CovenantX
About
- Username
- CovenantX
- Joined
- Visits
- 6,582
- Last Active
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- Member, Active UO Account
- Posts
- 1,074
- Primary Shard
- Lake Superior
- ICQ
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Comments
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Paithan said: Parry mages do not have more offense and defense then dexers. They have way less DPS and both their offense and defense can be interrupted. If they are going to put something ridiculous in with casting classes- it should affect…
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Paithan said: CovenantX said: # 1 or # 2 huh... 1) We need to know what the parry chances are reduced to. 2) We need to know what the new caps on Fc & Fcr would be. # 2 - would be pretty damn crippling if it's a penalty to both Fc…
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# 1 or # 2 huh... 1) We need to know what the parry chances are reduced to. 2) We need to know what the new caps on Fc & Fcr would be. # 2 - would be pretty damn crippling if it's a penalty to both Fc & Fcr, but mages shouldn't get the best…
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I'd hope they become a craft-able item, with the recipe(s) obtainable via tinker bods, since tinkering is the skill used to repair them.... @Kyronix Possible bug: The Whips aren't able to be enhanced, is this intended?
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Pawain said: Give them WW and a random second! or they could just allow you to use any special regardless of the weapon. Melee only specialsRanged only specialsMelee + Bushido or Ninjitsu Ranged + Bushido or Ninjitsu 1) It'll make weapo…
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Reforging would be out of the question if it's not craft-able or very easy to obtain... too many chances to get royally screwed with random properties via reforging that'll ruin the majority of them for any potential user. I find it a bit upsetting…
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that OP hairstyle though. pretty damn close. lol
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ah gooood goooooooooood
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@Kyronix Consider having the Whips drop as Tinkering Recipes so we can craft them. Out of all the rewards, the whips are really the only 'combat usable' ones, so it's more important to have the ability to replace those items as they will e…
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Yeah i'd wager it's temporary content... all the more reason to make the "Whips" drop ins crafting recipe form, so that they can be used after this content is over.
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@The_Higgs_1 is the one that thought about the refinement vs inherent LMC bonus idea, I just happened to agree with it in a conversation we were having. I have quite a few mage templates that run without med some even without focus in 55 LMC su…
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I'd like to see the whip drop as a recipe instead of a blank weapon everytime. Not very fair to Macers & Fencers temporarily having one-handed Whrilwind Weapons tbh.Swords already has both 1 & 2-handed whirlwind options. Also, if they're tem…
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Cetric said: Taking away lmc bonuses just makes everyone use med gear. At least now there's some choice. Though in a future installment I would love to see an item that removes refinements from a piece of armor. At least refinements had t…
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Playtest Questions: # 1 - It effects their interrupts (over-time) It's a small 'nerf' the problem is, these templates aren't being played without Magery or Archery to begin with. add ranged (spell or weapon) and they are made viable. # 2 - It'll j…
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@Bleak said on TC1 yesterday "We're only discussing changes in the patch notes" Buffing dexers wasn't on the table. Parry, Splintering, & Discord were basically all of it. Bleak also seemed to be afk for most of the discussion, w…
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cobb said: what is your motivation for wanting to nerf the underpowered dexer? It's not about nerfing the dexers. it's about nerfing the things that are better than dexers. I understand nerfing splintering will hurt dexers a little bit,…
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cobb said: not sure what you mean by what would parry be doing... Lot of ppl take parry so they don't get wiped out quickly during group fights But according to you parry isn't even needed to kill a dexer 1v1 ever, because that's just how …
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cobb said: The_Higgs_1 said: if parry gets nerfed properly melee dexxers will definitely be a lot better. You do NOT need splintering on a melee char to be effective, just stop the crying already about it. Splintering was the biggest…
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@Bleak Scrap the Parry Dexterity requirement altogether, and just cut the parry chance by -40% to -50% if there are any spell-casting schools (Magery, Necromancy, Mysticism, & Spellweaving) combined with it. Excluding only Bushido & Nin…
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I can't help but notice this thread doesn't belong in the 'bugs' section. I also can't help but notice the many actual bug reports that go months with no public acknowledgement, yet this seems to get one within an hour or so. Kyronix said: So…
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Those messages (I'm sure) are supposed to be hidden. what they tell you is which abilities/specials the generals have, that spawn during 5th level (where the boss becomes unattackable) I haven't fought the boss without those messages showing up so …
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Mervyn said: If they’re doing that, they can increase the values of the Enhance potion mod on armour as the intensity range of 0-3 is not within keeping of intensity ranges of all other mods, should really be 5-15. The durability increase c…
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@Kyronix , while you're at it could you remove "Lower Requirements %" "Durability Increase %" Properties from reforging/global loot etc possibilities? These properties are completely useless and only reduce the probability of getting what yo…
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Pawain said: CovenantX said: Are you guys using Valor to help progress the spawn, prior to it being unable to be restarted, at all? It does not let you do that on LS. It works on LS, you must be talking about the trammel version…
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Are you guys using Valor to help progress the spawn, prior to it being unable to be restarted, at all?
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No, it's metal so it's +1 lmc once Mage Armor is removed, with it equipped you can't reach 55% you'd only get to 53% if the rest of your armor is stone.
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@Bleak @Kyronix @Mesanna I'm pretty sure the majority of players think it's ridiculous how the fel version of this spawn doesn't work. 40 comments on a Bug Report, How much feedback do you need to consider changing this thing?…
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Maybe the statuettes should give you the option when used, to be claimed as an Ethereal mount OR a physical pet. I'd be more likely to use them if they were ethys, I'm not interested in using an actual pet unless it's going to be useful somehow... …
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Bleak said: CovenantX said: @ Bleak The problem is, once you do the Khal Ankur spawn you have to wait until server restart to do it again. only affects the felucca side. -all shards. Other spawns must be cleared in order for Kh…
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@Bleak The problem is, once you do the Khal Ankur spawn you have to wait until server restart to do it again. only affects the felucca side. -all shards.