Faeryl
About
- Username
- Faeryl
- Joined
- Visits
- 1,657
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 273
- Primary Shard
- Catskills
- ICQ
- 395567599
- Guild
- The Players of Roles [RP1]
Comments
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Ivenor said: KHAN said: I respectfully disagree. All the EM's really are, are pixel generators for the "rares collectors/RMT"people (FYI, I'm NOT saying they ALL are, but A LOT of them are!) can get their drop, to sell, to then turn ar…
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Thanks
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@Kyronix Considering this year is dedicated to High Seas and this is related to the ship runes, could this possibly be looked at to be fixed in one of the upcoming publishes?
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Your complaint is how the game was obviously designed from the start. Mine, considering ship runes work with the old rulebook, but not with the atlas, is clearly a proper bug as it's not working in line with how rune books are meant to work.
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Mervyn said: This is apparently an inconvenience of design only. Just carry more reagents.. I fail to see the point in trolling my posts, but go ahead and bring it back up from the depths. Doing me a service, really.
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And I said nothing about the difficulty of modifying files. I explained how to prevent or fix your macros when using a disguise. It's not a "workaround" as you call it. This is how the game has worked since... forever. It's an inconvenience of desig…
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In the case of a disguise kit... either remove the disguise before logging, or log in, remove the disguise, log out, and reboot UO. Not that difficult. And I'd hardly consider copying a pasting the macro file to another folder as "modifying" anythi…
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Margrette said: Faeryl, make sure you log out of UO properly and close the client. Don't just click the X in the corner because your settings won't be saved. I do log out properly, and the option remains checked until the next time a patc…
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While my cursor flashes with running the mouse in a separate thread... I find that far less of a nuisance than having it bouncing around erratically when I mouse on or off an open container, or having the target cursor either remain or simply not ap…
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It only takes being a member to be able to vote out the guild leader. From the UO wiki page on guilds: - Guild members do not have to vote for anyone, but they are still counted towards the total number of votes in the guild. - Voting for no one …
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I wonder if you could add a sort of container within the chest... with an interactive type puzzle on it. Maybe give it a time limit like the plague beast lord puzzle, that starts when you open it. And every wrong move cuts down your time. If you ru…
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Parnoc said: My THunter never touches a soulstone, his skills are there and stay there!! I have no idea how people that switch skills get it done, must take forever to dig just a few maps. I have never seen a paragon Renegade Changeling..…
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Honestly, I'm amazed at how many are having a fit over the possibility of remove trap being a requirement and outright denouncing the idea. Do any of you know how it would be revamped? No? Why not give it a chance on TC if and when it gets there, f…
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Kyronix said: Couple of questions I've posed elsewhere and am curious to see your (and anyone's) response... What is the skill breakdown of your Treasure Hunter before, during, and after the entire Treasure Chest encounter? Do you participate …
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Pawain said: Faeryl said:100 vet or eval... That is, below 120 skill points.... since Masteries, I understand, are strictly linked to "real" skill points, by having skill points in a given Mastery below 120, that Mastery will not be usabl…
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KHAN said: Faeryl said: KHAN said: Faeryl said: popps said: Faeryl said: popps said: Faeryl said: 100 remove trap 100 lockpicking 100 cartography 110 taming 110 lore 100 magery 100 vet or eval.…
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KHAN said: Faeryl said: popps said: Faeryl said: popps said: Faeryl said: 100 remove trap 100 lockpicking 100 cartography 110 taming 110 lore 100 magery 100 vet or eval... Honestly... even with remove trap …
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popps said: Faeryl said: popps said: Faeryl said: 100 remove trap 100 lockpicking 100 cartography 110 taming 110 lore 100 magery 100 vet or eval... Honestly... even with remove trap a half decent tamer/mage/treasure hunt…
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Drakelord said: @ Faeryl 100 remove trap 100 lockpicking 100 cartography 110 taming 110 lore 100 magery 100 vet or eval... Little confused here are you running vet or eval? Stoning off vet for eval?? Generally eval for lower end chest…
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Mervyn said: I was opposed to reducing the 24 hour cooldown on soulstones I am in no way suggesting something like that. I will use and reuse my soulstones multiple times in a day to juggle skills and templates for RP and PVM purposes. W…
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TimSt said: Faeryl said: You aren't reading the thread right, as it's been stated several times now that detecting hidden would be separated from remove trap and not required for treasure maps. The detect hidden would be for t…
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TimSt said: With the following template I can solo level 6 with a couple of deaths.Magery: 120 Eval Intel: 120 Meditation: 100 Resist Spells: 100 Inscription: 100 Cartography with Mining swap then with Lock Pick swap: 100 Focus: 80With some o…
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popps said: Faeryl said: 100 remove trap 100 lockpicking 100 cartography 110 taming 110 lore 100 magery 100 vet or eval... Honestly... even with remove trap a half decent tamer/mage/treasure hunter is still viable The problem I see…
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Drakelord said: Faeryl said: 100 remove trap 100 lockpicking 100 cartography 110 taming 110 lore 100 magery 100 vet or eval... Honestly... even with remove trap a half decent tamer/mage/treasure hunter is still viable you have no M…
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@Kyronix Hmm... Alright. I'm mostly just curious because that's one of my main targets when I treasure hunt.
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100 remove trap 100 lockpicking 100 cartography 110 taming 110 lore 100 magery 100 vet or eval... Honestly... even with remove trap a half decent tamer/mage/treasure hunter is still viable
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@Kyronix I have a question regarding the potential change from 1-7 levels down to 1-5, and the 1-3 being solo and 4-5 requiring groups... Currently SoTs can be recovered from level 4+ maps in Felucca. Would those be moved to the soloable 1-3 leve…
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Off the top of my head... one of the main things I can think of in terms of streamlining... can it possibly be fixed so that we stop getting the "something is preventing the chest from being dug up" thing that happens? Having that happen 5+ times in…
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It was turned off at the end of the event in around later 2008 I think it was. Casting Armageddon still worked to an extent (summoning the blue wisp) until fairly recently, when it too was shut off. Casting it has absolutely no effect anymore.
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They have added a dress macro like there is in EC, that allows you to record and automatically dress your character in a specific suit