KYRONIX, is it possible to get on Test Server a "SetLuck" command for Luck testing purposes ?
We all know how the functionality of "Worn" Luck on characters' Suits in UO has been discussed over the Years, some say it does not work, some say it does, some say it is better "some" Luck but not too much Luck, whatever....
Now, in order to permit to players more easiness in Testing the functionality of worn Luck on suits for this or that particular activity or hunt, rather then having to put together pieces with Luck on them for the suit, would it be possible to be given on Test Server, a "SetLuck" command whereas the player could set, from 0 to whatever Max Luck is possible in the game, a figure of Worn Luck, see what works for that given activity and/or hunt, and then go figure how to put it on their Suit on a Production Shard ?
Thanks.
Now, in order to permit to players more easiness in Testing the functionality of worn Luck on suits for this or that particular activity or hunt, rather then having to put together pieces with Luck on them for the suit, would it be possible to be given on Test Server, a "SetLuck" command whereas the player could set, from 0 to whatever Max Luck is possible in the game, a figure of Worn Luck, see what works for that given activity and/or hunt, and then go figure how to put it on their Suit on a Production Shard ?
Thanks.
This discussion has been closed.
Comments
However. If you don't know the number and quality of the loot to start with, how are you ever going to know which pieces, if any, have had a boost? All you can say is, on the whole, you can get better items when wearing luck than without it. But expecting a definitive answer to how much luck is ideal, I'm rather afraid you're going to be disappointed.
I usually just go with the best I can without sacrificing too much defense and attack capability.
One would imagine that, if at 0 Luck certain results are obtained and then, at other thresholds of Luck other visible results are obtained, consistently, THEN, at least with some "estimated" guessing, players could be able to tell whether or not a given amount of Luck might be a factor for that given activity with a consistent pattern or not...
Still better as being in the total darkness as players are now with Luck and whether it does factor in or not, don't you think ?
If one asks 10 different UO players about Luck in UO, they probably would get 10 different answers and opinions....
Having a "SetLuck" command on the Test Server, might hopefully work to help players do more comprehensive testing in the most diverse activities possible in the game at the most diverse Luck loads and, one would hope, players could finally get to understand better how (and if...) Luck worked in UO....
Having a "SetLuck" command on the Test server would cover any and ALL UO players in their needs to test how Luck might work in UO....
At least, that is the way I see it.
I actually agree with you on this popps (but in a larger sense) I don't see a problem with allowing players to essentially set anything on TC1 since after all it is test shard. That said, if it takes the Dev team more than a couple hours to code setting luck I don't think it's worth it due to the fact that luck has a lot to do with RNG.
I like this suggestion.
If it could be implemented it would be a good way of testing various luck levels which would be a nice thing to do on you know... a test shard.
Not everyone has a luck suit to transfer over and us on Siege can´t transfer over at all.
TC is for testing and this would be a great tool. One thing I´ve always wanted to see on TC is a "blank" talisman where you can choose the skill, Exceptional bonus value and Bonus value.
And a Set luck command would save me those hours.
Plus with that crafted suit you suggest I would be "locked" to that specific amount of luck.
Bottom line is having a Set Luck on TC will only piss you off when it constantly proves that Luck does not work as advertised.
Your argument is to spend hours upon hours to achieve a single value whereas mine is to spend seconds to achieve any value I want.
I don´t know about you but I don´t go to Test center to waste time, I go there to test. So I don´t see the point in arguing against something that would make testing more time efficient.
And here´s the real kicker. None of you nay-sayers have to even use the command. Shocker, I know but I´m telling you, it´s true! You can just skip that part and go straight to the crafting.
Never be afraid to challenge the status quo
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Yes. I never got a gift my with toon's name on it til I started using a max luck suit and the Statue.