to have something that held the boards, cloth and ingots. So you could go all around the ship repairing the cannon and the ship without dipping back into the hold repeatedly. Or a container that's kept i…
-
Went after a pirate ship last night. The pirate ship's health was at 50% and it sunk. Started to sail away because there was no way to board it. Then it popped back up again and could be finished off. Edit: Oops...meant to add... Went after a beaco…
-
Really great thread with great ideas! Grace "I would like to streamline the multiple types of consumables in the loot....Instead of several stacks of varying amoun…
-
Found the same info as Lady Sparkles and it does work. Yay! I wouldn't still be using it except for not being able to us AutoMap without it. And I can't get the in-game bandage self macro to work. Has that never worked or am I doing something wrong …
-
Looy? Who's looy? lol I meant loot of course. We did a couple more beacons last night. We pulled away for repairs once with each encounter, repairing before getting scuttled. We ended up not positioning ourselves broadside where we catch full on ca…
-
I know we're moving onto loot found on Treasure Maps and MIBS which is very exciting! But I'd like to add to my wish list here. I'd love to see granite added as looy found on Pirate and Merchant ships. Thanks!
-
lkatana0011 said: not to sure what point your trying to make here I think the material point being made is, perhaps you could consolidate your ideas and add them to the threads Kyronix dedicated to the new HS content instead of spamming the …
-
Victim_Of_Siege said: my .02 on the plunderbeacon. My personal opinion is they take a lot of time and ammo to defeat for the amount of drops you get. I have been able to to get the same and more drops from the Pirate/Merchant ships, plus a r…
-
I'm hoping what I'm seeing today in taking the beacon out is how it will be maintained. I was solo and it took a good amount of time and caution. I took out the large monster spawn all around the beacon then nipped away at the corners of it to take …