There is no Sash slot item with Luck ?
I was looking at "viable" ways to increase Luck on my Warrior for the Tokuno Event and I thought to add a Sash with Luck but, to my surprise, checking the UO Wiki, I found none...
https://uo.com/wiki/ultima-online-wiki/items/magic-item-properties/artifact-collection-luck-items/
Some slots pretty much ask for certain items for a Warrior, otherwise I do no see how it is possible to have all the necessary stats to properly fight and stay alive...
Currently, for Luck pieces, I am using the Gorget, Earrings, Shoes and the Quiver slots...
I really do not know what other slots I can "sacrifice" Dexers stats for Luck without making the Warrior unplayable because having more Luck but being no longer capable of fighting and staying alive....
Cannot touch the Talisman slot as I need it for the Slayer to do sufficient damage for the Leeches...
Not even the new Feudal Cloak of Elements will help me much... because it only has 150 Luck versus my Quiver that has 125 Luck so, I will only get to 725 Luck by swapping the Quiver for the Cloak...
https://uo.com/wiki/ultima-online-wiki/items/magic-item-properties/artifact-collection-luck-items/
Some slots pretty much ask for certain items for a Warrior, otherwise I do no see how it is possible to have all the necessary stats to properly fight and stay alive...
Currently, for Luck pieces, I am using the Gorget, Earrings, Shoes and the Quiver slots...
I really do not know what other slots I can "sacrifice" Dexers stats for Luck without making the Warrior unplayable because having more Luck but being no longer capable of fighting and staying alive....
Cannot touch the Talisman slot as I need it for the Slayer to do sufficient damage for the Leeches...
Not even the new Feudal Cloak of Elements will help me much... because it only has 150 Luck versus my Quiver that has 125 Luck so, I will only get to 725 Luck by swapping the Quiver for the Cloak...
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Comments
Besides the fact that only 1 Luck Statue hour per day is available, I would have to spend 2 bucks a day for several days ?
No thank you.
Ultima Online as compared to other games has a monthly subscription to play it and, for a game this old, it also, at least to my opinion, is not little money.... to "also" have to spend a significant amount of "extra" real money in Store Potions in order to get a sufficient number of drops to claim the rewards I would like to get sounds not reasonable to me...
My current Jewellery give me :
Dexterity Bonus +13
Hit Chance Increase 30%
Defense Chance Increase 30%
Swing Speed Increase 20%
Damage Increase 50%
So, with the Soleil Rouge set I would gain the 400 Luck and 10% DI more but, I would loose the +13 Dex bonus, 10% SSI, the 30% HCI and the 30% DCI ...
I would get more Luck but at the expense of better fighting and survivability unless I can gain those stats (+13 Dex bonus, 10% SSI, the 30% HCI and the 30% DCI ...) on some other item...
But what item can give me back those fighting stats ?
This is not a matter of eating the cake and have it too... a Warrior to kill needs STATS, to survive a Warrior needs STATS...
What good does it do to have high Luck on a Warrior suit if then those stats which a Warrior needs to kill Monsters are not there and the Warrior cannot kill and Leech the Stamina, the Mana, the Life needed to stay alive?
A dead Warrior or who can no longer kill as fast as a Warrior needs to, no matter how high Luck he/she can have on the suit won't get much advantage from that high Luck, right ?
can you not see he gets off on this?
tissue in hand right now I bet
he wants to argue, he wants to belittle your comments and sound authoritative
this is classic Popps, does it EVERY time
if he can only get 35 drops with the potion AND luck statute, that tells you all you need to know
SHITE VETERAN PLAYER
stop feeding the troll
Crafting is how you replace those stats. You know that dead art that no one does because they don't understand there are specific needs for specific templates.
There is no cookie cutter for this, its trial and error matching your template and what you have, because of shard bound, not everyone can have everything.
If the Event is Designed so that Luck is a fundamental booster for drops, well, then Warriors do have a problem with that since they cannot raise Luck on their suit as a Spellcaster or a Tamer can do...
What is the point of raising Luck on a Warrior suit when then the Warrior cannot swing at 1.25 or does not have sufficient stats to heal at a speed fast enough to stay alive ?
I hear the word "choices" but is there really a choice for a Warrior to raise Luck on the suit when that raising Luck means not being able to fight at an acceptable level or it means not being able to stay alive sufficiently well ?
Choice for what ? To be an incapable fighters or ending up dieing all the time because the Warrior much needed stats were sacrificed for Luck ?
I do not get this "choice" argument.... not when for a Warrior is is EITHER.... OR, not both....
A Spellcaster, a Tamer, a Bard CAN have both... they can have high Luck AND have an efficient fighting and surviving suit...
This is not the same for Warriors....
YET, if drops are designed that they want a high Luck, I do not see how then a Warrior can achieve that high Luck...
We need more items for Warriors that have Luck AND dexers' stats on... only in this way Warriors will be also able to have high Luck AND be a template that can fight and stay alive.....
I see your Luck is 3,340... I assume it is after using the Luck Statue.... what is it before using the Luck Statue ?
I also see that your Stamina is 170... I have always been told that the minimum for a dexer is to have 180 Stamina, not 1 point less... how can you fight well with only 170 stamina ?
Your damage increase is only 15%, not the suggested 100% for a Dexer... even using slayers, by doing less damage, you also Leech less, in Life, Stamina, Mana or are you always casting the Chivalry spells to "make it up" for the low DI on the suit ? I have a real problem with having to spam Chivalry spells... I hate it, 100% DI on the suit has been a blessing for me because it stopped me having to cast every X seconds some Chivalry spell...
I mean, there is Third Party utilities which automatize the continuous casting of these spells thus making the manual casting of them no longer a nuisance but I do not (and do not want to) use them, which it means that I would have to press a macro key all the time, continuously when fighting, and I hate that.
By the way, your Bow shows no slayer... do you only rely on a Talisman for a slayer ?
If so, since Talismans for th largest part are with Super Slayers, not having Damage Increase on the suit do I need to understand that you are fighting doing at most 100% damage to your targets rather then the CAP of 300% ?
If so, should't your Leeches leech back very little then ?
I also noticed that your Hit Chance Increase is 0 .... do you miss much ?
I was told that, with a Dexer which relies in damage done and succesfully landed hits on the Target in order to then make the Leeches effective, Hit Chance Increase was also an important stat to have...
Lastly, of the stats I can see from your Post, your Hit Points I see are 112... they may be OK for an archer, but for a toe to toe Dexer I feel they may not be enough, especially when having to deal with Paragons who can deal severe blows... not to mention, Blood Oath... with too low Hit Points the risk of dieing from Blood Oath is much more increased, right ?
By the way, my questions are only because I am trying to better understand.... I read stats which, from what I was told by fellow players expert about how a dexer should be modelled, are not in line with that and so I get confused as to how someone else might be running a Dexer that diverts significantly from the "general rule", so to speak....
We are slowly getting luck on each slot item. If I am not mistaken the sash, belt, and shirt slots are the only ones with out luck so far. It is just a mater of time before we get luck items in those slots.
I mean, while an item with LRC, LMC +INT and stuff like that might be mostly of interest to a spellcaster or a tamer or a Bard, a Warrior might like to see Luck put on items with SI, SR, HCI, DI etc. etc.